Home
last modified time | relevance | path

Searched refs:GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (Results 1 - 25 of 29) sorted by relevance

12

/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderStateQueryTests.cpp1829 verifyActiveUniformBlockParam(m_testCtx, *this, program, longlongUniformBlockIndex, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_TRUE); in test()
1831 verifyActiveUniformBlockParam(m_testCtx, *this, program, shortUniformBlockIndex, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_FALSE); in test()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dfunctionsgl_enums.h740 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
/third_party/mesa3d/src/mesa/main/
H A Duniforms.c1301 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: in mesa_bufferiv()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DlibGLESv3.cpp2629 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: in GetActiveUniformBlockiv()
H A DProgram.cpp444 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
/third_party/mesa3d/include/GLES3/
H A Dgl31.h942 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
H A Dgl3.h942 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
H A Dgl32.h942 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
/third_party/openGLES/api/GLES3/
H A Dgl3.h923 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
H A Dgl31.h923 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
H A Dgl32.h923 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A Dqueryutils.cpp983 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: in GetUniformBlockPropertyEnum()
H A DvalidationES.cpp7638 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: in ValidateGetActiveUniformBlockivBase()
/third_party/skia/third_party/externals/swiftshader/include/GLES3/
H A Dgl3.h942 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES3/
H A Dgl3.h942 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
H A Dgl31.h944 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
H A Dgl32.h944 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
/third_party/skia/third_party/externals/angle2/include/GLES3/
H A Dgl3.h923 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
H A Dgl31.h923 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
H A Dgl32.h923 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
/third_party/glfw/deps/glad/
H A Dgl.h1390 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
/third_party/mesa3d/include/GL/
H A Dglcorearb.h1466 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
/third_party/openGLES/api/GL/
H A Dglcorearb.h1447 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
/third_party/skia/third_party/externals/swiftshader/include/GL/
H A Dglcorearb.h1466 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
/third_party/skia/third_party/externals/opengl-registry/api/GL/
H A Dglcorearb.h1466 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro

Completed in 196 milliseconds

12