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Searched refs:GL_UNIFORM_BLOCK_INDEX (Results 1 - 25 of 33) sorted by relevance

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/third_party/mesa3d/src/mesa/main/
H A Duniform_query.cpp115 case GL_UNIFORM_BLOCK_INDEX: in resource_prop_from_uniform_prop()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dfunctionsgl_enums.h738 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A macro
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcUniformBlockCase.cpp1165 gl.getActiveUniformsiv(program, (glw::GLsizei)uniformIndices.size(), &uniformIndices[0], GL_UNIFORM_BLOCK_INDEX, in getGLUniformLayout()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DlibGLESv3.cpp2518 case GL_UNIFORM_BLOCK_INDEX: in GetActiveUniformsiv()
H A DProgram.cpp2873 case GL_UNIFORM_BLOCK_INDEX: return uniform.blockInfo.index; in getActiveUniformi()
/third_party/vk-gl-cts/modules/glshared/
H A DglsUniformBlockCase.cpp1229 gl.getActiveUniformsiv(program, (glw::GLsizei)uniformIndices.size(), &uniformIndices[0], GL_UNIFORM_BLOCK_INDEX, &blockIndices[0]); in getGLUniformLayout()
/third_party/mesa3d/include/GLES3/
H A Dgl31.h931 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A macro
H A Dgl3.h931 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A macro
H A Dgl32.h931 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A macro
/third_party/openGLES/api/GLES3/
H A Dgl3.h912 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A macro
H A Dgl31.h912 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A macro
H A Dgl32.h912 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A Dqueryutils.cpp945 case GL_UNIFORM_BLOCK_INDEX: in GetUniformPropertyEnum()
H A DvalidationES3.cpp4456 case GL_UNIFORM_BLOCK_INDEX: in ValidateGetActiveUniformsiv()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cShaderAtomicCountersTests.cpp531 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_BLOCK_INDEX, &param); in CheckUniform()
535 << ": GL_UNIFORM_BLOCK_INDEX should be -1." << tcu::TestLog::EndMessage; in CheckUniform()
/third_party/skia/third_party/externals/swiftshader/include/GLES3/
H A Dgl3.h931 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES3/
H A Dgl3.h931 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A macro
H A Dgl31.h933 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A macro
H A Dgl32.h933 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A macro
/third_party/skia/third_party/externals/angle2/include/GLES3/
H A Dgl3.h912 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A macro
H A Dgl31.h912 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A macro
H A Dgl32.h912 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A macro
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderStateQueryTests.cpp1805 glGetActiveUniformsiv(program, DE_LENGTH_OF_ARRAY(uniformNames), uniformIndices, GL_UNIFORM_BLOCK_INDEX, uniformsBlockIndices); in test()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShaderAtomicCountersTests.cpp634 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_BLOCK_INDEX, &param); in CheckUniform()
638 << ": GL_UNIFORM_BLOCK_INDEX should be -1." << tcu::TestLog::EndMessage; in CheckUniform()
/third_party/glfw/deps/glad/
H A Dgl.h1388 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A macro

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