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Searched refs:GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES (Results 1 - 25 of 32) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dfunctionsgl_enums.h735 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcUniformBlockCase.cpp1136 gl.getActiveUniformBlockiv(program, (deUint32)blockNdx, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, in getGLUniformLayout()
/third_party/mesa3d/src/mesa/main/
H A Duniforms.c1269 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: in mesa_bufferiv()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DlibGLESv3.cpp2627 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: in GetActiveUniformBlockiv()
H A DProgram.cpp433 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
/third_party/vk-gl-cts/modules/glshared/
H A DglsUniformBlockCase.cpp1204 gl.getActiveUniformBlockiv(program, (deUint32)blockNdx, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, &entry.activeUniformIndices[0]); in getGLUniformLayout()
/third_party/mesa3d/include/GLES3/
H A Dgl31.h940 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
H A Dgl3.h940 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
H A Dgl32.h940 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
/third_party/openGLES/api/GLES3/
H A Dgl3.h921 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
H A Dgl31.h921 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
H A Dgl32.h921 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A Dqueryutils.cpp977 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: in GetUniformBlockPropertyEnum()
H A DvalidationES.cpp7636 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: in ValidateGetActiveUniformBlockivBase()
7648 if (pname == GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) in ValidateGetActiveUniformBlockivBase()
/third_party/skia/third_party/externals/swiftshader/include/GLES3/
H A Dgl3.h940 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES3/
H A Dgl3.h940 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
H A Dgl31.h942 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
H A Dgl32.h942 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
/third_party/skia/third_party/externals/angle2/include/GLES3/
H A Dgl3.h921 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
H A Dgl31.h921 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
H A Dgl32.h921 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderStateQueryTests.cpp1850 glGetActiveUniformBlockiv(program, longlongUniformBlockIndex, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, longlongUniformBlockUniformIndices); in test()
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
H A DFrameCapture.cpp6728 if (pname == GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) in CaptureGetActiveUniformBlockivParameters()
/third_party/glfw/deps/glad/
H A Dgl.h1385 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro
/third_party/mesa3d/include/GL/
H A Dglcorearb.h1463 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 macro

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