/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderStateQueryTests.cpp | 1836 verifyActiveUniformBlockParam(m_testCtx, *this, program, longlongUniformBlockIndex, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, 1); in test() 1837 verifyActiveUniformBlockParam(m_testCtx, *this, program, shortUniformBlockIndex, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, 2); in test() 1844 glGetActiveUniformBlockiv(program, longlongUniformBlockIndex, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &longlongUniformBlockUniforms); in test()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | functionsgl_enums.h | 734 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcUniformBlockCase.cpp | 1123 gl.getActiveUniformBlockiv(program, (deUint32)blockNdx, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &numBlockUniforms); in getGLUniformLayout()
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/third_party/mesa3d/src/mesa/main/ |
H A D | uniforms.c | 1264 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: in mesa_bufferiv()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | libGLESv3.cpp | 2626 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: in GetActiveUniformBlockiv()
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H A D | Program.cpp | 430 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsUniformBlockCase.cpp | 1191 gl.getActiveUniformBlockiv(program, (deUint32)blockNdx, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &numBlockUniforms); in getGLUniformLayout()
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/third_party/mesa3d/include/GLES3/ |
H A D | gl31.h | 939 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
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H A D | gl3.h | 939 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
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H A D | gl32.h | 939 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
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/third_party/openGLES/api/GLES3/ |
H A D | gl3.h | 920 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
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H A D | gl31.h | 920 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
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H A D | gl32.h | 920 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | queryutils.cpp | 974 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: in GetUniformBlockPropertyEnum()
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H A D | validationES.cpp | 7635 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: in ValidateGetActiveUniformBlockivBase()
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/third_party/skia/third_party/externals/swiftshader/include/GLES3/ |
H A D | gl3.h | 939 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES3/ |
H A D | gl3.h | 939 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
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H A D | gl31.h | 941 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
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H A D | gl32.h | 941 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
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/third_party/skia/third_party/externals/angle2/include/GLES3/ |
H A D | gl3.h | 920 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
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H A D | gl31.h | 920 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
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H A D | gl32.h | 920 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
H A D | FrameCapture.cpp | 6734 GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &numParams); in CaptureGetActiveUniformBlockivParameters()
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/third_party/glfw/deps/glad/ |
H A D | gl.h | 1384 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
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/third_party/mesa3d/include/GL/ |
H A D | glcorearb.h | 1462 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
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