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Searched refs:GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS (Results 1 - 25 of 32) sorted by relevance

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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderStateQueryTests.cpp1836 verifyActiveUniformBlockParam(m_testCtx, *this, program, longlongUniformBlockIndex, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, 1); in test()
1837 verifyActiveUniformBlockParam(m_testCtx, *this, program, shortUniformBlockIndex, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, 2); in test()
1844 glGetActiveUniformBlockiv(program, longlongUniformBlockIndex, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &longlongUniformBlockUniforms); in test()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dfunctionsgl_enums.h734 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcUniformBlockCase.cpp1123 gl.getActiveUniformBlockiv(program, (deUint32)blockNdx, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &numBlockUniforms); in getGLUniformLayout()
/third_party/mesa3d/src/mesa/main/
H A Duniforms.c1264 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: in mesa_bufferiv()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DlibGLESv3.cpp2626 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: in GetActiveUniformBlockiv()
H A DProgram.cpp430 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
/third_party/vk-gl-cts/modules/glshared/
H A DglsUniformBlockCase.cpp1191 gl.getActiveUniformBlockiv(program, (deUint32)blockNdx, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &numBlockUniforms); in getGLUniformLayout()
/third_party/mesa3d/include/GLES3/
H A Dgl31.h939 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
H A Dgl3.h939 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
H A Dgl32.h939 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
/third_party/openGLES/api/GLES3/
H A Dgl3.h920 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
H A Dgl31.h920 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
H A Dgl32.h920 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A Dqueryutils.cpp974 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: in GetUniformBlockPropertyEnum()
H A DvalidationES.cpp7635 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: in ValidateGetActiveUniformBlockivBase()
/third_party/skia/third_party/externals/swiftshader/include/GLES3/
H A Dgl3.h939 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES3/
H A Dgl3.h939 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
H A Dgl31.h941 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
H A Dgl32.h941 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
/third_party/skia/third_party/externals/angle2/include/GLES3/
H A Dgl3.h920 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
H A Dgl31.h920 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
H A Dgl32.h920 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
H A DFrameCapture.cpp6734 GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &numParams); in CaptureGetActiveUniformBlockivParameters()
/third_party/glfw/deps/glad/
H A Dgl.h1384 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
/third_party/mesa3d/include/GL/
H A Dglcorearb.h1462 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro

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