Home
last modified time | relevance | path

Searched refs:GL_UNIFORM_ARRAY_STRIDE (Results 1 - 25 of 35) sorted by relevance

12

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A DProgramGL.cpp864 mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_ARRAY_STRIDE, in getUniformBlockMemberInfo()
H A Dfunctionsgl_enums.h733 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C macro
/third_party/mesa3d/src/mesa/main/
H A Duniform_query.cpp119 case GL_UNIFORM_ARRAY_STRIDE: in resource_prop_from_uniform_prop()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcUniformBlockCase.cpp1170 GL_UNIFORM_ARRAY_STRIDE, &arrayStrides[0]); in getGLUniformLayout()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DlibGLESv3.cpp2520 case GL_UNIFORM_ARRAY_STRIDE: in GetActiveUniformsiv()
H A DProgram.cpp2875 case GL_UNIFORM_ARRAY_STRIDE: return uniform.blockInfo.arrayStride; in getActiveUniformi()
/third_party/vk-gl-cts/modules/glshared/
H A DglsUniformBlockCase.cpp1231 gl.getActiveUniformsiv(program, (glw::GLsizei)uniformIndices.size(), &uniformIndices[0], GL_UNIFORM_ARRAY_STRIDE, &arrayStrides[0]); in getGLUniformLayout()
/third_party/mesa3d/include/GLES3/
H A Dgl31.h933 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C macro
H A Dgl3.h933 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C macro
H A Dgl32.h933 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C macro
/third_party/openGLES/api/GLES3/
H A Dgl3.h914 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C macro
H A Dgl31.h914 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C macro
H A Dgl32.h914 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A Dqueryutils.cpp949 case GL_UNIFORM_ARRAY_STRIDE: in GetUniformPropertyEnum()
H A DvalidationES3.cpp4458 case GL_UNIFORM_ARRAY_STRIDE: in ValidateGetActiveUniformsiv()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cShaderAtomicCountersTests.cpp546 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_ARRAY_STRIDE, &param); in CheckUniform()
550 << tcu::TestLog::Message << "Uniform: " << uniform_name << ": GL_UNIFORM_ARRAY_STRIDE is " << param in CheckUniform()
/third_party/skia/third_party/externals/swiftshader/include/GLES3/
H A Dgl3.h933 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES3/
H A Dgl3.h933 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C macro
H A Dgl31.h935 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C macro
H A Dgl32.h935 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C macro
/third_party/skia/third_party/externals/angle2/include/GLES3/
H A Dgl3.h914 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C macro
H A Dgl31.h914 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C macro
H A Dgl32.h914 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C macro
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShaderAtomicCountersTests.cpp649 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_ARRAY_STRIDE, &param); in CheckUniform()
653 << tcu::TestLog::Message << "Uniform: " << uniform_name << ": GL_UNIFORM_ARRAY_STRIDE is " << param in CheckUniform()
H A Dgl4cSparseBufferTests.cpp1087 &ac_uniform_index, GL_UNIFORM_ARRAY_STRIDE, &m_gl_atomic_counter_uniform_array_stride); in initTestCaseGlobal()

Completed in 150 milliseconds

12