/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | ProgramGL.cpp | 864 mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_ARRAY_STRIDE, in getUniformBlockMemberInfo()
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H A D | functionsgl_enums.h | 733 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C macro
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/third_party/mesa3d/src/mesa/main/ |
H A D | uniform_query.cpp | 119 case GL_UNIFORM_ARRAY_STRIDE: in resource_prop_from_uniform_prop()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcUniformBlockCase.cpp | 1170 GL_UNIFORM_ARRAY_STRIDE, &arrayStrides[0]); in getGLUniformLayout()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | libGLESv3.cpp | 2520 case GL_UNIFORM_ARRAY_STRIDE: in GetActiveUniformsiv()
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H A D | Program.cpp | 2875 case GL_UNIFORM_ARRAY_STRIDE: return uniform.blockInfo.arrayStride; in getActiveUniformi()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsUniformBlockCase.cpp | 1231 gl.getActiveUniformsiv(program, (glw::GLsizei)uniformIndices.size(), &uniformIndices[0], GL_UNIFORM_ARRAY_STRIDE, &arrayStrides[0]); in getGLUniformLayout()
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/third_party/mesa3d/include/GLES3/ |
H A D | gl31.h | 933 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C macro
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H A D | gl3.h | 933 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C macro
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H A D | gl32.h | 933 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C macro
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/third_party/openGLES/api/GLES3/ |
H A D | gl3.h | 914 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C macro
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H A D | gl31.h | 914 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C macro
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H A D | gl32.h | 914 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | queryutils.cpp | 949 case GL_UNIFORM_ARRAY_STRIDE: in GetUniformPropertyEnum()
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H A D | validationES3.cpp | 4458 case GL_UNIFORM_ARRAY_STRIDE: in ValidateGetActiveUniformsiv()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cShaderAtomicCountersTests.cpp | 546 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_ARRAY_STRIDE, ¶m); in CheckUniform() 550 << tcu::TestLog::Message << "Uniform: " << uniform_name << ": GL_UNIFORM_ARRAY_STRIDE is " << param in CheckUniform()
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/third_party/skia/third_party/externals/swiftshader/include/GLES3/ |
H A D | gl3.h | 933 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES3/ |
H A D | gl3.h | 933 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C macro
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H A D | gl31.h | 935 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C macro
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H A D | gl32.h | 935 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C macro
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/third_party/skia/third_party/externals/angle2/include/GLES3/ |
H A D | gl3.h | 914 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C macro
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H A D | gl31.h | 914 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C macro
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H A D | gl32.h | 914 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C macro
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cShaderAtomicCountersTests.cpp | 649 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_ARRAY_STRIDE, ¶m); in CheckUniform() 653 << tcu::TestLog::Message << "Uniform: " << uniform_name << ": GL_UNIFORM_ARRAY_STRIDE is " << param in CheckUniform()
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H A D | gl4cSparseBufferTests.cpp | 1087 &ac_uniform_index, GL_UNIFORM_ARRAY_STRIDE, &m_gl_atomic_counter_uniform_array_stride); in initTestCaseGlobal()
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