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Searched refs:GL_TEXTURE_2D_MULTISAMPLE (Results 1 - 25 of 99) sorted by relevance

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/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleTexStorage2DMultisampleTests.cpp85 /* Unbind texture object bound to GL_TEXTURE_2D_MULTISAMPLE texture target */ in deinitInternalIteration()
86 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinitInternalIteration()
89 "Failed to unbind a texture object from GL_TEXTURE_2D_MULTISAMPLE texture target"); in deinitInternalIteration()
108 /* Bind generated texture object ID to GL_TEXTURE_2D_MULTISAMPLE texture target */ in initInternalIteration()
109 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in initInternalIteration()
137 const glw::GLenum target = GL_TEXTURE_2D_MULTISAMPLE; /* Test case uses GL_TEXTURE_2D_MULTISAMPLE target */ in iterate()
152 /* Initialize texture object and bind it to GL_TEXTURE_2D_MULTISAMPLE target */ in iterate()
168 /* Deinitialize texture object and unbind texture object bound to GL_TEXTURE_2D_MULTISAMPLE target */ in iterate()
174 /* Initialize texture object and bind it to GL_TEXTURE_2D_MULTISAMPLE targe in iterate()
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H A Des31cTextureStorageMultisampleDependenciesTests.cpp130 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &num_sample_counts_2dms); in iterate()
141 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, num_sample_counts_2dms, in iterate()
205 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_ids_multisample_2d[n_texture_2d]); in iterate()
208 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, in iterate()
215 "glTexStorage2DMultisample() call failed for GL_TEXTURE_2D_MULTISAMPLE texture target"); in iterate()
238 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, in iterate()
250 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, in iterate()
348 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_multisample_2d); in iterate()
367 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */ in iterate()
373 "glTexStorage2DMultisample() call failed for GL_TEXTURE_2D_MULTISAMPLE textur in iterate()
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H A Des31cTextureStorageMultisampleGLCoverageTests.cpp201 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d_multisample); in iterate()
319 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d); in iterate()
329 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */ in iterate()
346 glw::GLenum texture_targets_without_extension[] = { GL_TEXTURE_2D_MULTISAMPLE }; in iterate()
349 glw::GLenum texture_targets_with_extension[] = { GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES }; in iterate()
654 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinit()
684 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d); in initInternals()
709 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2 /* samples */, GL_RGBA8, 4, /* width */ in iterate()
728 gl.texParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, 0.0f); in iterate()
729 gl.texParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVE in iterate()
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H A Des31cTextureStorageMultisampleFunctionalTests.cpp146 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, src_to_color_id); in iterate()
147 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */ in iterate()
156 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, src_to_depth_stencil_id); in iterate()
157 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */ in iterate()
199 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, src_to_color_id, in iterate()
203 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D_MULTISAMPLE, in iterate()
509 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_DEPTH_COMPONENT32F, GL_SAMPLES, 1, /* bufSize */ in iterate()
514 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_src_id); in iterate()
515 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, n_depth_component32f_max_samples, GL_DEPTH_COMPONENT32F, in iterate()
522 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTE in iterate()
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H A Des31cTextureStorageMultisampleGetMultisamplefvTests.cpp205 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, /* target */ in iterate()
211 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_2d_multisample_id); in iterate()
214 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA8, 1, /* width */ in iterate()
231 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, to_2d_multisample_id, in iterate()
289 /* Unbind texture object bound to GL_TEXTURE_2D_MULTISAMPLE texture target */ in deinit()
290 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinit()
H A Des31cTextureStorageMultisampleGetTexLevelParameterifvTests.cpp249 /* GL_TEXTURE_2D_MULTISAMPLE */ in iterate()
257 texture_2d_multisample_properties.target = GL_TEXTURE_2D_MULTISAMPLE; in iterate()
418 if (!is_immutable_run && (texture_ptr->target == GL_TEXTURE_2D_MULTISAMPLE || in iterate()
564 targets[GL_TEXTURE_2D_MULTISAMPLE] = &texture_2d_multisample_properties; in iterate()
588 (texture_ptr->target == GL_TEXTURE_2D_MULTISAMPLE || in iterate()
999 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in iterate()
1032 (n_iteration == 0) ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES; in iterate()
1037 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, /* samples */ in iterate()
1290 /* Bind default texture object to GL_TEXTURE_2D_MULTISAMPLE texture target. */ in deinit()
1291 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, in deinit()
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H A Des31cSampleShadingTests.cpp250 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, m_internalFormat, GL_SAMPLES, 1, &maxSamples); in iterate()
270 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex); in iterate()
271 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, m_internalFormat, WIDTH, HEIGHT, GL_FALSE); in iterate()
276 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex, 0); in iterate()
438 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in iterate()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_border_clamp/
H A DesextcTextureBorderClampTexParameterIErrors.cpp154 * pname+value pairs are used for GL_TEXTURE_2D_MULTISAMPLE or in iterate()
159 VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, GL_NONE, GL_INVALID_ENUM); in iterate()
160 VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, GL_NONE, GL_INVALID_ENUM); in iterate()
163 VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL, GL_INVALID_ENUM); in iterate()
164 VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL, GL_INVALID_ENUM); in iterate()
167 VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, GL_LINEAR, GL_INVALID_ENUM); in iterate()
168 VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, GL_LINEAR, GL_INVALID_ENUM); in iterate()
171 VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, 1000, GL_INVALID_ENUM); in iterate()
172 VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, 1000, GL_INVALID_ENUM); in iterate()
175 VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTE in iterate()
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H A DesextcTextureBorderClampBase.cpp91 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinitAllTextures()
226 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_texture_2D_multisample_id); in initAllTextures()
228 "Error binding a texture object to GL_TEXTURE_2D_MULTISAMPLE texture target"); in initAllTextures()
230 m_texture_target_list.push_back(GL_TEXTURE_2D_MULTISAMPLE); in initAllTextures()
344 static const char* str_GL_TEXTURE_2D_MULTISAMPLE = "GL_TEXTURE_2D_MULTISAMPLE"; in getTexTargetString()
368 case GL_TEXTURE_2D_MULTISAMPLE: in getTexTargetString()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DTextureMultisampleTest.cpp274 // Tests that if es version < 3.1, GL_TEXTURE_2D_MULTISAMPLE is not supported in
283 glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_R8, GL_SAMPLES, 1, &maxSamplesR8); in TEST_P()
302 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); in TEST_P()
303 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA8, 64, 64, GL_FALSE); in TEST_P()
306 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, in TEST_P()
317 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); in TEST_P()
318 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 1, 1, GL_FALSE); in TEST_P()
322 glGetTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_IMMUTABLE_FORMAT, &params); in TEST_P()
328 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 0, 0, GL_FALSE); in TEST_P()
333 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, in TEST_P()
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H A DFramebufferTest.cpp1763 glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, in TEST_P()
1768 glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, queryBufferSize, in TEST_P()
1772 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture.get()); in TEST_P()
1773 glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, sampleCounts[0], GL_RGBA8, 1, 1, true); in TEST_P()
1778 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, in TEST_P()
1798 glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, in TEST_P()
1803 glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, queryBufferSize, in TEST_P()
1807 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTextures[0].get()); in TEST_P()
1808 glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, sampleCounts[0], GL_RGBA8, 1, 1, true); in TEST_P()
1809 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture in TEST_P()
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/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fInternalFormatQueryTests.cpp67 DE_ASSERT(m_target == GL_TEXTURE_2D_MULTISAMPLE || in FormatSamplesCase()
74 const bool isTextureTarget = (m_target == GL_TEXTURE_2D_MULTISAMPLE) || in init()
236 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 2, buffer); in iterate()
251 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 0, buffer); in iterate()
294 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &numSampleCounts); in iterate()
312 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, (glw::GLsizei)buffer.size(), &buffer[0]); in iterate()
328 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 2, buffer); in iterate()
343 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 0, buffer); in iterate()
442 { "texture_2d_multisample", GL_TEXTURE_2D_MULTISAMPLE }, in init()
H A Des31fTextureMultisampleTests.cpp225 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); in init()
226 gl.texStorage2DMultisample (GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, m_canvasSize, m_canvasSize, GL_TRUE); in init()
367 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); in genMultisampleTexture()
377 gl.framebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_texID, 0); in genMultisampleTexture()
489 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); in drawSample()
635 maxSamples = getMaxConformantSampleCount(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8); in init()
654 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); in init()
655 gl.texStorage2DMultisample (GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, m_canvasSize, m_canvasSize, GL_FALSE); in init()
664 gl.framebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_texID, 0); in init()
1014 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texI
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H A Des31fNegativeTextureApiTests.cpp1833 ctx.beginSection("GL_INVALID_ENUM error is generated if target is GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname is not valid."); in texparameteri()
1834 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, textureMode); in texparameteri()
1836 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, textureMode); in texparameteri()
1838 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, textureMode); in texparameteri()
1840 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, textureMode); in texparameteri()
1842 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, textureMode); in texparameteri()
1844 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, textureMode); in texparameteri()
1846 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_LOD, textureMode); in texparameteri()
1848 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, textureMode); in texparameteri()
1850 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MOD in texparameteri()
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H A Des31fMultisampleShaderRenderCase.cpp120 deInt32 maxTextureSamples = getMaxConformantSampleCount(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8);
171 const deUint32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE);
199 gl.getTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_TEXTURE_SAMPLES, &queriedSampleCount);
557 const deUint32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE);
609 const deUint32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE);
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcFramebufferCompleteness.cpp257 testContext.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, tempTexId); in isDifferentTextureSampleCountsSupported()
258 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_TRUE); in isDifferentTextureSampleCountsSupported()
262 gl.getTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_TEXTURE_SAMPLES, &minSamplesTex); in isDifferentTextureSampleCountsSupported()
265 testContext.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in isDifferentTextureSampleCountsSupported()
785 context.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, context.texIds[0]);
786 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_TRUE);
789 context.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, context.texIds[1]);
790 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_TRUE);
793 context.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, context.texIds[2]);
794 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, maxTextureSample
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H A DglcShaderMultisampleInterpolationTests.cpp305 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, m_internalFormat, GL_SAMPLES, 1, &maxSamples); in iterate()
336 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex); in iterate()
337 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, m_internalFormat, WIDTH, HEIGHT, GL_FALSE); in iterate()
343 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex, 0); in iterate()
544 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in iterate()
H A DglcSampleVariablesTests.cpp256 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, m_internalFormat, GL_SAMPLES, 1, &maxSamples); in iterate()
290 target = GL_TEXTURE_2D_MULTISAMPLE; in iterate()
292 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, m_internalFormat, WIDTH, HEIGHT, GL_FALSE); in iterate()
605 target = GL_TEXTURE_2D_MULTISAMPLE; in iterate()
607 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, WIDTH, HEIGHT, in iterate()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cSparseTexture2Tests.cpp475 mSupportedTargets.push_back(GL_TEXTURE_2D_MULTISAMPLE); in init()
571 mSupportedTargets.push_back(GL_TEXTURE_2D_MULTISAMPLE); in init()
909 else if (target == GL_TEXTURE_2D_MULTISAMPLE) in createShaderTokens()
944 if ((target == GL_TEXTURE_2D_MULTISAMPLE || target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) && in caseAllowed()
973 //GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY can have only one level in sparseAllocateTexture()
974 if (target != GL_TEXTURE_RECTANGLE && target != GL_TEXTURE_2D_MULTISAMPLE && in sparseAllocateTexture()
982 if (target != GL_TEXTURE_2D_MULTISAMPLE && target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY) in sparseAllocateTexture()
1013 // GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY can have only one level in allocateTexture()
1014 if (target != GL_TEXTURE_RECTANGLE && target != GL_TEXTURE_2D_MULTISAMPLE && in allocateTexture()
1022 // GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRA in allocateTexture()
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H A Dgl4cPostDepthCoverageTests.cpp302 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_textureMS); in init()
303 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA8, 1, 1, GL_TRUE); in init()
308 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_textureMS, 0); in init()
478 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_textureMS); in iterate()
H A Dgl4cES31CompatibilitySampleVariablesTests.cpp254 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, m_internalFormat, GL_SAMPLES, 1, &maxSamples); in iterate()
288 target = GL_TEXTURE_2D_MULTISAMPLE; in iterate()
290 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, m_internalFormat, WIDTH, HEIGHT, GL_FALSE); in iterate()
606 target = GL_TEXTURE_2D_MULTISAMPLE; in iterate()
608 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, WIDTH, HEIGHT, in iterate()
/third_party/vk-gl-cts/framework/opengl/
H A DgluStateReset.cpp276 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in resetStateES()
277 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES()
278 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_G, GL_GREEN); in resetStateES()
279 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_B, GL_BLUE); in resetStateES()
280 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); in resetStateES()
281 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, 0); in resetStateES()
282 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LEVEL, 1000); in resetStateES()
970 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, 0); in resetStateGLCore()
971 gl.texParameteri (GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateGLCore()
972 gl.texParameteri (GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_ in resetStateGLCore()
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/third_party/mesa3d/src/mesa/main/
H A Dformatquery.c104 case GL_TEXTURE_2D_MULTISAMPLE: in _legal_parameters()
468 case GL_TEXTURE_2D_MULTISAMPLE: in _is_target_supported()
537 case GL_TEXTURE_2D_MULTISAMPLE: in _is_resource_supported()
784 case GL_TEXTURE_2D_MULTISAMPLE: in _equivalent_size_pname()
870 case GL_TEXTURE_2D_MULTISAMPLE: in _mesa_is_multisample_target()
925 target != GL_TEXTURE_2D_MULTISAMPLE && in _mesa_GetInternalformativ()
H A Dtextureview.c418 case GL_TEXTURE_2D_MULTISAMPLE: in target_valid()
503 case GL_TEXTURE_2D_MULTISAMPLE: in _mesa_set_texture_view_state()
572 case GL_TEXTURE_2D_MULTISAMPLE: in texture_view()
644 case GL_TEXTURE_2D_MULTISAMPLE: in texture_view()
/third_party/skia/third_party/externals/angle2/src/common/
H A Duniform_type_info_autogen.cpp91 {GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT, GL_TEXTURE_2D_MULTISAMPLE, GL_NONE, GL_NONE,
119 {GL_SAMPLER_2D_MULTISAMPLE, GL_INT, GL_TEXTURE_2D_MULTISAMPLE, GL_NONE, GL_NONE,
174 {GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT, GL_TEXTURE_2D_MULTISAMPLE, GL_NONE,

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