/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cTextureStorageMultisampleTexStorage2DMultisampleTests.cpp | 85 /* Unbind texture object bound to GL_TEXTURE_2D_MULTISAMPLE texture target */ in deinitInternalIteration() 86 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinitInternalIteration() 89 "Failed to unbind a texture object from GL_TEXTURE_2D_MULTISAMPLE texture target"); in deinitInternalIteration() 108 /* Bind generated texture object ID to GL_TEXTURE_2D_MULTISAMPLE texture target */ in initInternalIteration() 109 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in initInternalIteration() 137 const glw::GLenum target = GL_TEXTURE_2D_MULTISAMPLE; /* Test case uses GL_TEXTURE_2D_MULTISAMPLE target */ in iterate() 152 /* Initialize texture object and bind it to GL_TEXTURE_2D_MULTISAMPLE target */ in iterate() 168 /* Deinitialize texture object and unbind texture object bound to GL_TEXTURE_2D_MULTISAMPLE target */ in iterate() 174 /* Initialize texture object and bind it to GL_TEXTURE_2D_MULTISAMPLE targe in iterate() [all...] |
H A D | es31cTextureStorageMultisampleDependenciesTests.cpp | 130 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &num_sample_counts_2dms); in iterate() 141 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, num_sample_counts_2dms, in iterate() 205 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_ids_multisample_2d[n_texture_2d]); in iterate() 208 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, in iterate() 215 "glTexStorage2DMultisample() call failed for GL_TEXTURE_2D_MULTISAMPLE texture target"); in iterate() 238 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, in iterate() 250 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, in iterate() 348 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_multisample_2d); in iterate() 367 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */ in iterate() 373 "glTexStorage2DMultisample() call failed for GL_TEXTURE_2D_MULTISAMPLE textur in iterate() [all...] |
H A D | es31cTextureStorageMultisampleGLCoverageTests.cpp | 201 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d_multisample); in iterate() 319 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d); in iterate() 329 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */ in iterate() 346 glw::GLenum texture_targets_without_extension[] = { GL_TEXTURE_2D_MULTISAMPLE }; in iterate() 349 glw::GLenum texture_targets_with_extension[] = { GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES }; in iterate() 654 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinit() 684 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id_2d); in initInternals() 709 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2 /* samples */, GL_RGBA8, 4, /* width */ in iterate() 728 gl.texParameterf(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, 0.0f); in iterate() 729 gl.texParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVE in iterate() [all...] |
H A D | es31cTextureStorageMultisampleFunctionalTests.cpp | 146 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, src_to_color_id); in iterate() 147 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */ in iterate() 156 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, src_to_depth_stencil_id); in iterate() 157 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, /* samples */ in iterate() 199 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, src_to_color_id, in iterate() 203 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D_MULTISAMPLE, in iterate() 509 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_DEPTH_COMPONENT32F, GL_SAMPLES, 1, /* bufSize */ in iterate() 514 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_src_id); in iterate() 515 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, n_depth_component32f_max_samples, GL_DEPTH_COMPONENT32F, in iterate() 522 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTE in iterate() [all...] |
H A D | es31cTextureStorageMultisampleGetMultisamplefvTests.cpp | 205 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, /* target */ in iterate() 211 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_2d_multisample_id); in iterate() 214 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA8, 1, /* width */ in iterate() 231 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, to_2d_multisample_id, in iterate() 289 /* Unbind texture object bound to GL_TEXTURE_2D_MULTISAMPLE texture target */ in deinit() 290 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinit()
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H A D | es31cTextureStorageMultisampleGetTexLevelParameterifvTests.cpp | 249 /* GL_TEXTURE_2D_MULTISAMPLE */ in iterate() 257 texture_2d_multisample_properties.target = GL_TEXTURE_2D_MULTISAMPLE; in iterate() 418 if (!is_immutable_run && (texture_ptr->target == GL_TEXTURE_2D_MULTISAMPLE || in iterate() 564 targets[GL_TEXTURE_2D_MULTISAMPLE] = &texture_2d_multisample_properties; in iterate() 588 (texture_ptr->target == GL_TEXTURE_2D_MULTISAMPLE || in iterate() 999 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, to_id); in iterate() 1032 (n_iteration == 0) ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES; in iterate() 1037 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, /* samples */ in iterate() 1290 /* Bind default texture object to GL_TEXTURE_2D_MULTISAMPLE texture target. */ in deinit() 1291 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, in deinit() [all...] |
H A D | es31cSampleShadingTests.cpp | 250 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, m_internalFormat, GL_SAMPLES, 1, &maxSamples); in iterate() 270 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex); in iterate() 271 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, m_internalFormat, WIDTH, HEIGHT, GL_FALSE); in iterate() 276 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex, 0); in iterate() 438 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in iterate()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_border_clamp/ |
H A D | esextcTextureBorderClampTexParameterIErrors.cpp | 154 * pname+value pairs are used for GL_TEXTURE_2D_MULTISAMPLE or in iterate() 159 VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, GL_NONE, GL_INVALID_ENUM); in iterate() 160 VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, GL_NONE, GL_INVALID_ENUM); in iterate() 163 VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL, GL_INVALID_ENUM); in iterate() 164 VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL, GL_INVALID_ENUM); in iterate() 167 VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, GL_LINEAR, GL_INVALID_ENUM); in iterate() 168 VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, GL_LINEAR, GL_INVALID_ENUM); in iterate() 171 VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, 1000, GL_INVALID_ENUM); in iterate() 172 VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, 1000, GL_INVALID_ENUM); in iterate() 175 VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTE in iterate() [all...] |
H A D | esextcTextureBorderClampBase.cpp | 91 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in deinitAllTextures() 226 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_texture_2D_multisample_id); in initAllTextures() 228 "Error binding a texture object to GL_TEXTURE_2D_MULTISAMPLE texture target"); in initAllTextures() 230 m_texture_target_list.push_back(GL_TEXTURE_2D_MULTISAMPLE); in initAllTextures() 344 static const char* str_GL_TEXTURE_2D_MULTISAMPLE = "GL_TEXTURE_2D_MULTISAMPLE"; in getTexTargetString() 368 case GL_TEXTURE_2D_MULTISAMPLE: in getTexTargetString()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | TextureMultisampleTest.cpp | 274 // Tests that if es version < 3.1, GL_TEXTURE_2D_MULTISAMPLE is not supported in 283 glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_R8, GL_SAMPLES, 1, &maxSamplesR8); in TEST_P() 302 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); in TEST_P() 303 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples, GL_RGBA8, 64, 64, GL_FALSE); in TEST_P() 306 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, in TEST_P() 317 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture); in TEST_P() 318 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 1, 1, GL_FALSE); in TEST_P() 322 glGetTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_IMMUTABLE_FORMAT, ¶ms); in TEST_P() 328 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 0, 0, GL_FALSE); in TEST_P() 333 texStorageMultisample(GL_TEXTURE_2D_MULTISAMPLE, in TEST_P() [all...] |
H A D | FramebufferTest.cpp | 1763 glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, in TEST_P() 1768 glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, queryBufferSize, in TEST_P() 1772 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture.get()); in TEST_P() 1773 glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, sampleCounts[0], GL_RGBA8, 1, 1, true); in TEST_P() 1778 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, in TEST_P() 1798 glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, in TEST_P() 1803 glGetInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, queryBufferSize, in TEST_P() 1807 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTextures[0].get()); in TEST_P() 1808 glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, sampleCounts[0], GL_RGBA8, 1, 1, true); in TEST_P() 1809 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, mTexture in TEST_P() [all...] |
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fInternalFormatQueryTests.cpp | 67 DE_ASSERT(m_target == GL_TEXTURE_2D_MULTISAMPLE || in FormatSamplesCase() 74 const bool isTextureTarget = (m_target == GL_TEXTURE_2D_MULTISAMPLE) || in init() 236 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 2, buffer); in iterate() 251 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 0, buffer); in iterate() 294 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &numSampleCounts); in iterate() 312 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, (glw::GLsizei)buffer.size(), &buffer[0]); in iterate() 328 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 2, buffer); in iterate() 343 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 0, buffer); in iterate() 442 { "texture_2d_multisample", GL_TEXTURE_2D_MULTISAMPLE }, in init()
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H A D | es31fTextureMultisampleTests.cpp | 225 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); in init() 226 gl.texStorage2DMultisample (GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, m_canvasSize, m_canvasSize, GL_TRUE); in init() 367 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); in genMultisampleTexture() 377 gl.framebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_texID, 0); in genMultisampleTexture() 489 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); in drawSample() 635 maxSamples = getMaxConformantSampleCount(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8); in init() 654 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); in init() 655 gl.texStorage2DMultisample (GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, m_canvasSize, m_canvasSize, GL_FALSE); in init() 664 gl.framebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_texID, 0); in init() 1014 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texI [all...] |
H A D | es31fNegativeTextureApiTests.cpp | 1833 ctx.beginSection("GL_INVALID_ENUM error is generated if target is GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY and pname is not valid."); in texparameteri() 1834 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, textureMode); in texparameteri() 1836 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, textureMode); in texparameteri() 1838 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, textureMode); in texparameteri() 1840 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, textureMode); in texparameteri() 1842 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, textureMode); in texparameteri() 1844 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, textureMode); in texparameteri() 1846 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_LOD, textureMode); in texparameteri() 1848 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, textureMode); in texparameteri() 1850 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MOD in texparameteri() [all...] |
H A D | es31fMultisampleShaderRenderCase.cpp | 120 deInt32 maxTextureSamples = getMaxConformantSampleCount(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8); 171 const deUint32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE); 199 gl.getTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_TEXTURE_SAMPLES, &queriedSampleCount); 557 const deUint32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE); 609 const deUint32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE);
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcFramebufferCompleteness.cpp | 257 testContext.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, tempTexId); in isDifferentTextureSampleCountsSupported() 258 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_TRUE); in isDifferentTextureSampleCountsSupported() 262 gl.getTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_TEXTURE_SAMPLES, &minSamplesTex); in isDifferentTextureSampleCountsSupported() 265 testContext.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in isDifferentTextureSampleCountsSupported() 785 context.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, context.texIds[0]); 786 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_TRUE); 789 context.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, context.texIds[1]); 790 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_TRUE); 793 context.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, context.texIds[2]); 794 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, maxTextureSample [all...] |
H A D | glcShaderMultisampleInterpolationTests.cpp | 305 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, m_internalFormat, GL_SAMPLES, 1, &maxSamples); in iterate() 336 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex); in iterate() 337 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, m_internalFormat, WIDTH, HEIGHT, GL_FALSE); in iterate() 343 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex, 0); in iterate() 544 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in iterate()
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H A D | glcSampleVariablesTests.cpp | 256 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, m_internalFormat, GL_SAMPLES, 1, &maxSamples); in iterate() 290 target = GL_TEXTURE_2D_MULTISAMPLE; in iterate() 292 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, m_internalFormat, WIDTH, HEIGHT, GL_FALSE); in iterate() 605 target = GL_TEXTURE_2D_MULTISAMPLE; in iterate() 607 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, WIDTH, HEIGHT, in iterate()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cSparseTexture2Tests.cpp | 475 mSupportedTargets.push_back(GL_TEXTURE_2D_MULTISAMPLE); in init() 571 mSupportedTargets.push_back(GL_TEXTURE_2D_MULTISAMPLE); in init() 909 else if (target == GL_TEXTURE_2D_MULTISAMPLE) in createShaderTokens() 944 if ((target == GL_TEXTURE_2D_MULTISAMPLE || target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) && in caseAllowed() 973 //GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY can have only one level in sparseAllocateTexture() 974 if (target != GL_TEXTURE_RECTANGLE && target != GL_TEXTURE_2D_MULTISAMPLE && in sparseAllocateTexture() 982 if (target != GL_TEXTURE_2D_MULTISAMPLE && target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY) in sparseAllocateTexture() 1013 // GL_TEXTURE_RECTANGLE, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY can have only one level in allocateTexture() 1014 if (target != GL_TEXTURE_RECTANGLE && target != GL_TEXTURE_2D_MULTISAMPLE && in allocateTexture() 1022 // GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRA in allocateTexture() [all...] |
H A D | gl4cPostDepthCoverageTests.cpp | 302 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_textureMS); in init() 303 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA8, 1, 1, GL_TRUE); in init() 308 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_textureMS, 0); in init() 478 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_textureMS); in iterate()
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H A D | gl4cES31CompatibilitySampleVariablesTests.cpp | 254 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, m_internalFormat, GL_SAMPLES, 1, &maxSamples); in iterate() 288 target = GL_TEXTURE_2D_MULTISAMPLE; in iterate() 290 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, m_internalFormat, WIDTH, HEIGHT, GL_FALSE); in iterate() 606 target = GL_TEXTURE_2D_MULTISAMPLE; in iterate() 608 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, WIDTH, HEIGHT, in iterate()
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/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluStateReset.cpp | 276 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in resetStateES() 277 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES() 278 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_G, GL_GREEN); in resetStateES() 279 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_B, GL_BLUE); in resetStateES() 280 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); in resetStateES() 281 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, 0); in resetStateES() 282 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LEVEL, 1000); in resetStateES() 970 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, 0); in resetStateGLCore() 971 gl.texParameteri (GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateGLCore() 972 gl.texParameteri (GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_ in resetStateGLCore() [all...] |
/third_party/mesa3d/src/mesa/main/ |
H A D | formatquery.c | 104 case GL_TEXTURE_2D_MULTISAMPLE: in _legal_parameters() 468 case GL_TEXTURE_2D_MULTISAMPLE: in _is_target_supported() 537 case GL_TEXTURE_2D_MULTISAMPLE: in _is_resource_supported() 784 case GL_TEXTURE_2D_MULTISAMPLE: in _equivalent_size_pname() 870 case GL_TEXTURE_2D_MULTISAMPLE: in _mesa_is_multisample_target() 925 target != GL_TEXTURE_2D_MULTISAMPLE && in _mesa_GetInternalformativ()
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H A D | textureview.c | 418 case GL_TEXTURE_2D_MULTISAMPLE: in target_valid() 503 case GL_TEXTURE_2D_MULTISAMPLE: in _mesa_set_texture_view_state() 572 case GL_TEXTURE_2D_MULTISAMPLE: in texture_view() 644 case GL_TEXTURE_2D_MULTISAMPLE: in texture_view()
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/third_party/skia/third_party/externals/angle2/src/common/ |
H A D | uniform_type_info_autogen.cpp | 91 {GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT, GL_TEXTURE_2D_MULTISAMPLE, GL_NONE, GL_NONE, 119 {GL_SAMPLER_2D_MULTISAMPLE, GL_INT, GL_TEXTURE_2D_MULTISAMPLE, GL_NONE, GL_NONE, 174 {GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT, GL_TEXTURE_2D_MULTISAMPLE, GL_NONE,
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