/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | CopyTexture3DTest.cpp | 1079 // Test that glCopySubTexture3DANGLE correctly copies to and from a GL_TEXTURE_2D_ARRAY texture. 1087 glBindTexture(GL_TEXTURE_2D_ARRAY, sourceTexture.get()); in TEST_P() 1089 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 1092 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P() 1093 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); in TEST_P() 1094 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P() 1095 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P() 1099 glBindTexture(GL_TEXTURE_2D_ARRAY, destTexture.get()); in TEST_P() 1100 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P() 1102 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTE in TEST_P() [all...] |
H A D | FramebufferMultiviewTest.cpp | 227 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in TEST_P() 228 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 272 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in TEST_P() 273 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 339 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in TEST_P() 340 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 367 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in TEST_P() 368 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P() 392 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in TEST_P() 393 glTexImage3D(GL_TEXTURE_2D_ARRAY, in TEST_P() [all...] |
H A D | BPTCCompressedTextureTest.cpp | 267 glBindTexture(GL_TEXTURE_2D_ARRAY, texture); in TEST_P() 269 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 4, 4, 1); in TEST_P() 272 glCopyTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 4, 4); in TEST_P() 415 glBindTexture(GL_TEXTURE_2D_ARRAY, texture.get()); in TEST_P() 420 glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 8, 8, 1, 0, in TEST_P() 425 glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 2, 0, 0, 4, 4, 1, in TEST_P() 429 glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 2, 0, 4, 4, 1, in TEST_P() 435 glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -1, 0, 0, 4, 4, 1, in TEST_P() 439 glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, -1, 0, 4, 4, 1, in TEST_P() 443 glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, in TEST_P() [all...] |
H A D | DXT1CompressedTextureTest.cpp | 418 glBindTexture(GL_TEXTURE_2D_ARRAY, texture.get()); in TEST_P() 421 glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, in TEST_P() 426 glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -1, 0, 0, 4, 4, 1, in TEST_P() 430 glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, -1, 0, 4, 4, 1, in TEST_P() 434 glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, -1, 4, 4, 1, in TEST_P() 445 glBindTexture(GL_TEXTURE_2D_ARRAY, texture.get()); in TEST_P() 448 glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, in TEST_P() 452 glCopyTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 4, 4); in TEST_P()
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H A D | ComputeShaderTest.cpp | 1454 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in TEST_P() 1455 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R32UI, kWidth, kHeight, kDepth); in TEST_P() 1456 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, kWidth, kHeight, kDepth, GL_RED_INTEGER, in TEST_P() 1460 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in TEST_P() 1461 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R32UI, kWidth, kHeight, kDepth); in TEST_P() 1462 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, kWidth, kHeight, kDepth, GL_RED_INTEGER, in TEST_P() 1522 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in TEST_P() 1523 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 2, GL_R32UI, kWidth * 2, kHeight * 2, kDepth); in TEST_P() 1524 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 1, 0, 0, 0, kWidth, kHeight, kDepth, GL_RED_INTEGER, in TEST_P() 1526 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVE in TEST_P() [all...] |
H A D | ReadPixelsTest.cpp | 925 testRead(GL_TEXTURE_2D_ARRAY, 1, 0, 0); in TEST_P() 931 testRead(GL_TEXTURE_2D_ARRAY, 2, 1, 0); in TEST_P() 937 testRead(GL_TEXTURE_2D_ARRAY, 1, 0, 1); in TEST_P() 943 testRead(GL_TEXTURE_2D_ARRAY, 2, 1, 1); in TEST_P() 979 testPBORead(GL_TEXTURE_2D_ARRAY, 1, 0, 0); in TEST_P() 985 testPBORead(GL_TEXTURE_2D_ARRAY, 2, 1, 0); in TEST_P() 994 testPBORead(GL_TEXTURE_2D_ARRAY, 1, 0, 1); in TEST_P() 1003 testPBORead(GL_TEXTURE_2D_ARRAY, 2, 1, 1); in TEST_P()
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H A D | GeometryShaderTest.cpp | 796 glBindTexture(GL_TEXTURE_2D_ARRAY, layeredDepthStencilTex); in TEST_P() 797 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH24_STENCIL8, 32, 32, kTexLayers, 0, in TEST_P() 838 glBindTexture(GL_TEXTURE_2D_ARRAY, depthTex4); in TEST_P() 839 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH24_STENCIL8, 32, 32, depthTexLayer4, 0, in TEST_P() 942 glBindTexture(GL_TEXTURE_2D_ARRAY, depthStencil); 943 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_DEPTH24_STENCIL8, kWidth, kHeight, 945 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, kWidth, kHeight, kDepthStencilLayers, 1095 glBindTexture(GL_TEXTURE_2D_ARRAY, depthStencilTexture); 1190 layeredFramebufferClearTest(GL_TEXTURE_2D_ARRAY); 1264 layeredFramebufferPreRenderClearTest(GL_TEXTURE_2D_ARRAY); [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fNegativeTextureApiTests.cpp | 171 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in init() 180 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in init() 2107 glTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init() 2121 glTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init() 2137 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init() 2139 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init() 2141 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, 1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init() 2143 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, -1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init() 2165 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, maxTextureSize, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init() 2167 glTexImage3D(GL_TEXTURE_2D_ARRAY, in init() [all...] |
H A D | es3fMultiviewTests.cpp | 114 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_arrayTexture); in setupFramebufferObjects() 115 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* num mipmaps */, GL_RGBA8, m_width / 2, m_height, 2 /* num levels */); in setupFramebufferObjects() 116 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in setupFramebufferObjects() 117 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in setupFramebufferObjects() 290 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_arrayTexture); in iterate()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cTextureGatherTests.cpp | 518 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in CreateTexture2DArrayInt() 521 glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, GL_RGBA_INTEGER, tex_type, 0); in CreateTexture2DArrayInt() 526 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, csize, csize, 1, GL_RGBA_INTEGER, tex_type, &pixels[0]); in CreateTexture2DArrayInt() 531 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 22, 25, data_slice, 2, 2, 1, GL_RGBA_INTEGER, tex_type, data); in CreateTexture2DArrayInt() 532 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 16, 10, data_slice, 1, 1, 1, GL_RGBA_INTEGER, tex_type, data + 0); in CreateTexture2DArrayInt() 533 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 11, 2, data_slice, 1, 1, 1, GL_RGBA_INTEGER, tex_type, data + 1); in CreateTexture2DArrayInt() 534 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 24, 13, data_slice, 1, 1, 1, GL_RGBA_INTEGER, tex_type, data + 2); in CreateTexture2DArrayInt() 535 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 9, 14, data_slice, 1, 1, 1, GL_RGBA_INTEGER, tex_type, data + 3); in CreateTexture2DArrayInt() 537 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DArrayInt() 538 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_ in CreateTexture2DArrayInt() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcLayoutLocationTests.cpp | 161 gl.bindTexture(GL_TEXTURE_2D_ARRAY, id); in createTexture2DArray() 162 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, internalFormat, WIDTH, HEIGHT, 1); in createTexture2DArray() 163 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, WIDTH, HEIGHT, 1, format, type, &data[0]); in createTexture2DArray() 164 setTexParameters(gl, GL_TEXTURE_2D_ARRAY, components == 1); in createTexture2DArray() 228 ResultData create<GL_TEXTURE_2D_ARRAY, GL_RGBA8>(const Functions& gl) in create() 234 ResultData create<GL_TEXTURE_2D_ARRAY, GL_DEPTH_COMPONENT16>(const Functions& gl) in create() 258 ResultData create<GL_TEXTURE_2D_ARRAY, GL_RGBA32I>(const Functions& gl) in create() 282 ResultData create<GL_TEXTURE_2D_ARRAY, GL_RGBA32UI>(const Functions& gl) in create() 610 { &create<GL_TEXTURE_2D_ARRAY, GL_RGBA8>, "sampler_2d_array", "sampler2DArray", "texture(sampler, vec3(coords, 0.0))", 0 }, in init() 611 { &create<GL_TEXTURE_2D_ARRAY, GL_DEPTH_COMPONENT1 in init() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_border_clamp/ |
H A D | esextcTextureBorderClampSamplingTextureGroup.cpp | 115 /* Target GL_TEXTURE_2D_ARRAY */ in init() 119 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, in init() 127 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, in init() 135 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, in init() 143 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init() 151 4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 64, 64, 6, 0, in init() 235 /* Target GL_TEXTURE_2D_ARRAY */ in init() 239 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, in init() 247 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init() 255 4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EA in init() [all...] |
H A D | esextcTextureBorderClampTests.cpp | 140 /* Target GL_TEXTURE_2D_ARRAY */ in init() 144 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, in init() 152 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, in init() 160 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, in init() 168 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init() 176 4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 64, 64, 6, 0, in init() 263 /* Target GL_TEXTURE_2D_ARRAY */ in init() 267 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, in init() 275 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init() 283 4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EA in init() [all...] |
H A D | esextcTextureBorderClampBase.cpp | 86 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); in deinitAllTextures() 193 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture_2D_array_id); in initAllTextures() 194 GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding a texture object to GL_TEXTURE_2D_ARRAY texture target"); in initAllTextures() 196 m_texture_target_list.push_back(GL_TEXTURE_2D_ARRAY); in initAllTextures() 343 static const char* str_GL_TEXTURE_2D_ARRAY = "GL_TEXTURE_2D_ARRAY"; in getTexTargetString() 364 case GL_TEXTURE_2D_ARRAY: in getTexTargetString()
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H A D | esextcTextureBorderClampSamplingTexture.cpp | 326 case GL_TEXTURE_2D_ARRAY: in createTextures() 373 TCU_FAIL("Test parameters can contain only following targets: GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, " in createTextures() 552 case GL_TEXTURE_2D_ARRAY: in iterate() 563 TCU_FAIL("Not allowed texture target - should be one of GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D"); in iterate() 594 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); in deinit() 819 case GL_TEXTURE_2D_ARRAY: in getFragmentShaderCode() 901 case GL_TEXTURE_2D_ARRAY: in getVertexShaderCode() 1156 case GL_TEXTURE_2D_ARRAY: in getStartingLayerIndex() 1163 TCU_FAIL("Not allowed texture target - should be one of GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D"); in getStartingLayerIndex() 1177 case GL_TEXTURE_2D_ARRAY in getLastLayerIndex() [all...] |
/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluStateReset.cpp | 221 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); in resetStateES() 222 gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in resetStateES() 223 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); in resetStateES() 224 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES() 225 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES() 226 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES() 227 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES() 228 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_G, GL_GREEN); in resetStateES() 229 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_B, GL_BLUE); in resetStateES() 230 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_ in resetStateES() [all...] |
/third_party/skia/third_party/externals/angle2/samples/multiview/ |
H A D | Multiview.cpp | 84 glBindTexture(GL_TEXTURE_2D_ARRAY, mColorTexture); 85 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, viewWidth, viewHeight, 2, 0, GL_RGBA, 87 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 88 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 91 glBindTexture(GL_TEXTURE_2D_ARRAY, mDepthTexture); 92 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH_COMPONENT32F, viewWidth, viewHeight, 2, 0, 345 glBindTexture(GL_TEXTURE_2D_ARRAY, mMultiviewFBO);
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp | 143 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0 /* texture */); in deinit() 301 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_id); in iterate() 302 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA32I, m_width, m_height, m_n_layers); in iterate() 303 gl.texParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in iterate() 304 gl.texParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in iterate() 341 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0, /* level */ in iterate()
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H A D | esextcGeometryShaderLayeredFramebuffer.cpp | 973 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_a_id); in iterate() 974 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH); in iterate() 975 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_b_id); in iterate() 976 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_DEPTH_COMPONENT32F, TEXTURE_WIDTH, TEXTURE_HEIGHT, in iterate() 1290 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_a_id); in iterate() 1291 gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, in iterate() 1294 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, in iterate() 1296 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* zoffset */, in iterate() 1298 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* zoffset */, in iterate() 1300 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, in iterate() [all...] |
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fNegativeTextureApiTests.cpp | 129 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in bindtexture() 138 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in bindtexture() 147 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[2]); in bindtexture() 150 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[3]); in bindtexture() 177 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[4]); in bindtexture() 2742 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_level() 2765 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage3d_max_level() 2782 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_width_height_depth() 2784 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_width_height_depth() 2786 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, in teximage3d_neg_width_height_depth() [all...] |
/third_party/skia/third_party/externals/angle2/src/common/ |
H A D | uniform_type_info_autogen.cpp | 60 {GL_IMAGE_2D_ARRAY, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, SamplerFormat::InvalidEnum, 75 {GL_INT_IMAGE_2D_ARRAY, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 89 {GL_INT_SAMPLER_2D_ARRAY, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, SamplerFormat::Signed, 114 {GL_SAMPLER_2D_ARRAY, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, SamplerFormat::Float, 1, 116 {GL_SAMPLER_2D_ARRAY_SHADOW, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 153 {GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, 171 {GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE,
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cTextureGatherTests.cpp | 577 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in CreateTexture2DArrayInt() 580 glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, GL_RGBA_INTEGER, GL_INT, 0); in CreateTexture2DArrayInt() 585 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, csize, csize, 1, GL_RGBA_INTEGER, GL_INT, &pixels[0]); in CreateTexture2DArrayInt() 590 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 22, 25, data_slice, 2, 2, 1, GL_RGBA_INTEGER, GL_INT, data); in CreateTexture2DArrayInt() 591 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 16, 10, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 0); in CreateTexture2DArrayInt() 592 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 11, 2, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 1); in CreateTexture2DArrayInt() 593 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 24, 13, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 2); in CreateTexture2DArrayInt() 594 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 9, 14, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 3); in CreateTexture2DArrayInt() 596 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DArrayInt() 597 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_ in CreateTexture2DArrayInt() [all...] |
H A D | gl4cSparseTextureClampTests.cpp | 204 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 212 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 219 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 229 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 540 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 550 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 558 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 566 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 573 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 583 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() [all...] |
H A D | gl4cSparseTexture2Tests.cpp | 341 mSupportedTargets.push_back(GL_TEXTURE_2D_ARRAY); in init() 880 else if (target == GL_TEXTURE_2D_ARRAY) in createShaderTokens() 1092 verifyTarget = GL_TEXTURE_2D_ARRAY; in writeDataToTexture() 1266 verifyTarget = GL_TEXTURE_2D_ARRAY; in verifyTextureData() 1872 verifyTarget = GL_TEXTURE_2D_ARRAY; in verifyTextureDataExtended() 2025 verifyTarget = GL_TEXTURE_2D_ARRAY; in verifyAtomicOperations() 2309 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 2318 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 2326 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() 2333 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/glesext/fragment_shading_rate/ |
H A D | esextcFragmentShadingRateAttachmentTests.cpp | 190 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_id); in setupTest() 193 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA32UI, m_tcParam.framebufferSize, m_tcParam.framebufferSize, in setupTest() 259 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_sr_to_id); in setupTest() 262 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R8UI, srWidth, srHeight, m_tcParam.layerCount); in setupTest() 265 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, srWidth, srHeight, m_tcParam.layerCount, GL_RED_INTEGER, in setupTest()
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