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Searched refs:GL_TEXTURE_2D_ARRAY (Results 1 - 25 of 163) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DCopyTexture3DTest.cpp1079 // Test that glCopySubTexture3DANGLE correctly copies to and from a GL_TEXTURE_2D_ARRAY texture.
1087 glBindTexture(GL_TEXTURE_2D_ARRAY, sourceTexture.get()); in TEST_P()
1089 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
1092 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in TEST_P()
1093 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); in TEST_P()
1094 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0); in TEST_P()
1095 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0); in TEST_P()
1099 glBindTexture(GL_TEXTURE_2D_ARRAY, destTexture.get()); in TEST_P()
1100 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
1102 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTE in TEST_P()
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H A DFramebufferMultiviewTest.cpp227 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in TEST_P()
228 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
272 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in TEST_P()
273 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
339 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in TEST_P()
340 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
367 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in TEST_P()
368 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
392 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in TEST_P()
393 glTexImage3D(GL_TEXTURE_2D_ARRAY, in TEST_P()
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H A DBPTCCompressedTextureTest.cpp267 glBindTexture(GL_TEXTURE_2D_ARRAY, texture); in TEST_P()
269 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 4, 4, 1); in TEST_P()
272 glCopyTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 4, 4); in TEST_P()
415 glBindTexture(GL_TEXTURE_2D_ARRAY, texture.get()); in TEST_P()
420 glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 8, 8, 1, 0, in TEST_P()
425 glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 2, 0, 0, 4, 4, 1, in TEST_P()
429 glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 2, 0, 4, 4, 1, in TEST_P()
435 glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -1, 0, 0, 4, 4, 1, in TEST_P()
439 glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, -1, 0, 4, 4, 1, in TEST_P()
443 glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, in TEST_P()
[all...]
H A DDXT1CompressedTextureTest.cpp418 glBindTexture(GL_TEXTURE_2D_ARRAY, texture.get()); in TEST_P()
421 glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, in TEST_P()
426 glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -1, 0, 0, 4, 4, 1, in TEST_P()
430 glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, -1, 0, 4, 4, 1, in TEST_P()
434 glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, -1, 4, 4, 1, in TEST_P()
445 glBindTexture(GL_TEXTURE_2D_ARRAY, texture.get()); in TEST_P()
448 glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, in TEST_P()
452 glCopyTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 4, 4); in TEST_P()
H A DComputeShaderTest.cpp1454 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in TEST_P()
1455 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R32UI, kWidth, kHeight, kDepth); in TEST_P()
1456 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, kWidth, kHeight, kDepth, GL_RED_INTEGER, in TEST_P()
1460 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in TEST_P()
1461 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R32UI, kWidth, kHeight, kDepth); in TEST_P()
1462 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, kWidth, kHeight, kDepth, GL_RED_INTEGER, in TEST_P()
1522 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in TEST_P()
1523 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 2, GL_R32UI, kWidth * 2, kHeight * 2, kDepth); in TEST_P()
1524 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 1, 0, 0, 0, kWidth, kHeight, kDepth, GL_RED_INTEGER, in TEST_P()
1526 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVE in TEST_P()
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H A DReadPixelsTest.cpp925 testRead(GL_TEXTURE_2D_ARRAY, 1, 0, 0); in TEST_P()
931 testRead(GL_TEXTURE_2D_ARRAY, 2, 1, 0); in TEST_P()
937 testRead(GL_TEXTURE_2D_ARRAY, 1, 0, 1); in TEST_P()
943 testRead(GL_TEXTURE_2D_ARRAY, 2, 1, 1); in TEST_P()
979 testPBORead(GL_TEXTURE_2D_ARRAY, 1, 0, 0); in TEST_P()
985 testPBORead(GL_TEXTURE_2D_ARRAY, 2, 1, 0); in TEST_P()
994 testPBORead(GL_TEXTURE_2D_ARRAY, 1, 0, 1); in TEST_P()
1003 testPBORead(GL_TEXTURE_2D_ARRAY, 2, 1, 1); in TEST_P()
H A DGeometryShaderTest.cpp796 glBindTexture(GL_TEXTURE_2D_ARRAY, layeredDepthStencilTex); in TEST_P()
797 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH24_STENCIL8, 32, 32, kTexLayers, 0, in TEST_P()
838 glBindTexture(GL_TEXTURE_2D_ARRAY, depthTex4); in TEST_P()
839 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH24_STENCIL8, 32, 32, depthTexLayer4, 0, in TEST_P()
942 glBindTexture(GL_TEXTURE_2D_ARRAY, depthStencil);
943 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_DEPTH24_STENCIL8, kWidth, kHeight,
945 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, kWidth, kHeight, kDepthStencilLayers,
1095 glBindTexture(GL_TEXTURE_2D_ARRAY, depthStencilTexture);
1190 layeredFramebufferClearTest(GL_TEXTURE_2D_ARRAY);
1264 layeredFramebufferPreRenderClearTest(GL_TEXTURE_2D_ARRAY);
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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fNegativeTextureApiTests.cpp171 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in init()
180 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in init()
2107 glTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
2121 glTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
2137 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2139 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2141 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, 1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2143 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, -1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2165 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, maxTextureSize, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2167 glTexImage3D(GL_TEXTURE_2D_ARRAY, in init()
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H A Des3fMultiviewTests.cpp114 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_arrayTexture); in setupFramebufferObjects()
115 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* num mipmaps */, GL_RGBA8, m_width / 2, m_height, 2 /* num levels */); in setupFramebufferObjects()
116 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in setupFramebufferObjects()
117 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in setupFramebufferObjects()
290 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_arrayTexture); in iterate()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cTextureGatherTests.cpp518 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in CreateTexture2DArrayInt()
521 glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, GL_RGBA_INTEGER, tex_type, 0); in CreateTexture2DArrayInt()
526 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, csize, csize, 1, GL_RGBA_INTEGER, tex_type, &pixels[0]); in CreateTexture2DArrayInt()
531 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 22, 25, data_slice, 2, 2, 1, GL_RGBA_INTEGER, tex_type, data); in CreateTexture2DArrayInt()
532 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 16, 10, data_slice, 1, 1, 1, GL_RGBA_INTEGER, tex_type, data + 0); in CreateTexture2DArrayInt()
533 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 11, 2, data_slice, 1, 1, 1, GL_RGBA_INTEGER, tex_type, data + 1); in CreateTexture2DArrayInt()
534 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 24, 13, data_slice, 1, 1, 1, GL_RGBA_INTEGER, tex_type, data + 2); in CreateTexture2DArrayInt()
535 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 9, 14, data_slice, 1, 1, 1, GL_RGBA_INTEGER, tex_type, data + 3); in CreateTexture2DArrayInt()
537 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DArrayInt()
538 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_ in CreateTexture2DArrayInt()
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/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcLayoutLocationTests.cpp161 gl.bindTexture(GL_TEXTURE_2D_ARRAY, id); in createTexture2DArray()
162 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, internalFormat, WIDTH, HEIGHT, 1); in createTexture2DArray()
163 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, WIDTH, HEIGHT, 1, format, type, &data[0]); in createTexture2DArray()
164 setTexParameters(gl, GL_TEXTURE_2D_ARRAY, components == 1); in createTexture2DArray()
228 ResultData create<GL_TEXTURE_2D_ARRAY, GL_RGBA8>(const Functions& gl) in create()
234 ResultData create<GL_TEXTURE_2D_ARRAY, GL_DEPTH_COMPONENT16>(const Functions& gl) in create()
258 ResultData create<GL_TEXTURE_2D_ARRAY, GL_RGBA32I>(const Functions& gl) in create()
282 ResultData create<GL_TEXTURE_2D_ARRAY, GL_RGBA32UI>(const Functions& gl) in create()
610 { &create<GL_TEXTURE_2D_ARRAY, GL_RGBA8>, "sampler_2d_array", "sampler2DArray", "texture(sampler, vec3(coords, 0.0))", 0 }, in init()
611 { &create<GL_TEXTURE_2D_ARRAY, GL_DEPTH_COMPONENT1 in init()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_border_clamp/
H A DesextcTextureBorderClampSamplingTextureGroup.cpp115 /* Target GL_TEXTURE_2D_ARRAY */ in init()
119 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, in init()
127 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, in init()
135 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, in init()
143 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init()
151 4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 64, 64, 6, 0, in init()
235 /* Target GL_TEXTURE_2D_ARRAY */ in init()
239 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, in init()
247 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init()
255 4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EA in init()
[all...]
H A DesextcTextureBorderClampTests.cpp140 /* Target GL_TEXTURE_2D_ARRAY */ in init()
144 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, in init()
152 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, in init()
160 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, in init()
168 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init()
176 4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_NEAREST, GL_RGBA, GL_RGBA, 64, 64, 6, 0, in init()
263 /* Target GL_TEXTURE_2D_ARRAY */ in init()
267 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0, 255, in init()
275 4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init()
283 4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EA in init()
[all...]
H A DesextcTextureBorderClampBase.cpp86 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); in deinitAllTextures()
193 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture_2D_array_id); in initAllTextures()
194 GLU_EXPECT_NO_ERROR(gl.getError(), "Error binding a texture object to GL_TEXTURE_2D_ARRAY texture target"); in initAllTextures()
196 m_texture_target_list.push_back(GL_TEXTURE_2D_ARRAY); in initAllTextures()
343 static const char* str_GL_TEXTURE_2D_ARRAY = "GL_TEXTURE_2D_ARRAY"; in getTexTargetString()
364 case GL_TEXTURE_2D_ARRAY: in getTexTargetString()
H A DesextcTextureBorderClampSamplingTexture.cpp326 case GL_TEXTURE_2D_ARRAY: in createTextures()
373 TCU_FAIL("Test parameters can contain only following targets: GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, " in createTextures()
552 case GL_TEXTURE_2D_ARRAY: in iterate()
563 TCU_FAIL("Not allowed texture target - should be one of GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D"); in iterate()
594 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); in deinit()
819 case GL_TEXTURE_2D_ARRAY: in getFragmentShaderCode()
901 case GL_TEXTURE_2D_ARRAY: in getVertexShaderCode()
1156 case GL_TEXTURE_2D_ARRAY: in getStartingLayerIndex()
1163 TCU_FAIL("Not allowed texture target - should be one of GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D"); in getStartingLayerIndex()
1177 case GL_TEXTURE_2D_ARRAY in getLastLayerIndex()
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/third_party/vk-gl-cts/framework/opengl/
H A DgluStateReset.cpp221 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); in resetStateES()
222 gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in resetStateES()
223 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); in resetStateES()
224 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES()
225 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES()
226 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES()
227 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES()
228 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_G, GL_GREEN); in resetStateES()
229 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_B, GL_BLUE); in resetStateES()
230 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_ in resetStateES()
[all...]
/third_party/skia/third_party/externals/angle2/samples/multiview/
H A DMultiview.cpp84 glBindTexture(GL_TEXTURE_2D_ARRAY, mColorTexture);
85 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, viewWidth, viewHeight, 2, 0, GL_RGBA,
87 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
88 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
91 glBindTexture(GL_TEXTURE_2D_ARRAY, mDepthTexture);
92 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH_COMPONENT32F, viewWidth, viewHeight, 2, 0,
345 glBindTexture(GL_TEXTURE_2D_ARRAY, mMultiviewFBO);
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLayeredRenderingFBONoAttachment.cpp143 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0 /* texture */); in deinit()
301 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_id); in iterate()
302 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA32I, m_width, m_height, m_n_layers); in iterate()
303 gl.texParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in iterate()
304 gl.texParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in iterate()
341 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0, /* level */ in iterate()
H A DesextcGeometryShaderLayeredFramebuffer.cpp973 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_a_id); in iterate()
974 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH); in iterate()
975 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_b_id); in iterate()
976 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_DEPTH_COMPONENT32F, TEXTURE_WIDTH, TEXTURE_HEIGHT, in iterate()
1290 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_a_id); in iterate()
1291 gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, in iterate()
1294 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 0 /* zoffset */, in iterate()
1296 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* zoffset */, in iterate()
1298 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 2 /* zoffset */, in iterate()
1300 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, in iterate()
[all...]
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fNegativeTextureApiTests.cpp129 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in bindtexture()
138 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in bindtexture()
147 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[2]); in bindtexture()
150 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[3]); in bindtexture()
177 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[4]); in bindtexture()
2742 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_level()
2765 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage3d_max_level()
2782 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_width_height_depth()
2784 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_width_height_depth()
2786 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, in teximage3d_neg_width_height_depth()
[all...]
/third_party/skia/third_party/externals/angle2/src/common/
H A Duniform_type_info_autogen.cpp60 {GL_IMAGE_2D_ARRAY, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, SamplerFormat::InvalidEnum,
75 {GL_INT_IMAGE_2D_ARRAY, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE,
89 {GL_INT_SAMPLER_2D_ARRAY, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, SamplerFormat::Signed,
114 {GL_SAMPLER_2D_ARRAY, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE, SamplerFormat::Float, 1,
116 {GL_SAMPLER_2D_ARRAY_SHADOW, GL_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE,
153 {GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE,
171 {GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT, GL_TEXTURE_2D_ARRAY, GL_NONE, GL_NONE,
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cTextureGatherTests.cpp577 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in CreateTexture2DArrayInt()
580 glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, GL_RGBA_INTEGER, GL_INT, 0); in CreateTexture2DArrayInt()
585 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, csize, csize, 1, GL_RGBA_INTEGER, GL_INT, &pixels[0]); in CreateTexture2DArrayInt()
590 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 22, 25, data_slice, 2, 2, 1, GL_RGBA_INTEGER, GL_INT, data); in CreateTexture2DArrayInt()
591 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 16, 10, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 0); in CreateTexture2DArrayInt()
592 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 11, 2, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 1); in CreateTexture2DArrayInt()
593 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 24, 13, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 2); in CreateTexture2DArrayInt()
594 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 9, 14, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 3); in CreateTexture2DArrayInt()
596 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in CreateTexture2DArrayInt()
597 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_ in CreateTexture2DArrayInt()
[all...]
H A Dgl4cSparseTextureClampTests.cpp204 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init()
212 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init()
219 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init()
229 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init()
540 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init()
550 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init()
558 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init()
566 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init()
573 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init()
583 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init()
[all...]
H A Dgl4cSparseTexture2Tests.cpp341 mSupportedTargets.push_back(GL_TEXTURE_2D_ARRAY); in init()
880 else if (target == GL_TEXTURE_2D_ARRAY) in createShaderTokens()
1092 verifyTarget = GL_TEXTURE_2D_ARRAY; in writeDataToTexture()
1266 verifyTarget = GL_TEXTURE_2D_ARRAY; in verifyTextureData()
1872 verifyTarget = GL_TEXTURE_2D_ARRAY; in verifyTextureDataExtended()
2025 verifyTarget = GL_TEXTURE_2D_ARRAY; in verifyAtomicOperations()
2309 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init()
2318 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init()
2326 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init()
2333 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY); in init()
[all...]
/third_party/vk-gl-cts/external/openglcts/modules/glesext/fragment_shading_rate/
H A DesextcFragmentShadingRateAttachmentTests.cpp190 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_id); in setupTest()
193 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA32UI, m_tcParam.framebufferSize, m_tcParam.framebufferSize, in setupTest()
259 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_sr_to_id); in setupTest()
262 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R8UI, srWidth, srHeight, m_tcParam.layerCount); in setupTest()
265 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, srWidth, srHeight, m_tcParam.layerCount, GL_RED_INTEGER, in setupTest()

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