/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluStateReset.cpp | 866 gl.bindTexture (GL_TEXTURE_1D_ARRAY, 0); in resetStateGLCore() 867 gl.texImage2D (GL_TEXTURE_1D_ARRAY, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in resetStateGLCore() 868 gl.texParameteri (GL_TEXTURE_1D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); in resetStateGLCore() 869 gl.texParameteri (GL_TEXTURE_1D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateGLCore() 870 gl.texParameterfv (GL_TEXTURE_1D_ARRAY, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateGLCore() 871 gl.texParameteri (GL_TEXTURE_1D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateGLCore() 872 gl.texParameterf (GL_TEXTURE_1D_ARRAY, GL_TEXTURE_MIN_LOD, -1000.0f); in resetStateGLCore() 873 gl.texParameterf (GL_TEXTURE_1D_ARRAY, GL_TEXTURE_MAX_LOD, 1000.0f); in resetStateGLCore() 874 gl.texParameteri (GL_TEXTURE_1D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0); in resetStateGLCore() 875 gl.texParameteri (GL_TEXTURE_1D_ARRAY, GL_TEXTURE_MAX_LEVE in resetStateGLCore() [all...] |
H A D | gluTexture.cpp | 508 gl.bindTexture(GL_TEXTURE_1D_ARRAY, m_glTexture); in upload() 521 gl.texImage2D(GL_TEXTURE_1D_ARRAY, levelNdx, m_format, access.getWidth(), access.getHeight(), 0 /* border */, transferFormat.format, transferFormat.dataType, access.getDataPtr()); in upload()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcLayoutLocationTests.cpp | 300 ResultData create<GL_TEXTURE_1D_ARRAY, GL_RGBA8>(const Functions& gl) in create() 302 return createTexture2D<unsigned char>(gl, 4, GL_TEXTURE_1D_ARRAY, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); in create() 306 ResultData create<GL_TEXTURE_1D_ARRAY, GL_DEPTH_COMPONENT16>(const Functions& gl) in create() 308 return createTexture2D<short>(gl, 1, GL_TEXTURE_1D_ARRAY, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, in create() 643 { &create<GL_TEXTURE_1D_ARRAY, GL_RGBA8>, "sampler_1d_array", "sampler1DArray", "texture(sampler, coords, 0.0)", 0 }, in init() 644 { &create<GL_TEXTURE_1D_ARRAY, GL_DEPTH_COMPONENT16>, "sampler_1d_array_shadow", "sampler1DArrayShadow", "vec4(texture(sampler, vec3(coords, 0.0)), 0.0, 0.0, 0.0)", 0 }, in init()
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/third_party/mesa3d/src/mesa/main/ |
H A D | formatquery.c | 78 case GL_TEXTURE_1D_ARRAY: in _legal_parameters() 432 case GL_TEXTURE_1D_ARRAY: in _is_target_supported() 514 case GL_TEXTURE_1D_ARRAY: in _is_resource_supported() 626 case GL_TEXTURE_1D_ARRAY: in _legal_target_for_framebuffer_texture_layer() 794 case GL_TEXTURE_1D_ARRAY: in _equivalent_size_pname() 1360 case GL_TEXTURE_1D_ARRAY: in _mesa_GetInternalformativ()
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H A D | textureview.c | 396 case GL_TEXTURE_1D_ARRAY: in target_valid() 499 case GL_TEXTURE_1D_ARRAY: in _mesa_set_texture_view_state() 567 case GL_TEXTURE_1D_ARRAY: in texture_view()
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H A D | texstorage.c | 102 case GL_TEXTURE_1D_ARRAY: in _mesa_is_legal_tex_storage_target() 382 } else if (target == GL_TEXTURE_1D_ARRAY) { in _mesa_sparse_texture_error_check() 414 (target == GL_TEXTURE_1D_ARRAY || in _mesa_sparse_texture_error_check()
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H A D | copyimage.c | 93 case GL_TEXTURE_1D_ARRAY: in prepare_target_err() 354 case GL_TEXTURE_1D_ARRAY: in check_region_bounds() 380 case GL_TEXTURE_1D_ARRAY: in check_region_bounds()
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H A D | genmipmap.c | 63 case GL_TEXTURE_1D_ARRAY: in _mesa_is_valid_generate_texture_mipmap_target()
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H A D | texobj.c | 814 if (height > 1 && t->Target != GL_TEXTURE_1D_ARRAY) { in _mesa_test_texobj_completeness() 959 target = GL_TEXTURE_1D_ARRAY; in _mesa_get_fallback_texture() 1549 case GL_TEXTURE_1D_ARRAY: in _mesa_tex_target_to_index() 2197 case GL_TEXTURE_1D_ARRAY: in _mesa_InvalidateTexSubImage()
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H A D | teximage.c | 276 case GL_TEXTURE_1D_ARRAY: in _mesa_is_array_texture() 564 case GL_TEXTURE_1D_ARRAY: in _mesa_get_texture_dimensions() 618 case GL_TEXTURE_1D_ARRAY: in _mesa_tex_target_is_layered() 656 case GL_TEXTURE_1D_ARRAY: { in _mesa_get_texture_layers() 689 case GL_TEXTURE_1D_ARRAY: in _mesa_get_tex_max_num_levels() 866 case GL_TEXTURE_1D_ARRAY: in _mesa_init_teximage_fields_ms() 1174 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border; in error_check_subtexture_dimensions() 1707 target != GL_TEXTURE_1D_ARRAY && in _mesa_legal_texture_base_format_for_target() 2884 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) { in strip_texture_border() 3557 if (target != GL_TEXTURE_1D_ARRAY) in texture_sub_image() [all...] |
H A D | texgetimage.c | 728 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) { in _mesa_GetTexSubImage_sw() 969 case GL_TEXTURE_1D_ARRAY: in dimensions_error_check() 1039 if (target != GL_TEXTURE_1D && target != GL_TEXTURE_1D_ARRAY) { in dimensions_error_check()
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H A D | fbobject.c | 519 if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY in driver_RenderTexture_is_safe() 521 || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY in driver_RenderTexture_is_safe() 986 case GL_TEXTURE_1D_ARRAY: in test_attachment_completeness() 1515 } else if (att_tex_target == GL_TEXTURE_1D_ARRAY) in _mesa_test_framebuffer_completeness() 3731 case GL_TEXTURE_1D_ARRAY: in check_texture_target() 3770 case GL_TEXTURE_1D_ARRAY: in check_textarget() 3862 else if ((target == GL_TEXTURE_1D_ARRAY) || in check_layer()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cSparseTextureClampTests.cpp | 500 if (target == GL_TEXTURE_1D || target == GL_TEXTURE_1D_ARRAY) in draw() 534 mSupportedTargets.push_back(GL_TEXTURE_1D_ARRAY); in init() 548 f.allowedTargets.insert(GL_TEXTURE_1D_ARRAY); in init() 564 f.allowedTargets.insert(GL_TEXTURE_1D_ARRAY); in init() 581 f.allowedTargets.insert(GL_TEXTURE_1D_ARRAY); in init() 601 f.allowedTargets.insert(GL_TEXTURE_1D_ARRAY); in init()
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H A D | gl4cIncompleteTextureAccessTests.cpp | 505 { GL_TEXTURE_1D_ARRAY, "sampler1DArray", "texture(texture_input, vec2(0.0))", { 0.f, 0.f, 0.f, 1.f }, false }, 526 { GL_TEXTURE_1D_ARRAY,
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H A D | gl4cGetTextureSubImageTests.cpp | 188 gl.bindTexture(GL_TEXTURE_1D_ARRAY, m_texture_1D_array); in prepare() 191 gl.texImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA8, s_texture_data_width, s_texture_data_height, 0, GL_RGBA, in prepare() 495 * target is GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D or 513 { m_texture_1D_array, "GL_TEXTURE_1D_ARRAY" }, in testTwoDimmensionalTextureErrors() 780 glw::GLenum targets[] = { GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D, in iterate() 920 case GL_TEXTURE_1D_ARRAY: in prepare()
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H A D | gl4cShaderImageLoadStoreTests.cpp | 847 case GL_TEXTURE_1D_ARRAY: in EnumToString() 848 return "GL_TEXTURE_1D_ARRAY"; in EnumToString() 969 case GL_TEXTURE_1D_ARRAY: in ImageType() 1001 case GL_TEXTURE_1D_ARRAY: in ImageType() 1033 case GL_TEXTURE_1D_ARRAY: in ImageType() 2461 glBindTexture(GL_TEXTURE_1D_ARRAY, textures[6]); in Write() 2462 glTexParameteri(GL_TEXTURE_1D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Write() 2463 glTexParameteri(GL_TEXTURE_1D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Write() 2464 glTexImage2D(GL_TEXTURE_1D_ARRAY, 0, internalformat, kSize, 2, 0, Format<T>(), Type<T>(), &data[0]); in Write() 2465 glBindTexture(GL_TEXTURE_1D_ARRAY, in Write() [all...] |
H A D | gl4cSparseTextureTests.cpp | 108 if (target == GL_TEXTURE_3D || target == GL_TEXTURE_1D_ARRAY || target == GL_TEXTURE_2D_ARRAY || in getTargetDepth() 156 if (target == GL_TEXTURE_1D || target == GL_TEXTURE_1D_ARRAY) in getTextureLevelSize() 163 else if (target == GL_TEXTURE_1D_ARRAY || target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_CUBE_MAP_ARRAY || target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) in getTextureLevelSize() 233 case GL_TEXTURE_1D_ARRAY: in Storage() 295 case GL_TEXTURE_1D_ARRAY: in SubImage() 1539 if (target != GL_TEXTURE_1D_ARRAY) in verifyTexStorageInvalidValueErrors() 1560 if (target == GL_TEXTURE_1D_ARRAY || target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_CUBE_MAP_ARRAY) in verifyTexStorageInvalidValueErrors()
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H A D | gl4cTextureViewTests.cpp | 173 GL_TEXTURE_1D_ARRAY, 1854 case GL_TEXTURE_1D_ARRAY: in getTextureTargetString() 1855 result = "GL_TEXTURE_1D_ARRAY"; in getTextureTargetString() 2160 case GL_TEXTURE_1D_ARRAY: in initTextureStorage() 2169 (texture_target == GL_TEXTURE_1D_ARRAY) ? in initTextureStorage() 2170 "glTexImage2D() call failed for GL_TEXTURE_1D_ARRAY texture target" : in initTextureStorage() 2270 case GL_TEXTURE_1D_ARRAY: in initTextureStorage() 2280 (texture_target == GL_TEXTURE_1D_ARRAY) ? in initTextureStorage() 2281 "glTexStorage2D() call failed for GL_TEXTURE_1D_ARRAY texture target" : in initTextureStorage() 2569 result = (view_texture_target == GL_TEXTURE_1D || view_texture_target == GL_TEXTURE_1D_ARRAY); in isLegalTextureTargetForTextureView() [all...] |
H A D | gl4cCopyImageTests.cpp | 226 GL_TEXTURE_1D_ARRAY, 1116 case GL_TEXTURE_1D_ARRAY: in isTargetMultilayer() 1432 case GL_TEXTURE_1D_ARRAY: in prepareTexture() 1573 target = GL_TEXTURE_1D_ARRAY; in transProxyToRealTarget() 2510 if ((GL_TEXTURE_1D == src_target) || (GL_TEXTURE_1D_ARRAY == src_target) || (GL_TEXTURE_2D == src_target) || in FunctionalTest() 2522 if ((GL_TEXTURE_1D == dst_target) || (GL_TEXTURE_1D_ARRAY == dst_target) || (GL_TEXTURE_2D == dst_target) || in FunctionalTest() 3713 if ((GL_TEXTURE_1D == test_case.m_target) || (GL_TEXTURE_1D_ARRAY == test_case.m_target)) in compareImages() 3780 if ((GL_TEXTURE_1D == test_case.m_target) || (GL_TEXTURE_1D_ARRAY == test_case.m_target)) in copyAndVerify() 4990 if ((GL_TEXTURE_1D == tex_target) || (GL_TEXTURE_1D_ARRAY == tex_target) || (GL_TEXTURE_3D == tex_target) || in IncompatibleFormatsCompressionTest() 5456 if ((GL_TEXTURE_1D == tex_target) || (GL_TEXTURE_1D_ARRAY in ExceedingBoundariesTest() [all...] |
H A D | gl4cMultiBindTests.cpp | 1070 case GL_TEXTURE_1D_ARRAY: in CompressedImage() 1174 case GL_TEXTURE_1D_ARRAY: in Image() 1227 case GL_TEXTURE_1D_ARRAY: in Storage() 1290 case GL_TEXTURE_1D_ARRAY: in SubImage() 1353 { GL_TEXTURE_1D_ARRAY, GL_TEXTURE_BINDING_1D_ARRAY, "1D_ARRAY" }, 1868 texture[2].InitStorage(m_context, GL_TEXTURE_1D_ARRAY, 1 /* levels */, GL_RGBA8, width, height, depth); in iterate() 2104 texture[2].InitStorage(m_context, GL_TEXTURE_1D_ARRAY, 1, GL_RGBA8, width, height, depth); in iterate()
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H A D | gl4cShaderImageSizeTests.cpp | 856 const GLenum target[4] = { GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_MULTISAMPLE, in Run() 861 if (target[i] == GL_TEXTURE_1D || target[i] == GL_TEXTURE_1D_ARRAY) in Run() 1108 const GLenum target[4] = { GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, in Run() 1113 if (target[i] == GL_TEXTURE_1D || target[i] == GL_TEXTURE_1D_ARRAY) in Run()
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H A D | gl3cTextureSizePromotion.cpp | 339 case GL_TEXTURE_1D_ARRAY: in prepareSourceTexture() 652 case GL_TEXTURE_1D_ARRAY: in prepareProgram() 1235 GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE, 1240 STR(GL_TEXTURE_1D), STR(GL_TEXTURE_2D), STR(GL_TEXTURE_1D_ARRAY), STR(GL_TEXTURE_RECTANGLE),
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H A D | gl4cSparseTexture2Tests.cpp | 339 mSupportedTargets.push_back(GL_TEXTURE_1D_ARRAY); in init() 874 else if (target == GL_TEXTURE_1D_ARRAY) in createShaderTokens() 2543 else if (target == GL_TEXTURE_1D_ARRAY) in createLookupShaderTokens() 2639 else if (s.coordType == "vec2" && target == GL_TEXTURE_1D_ARRAY) in createLookupShaderTokens() 2653 else if (s.coordType == "vec3" && target == GL_TEXTURE_1D_ARRAY) in createLookupShaderTokens()
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/third_party/mesa3d/src/mesa/state_tracker/ |
H A D | st_cb_texture.c | 689 case GL_TEXTURE_1D_ARRAY: in guess_base_level_size() 1613 if (gl_target == GL_TEXTURE_1D_ARRAY) { in try_pbo_upload() 1735 if (gl_target == GL_TEXTURE_1D_ARRAY) { in try_pbo_download() 1934 if (gl_target == GL_TEXTURE_1D_ARRAY) { in st_TexSubImage() 2073 if (gl_target == GL_TEXTURE_1D_ARRAY) { in st_TexSubImage() 2094 if (gl_target == GL_TEXTURE_1D_ARRAY) { in st_TexSubImage() 2494 if (gl_target == GL_TEXTURE_1D_ARRAY) { in st_GetTexSubImage() 3075 if (tObj->Target != GL_TEXTURE_1D_ARRAY) in st_finalize_texture()
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H A D | st_texture.c | 137 case GL_TEXTURE_1D_ARRAY: in st_gl_texture_dims_to_pipe_dims()
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