Home
last modified time | relevance | path

Searched refs:GL_TEXTURE_1D_ARRAY (Results 1 - 25 of 52) sorted by relevance

123

/third_party/vk-gl-cts/framework/opengl/
H A DgluStateReset.cpp866 gl.bindTexture (GL_TEXTURE_1D_ARRAY, 0); in resetStateGLCore()
867 gl.texImage2D (GL_TEXTURE_1D_ARRAY, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in resetStateGLCore()
868 gl.texParameteri (GL_TEXTURE_1D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); in resetStateGLCore()
869 gl.texParameteri (GL_TEXTURE_1D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateGLCore()
870 gl.texParameterfv (GL_TEXTURE_1D_ARRAY, GL_TEXTURE_BORDER_COLOR, &borderColor[0]); in resetStateGLCore()
871 gl.texParameteri (GL_TEXTURE_1D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateGLCore()
872 gl.texParameterf (GL_TEXTURE_1D_ARRAY, GL_TEXTURE_MIN_LOD, -1000.0f); in resetStateGLCore()
873 gl.texParameterf (GL_TEXTURE_1D_ARRAY, GL_TEXTURE_MAX_LOD, 1000.0f); in resetStateGLCore()
874 gl.texParameteri (GL_TEXTURE_1D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0); in resetStateGLCore()
875 gl.texParameteri (GL_TEXTURE_1D_ARRAY, GL_TEXTURE_MAX_LEVE in resetStateGLCore()
[all...]
H A DgluTexture.cpp508 gl.bindTexture(GL_TEXTURE_1D_ARRAY, m_glTexture); in upload()
521 gl.texImage2D(GL_TEXTURE_1D_ARRAY, levelNdx, m_format, access.getWidth(), access.getHeight(), 0 /* border */, transferFormat.format, transferFormat.dataType, access.getDataPtr()); in upload()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcLayoutLocationTests.cpp300 ResultData create<GL_TEXTURE_1D_ARRAY, GL_RGBA8>(const Functions& gl) in create()
302 return createTexture2D<unsigned char>(gl, 4, GL_TEXTURE_1D_ARRAY, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE); in create()
306 ResultData create<GL_TEXTURE_1D_ARRAY, GL_DEPTH_COMPONENT16>(const Functions& gl) in create()
308 return createTexture2D<short>(gl, 1, GL_TEXTURE_1D_ARRAY, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, in create()
643 { &create<GL_TEXTURE_1D_ARRAY, GL_RGBA8>, "sampler_1d_array", "sampler1DArray", "texture(sampler, coords, 0.0)", 0 }, in init()
644 { &create<GL_TEXTURE_1D_ARRAY, GL_DEPTH_COMPONENT16>, "sampler_1d_array_shadow", "sampler1DArrayShadow", "vec4(texture(sampler, vec3(coords, 0.0)), 0.0, 0.0, 0.0)", 0 }, in init()
/third_party/mesa3d/src/mesa/main/
H A Dformatquery.c78 case GL_TEXTURE_1D_ARRAY: in _legal_parameters()
432 case GL_TEXTURE_1D_ARRAY: in _is_target_supported()
514 case GL_TEXTURE_1D_ARRAY: in _is_resource_supported()
626 case GL_TEXTURE_1D_ARRAY: in _legal_target_for_framebuffer_texture_layer()
794 case GL_TEXTURE_1D_ARRAY: in _equivalent_size_pname()
1360 case GL_TEXTURE_1D_ARRAY: in _mesa_GetInternalformativ()
H A Dtextureview.c396 case GL_TEXTURE_1D_ARRAY: in target_valid()
499 case GL_TEXTURE_1D_ARRAY: in _mesa_set_texture_view_state()
567 case GL_TEXTURE_1D_ARRAY: in texture_view()
H A Dtexstorage.c102 case GL_TEXTURE_1D_ARRAY: in _mesa_is_legal_tex_storage_target()
382 } else if (target == GL_TEXTURE_1D_ARRAY) { in _mesa_sparse_texture_error_check()
414 (target == GL_TEXTURE_1D_ARRAY || in _mesa_sparse_texture_error_check()
H A Dcopyimage.c93 case GL_TEXTURE_1D_ARRAY: in prepare_target_err()
354 case GL_TEXTURE_1D_ARRAY: in check_region_bounds()
380 case GL_TEXTURE_1D_ARRAY: in check_region_bounds()
H A Dgenmipmap.c63 case GL_TEXTURE_1D_ARRAY: in _mesa_is_valid_generate_texture_mipmap_target()
H A Dtexobj.c814 if (height > 1 && t->Target != GL_TEXTURE_1D_ARRAY) { in _mesa_test_texobj_completeness()
959 target = GL_TEXTURE_1D_ARRAY; in _mesa_get_fallback_texture()
1549 case GL_TEXTURE_1D_ARRAY: in _mesa_tex_target_to_index()
2197 case GL_TEXTURE_1D_ARRAY: in _mesa_InvalidateTexSubImage()
H A Dteximage.c276 case GL_TEXTURE_1D_ARRAY: in _mesa_is_array_texture()
564 case GL_TEXTURE_1D_ARRAY: in _mesa_get_texture_dimensions()
618 case GL_TEXTURE_1D_ARRAY: in _mesa_tex_target_is_layered()
656 case GL_TEXTURE_1D_ARRAY: { in _mesa_get_texture_layers()
689 case GL_TEXTURE_1D_ARRAY: in _mesa_get_tex_max_num_levels()
866 case GL_TEXTURE_1D_ARRAY: in _mesa_init_teximage_fields_ms()
1174 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border; in error_check_subtexture_dimensions()
1707 target != GL_TEXTURE_1D_ARRAY && in _mesa_legal_texture_base_format_for_target()
2884 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) { in strip_texture_border()
3557 if (target != GL_TEXTURE_1D_ARRAY) in texture_sub_image()
[all...]
H A Dtexgetimage.c728 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) { in _mesa_GetTexSubImage_sw()
969 case GL_TEXTURE_1D_ARRAY: in dimensions_error_check()
1039 if (target != GL_TEXTURE_1D && target != GL_TEXTURE_1D_ARRAY) { in dimensions_error_check()
H A Dfbobject.c519 if ((texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY in driver_RenderTexture_is_safe()
521 || (texImage->TexObject->Target != GL_TEXTURE_1D_ARRAY in driver_RenderTexture_is_safe()
986 case GL_TEXTURE_1D_ARRAY: in test_attachment_completeness()
1515 } else if (att_tex_target == GL_TEXTURE_1D_ARRAY) in _mesa_test_framebuffer_completeness()
3731 case GL_TEXTURE_1D_ARRAY: in check_texture_target()
3770 case GL_TEXTURE_1D_ARRAY: in check_textarget()
3862 else if ((target == GL_TEXTURE_1D_ARRAY) || in check_layer()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cSparseTextureClampTests.cpp500 if (target == GL_TEXTURE_1D || target == GL_TEXTURE_1D_ARRAY) in draw()
534 mSupportedTargets.push_back(GL_TEXTURE_1D_ARRAY); in init()
548 f.allowedTargets.insert(GL_TEXTURE_1D_ARRAY); in init()
564 f.allowedTargets.insert(GL_TEXTURE_1D_ARRAY); in init()
581 f.allowedTargets.insert(GL_TEXTURE_1D_ARRAY); in init()
601 f.allowedTargets.insert(GL_TEXTURE_1D_ARRAY); in init()
H A Dgl4cIncompleteTextureAccessTests.cpp505 { GL_TEXTURE_1D_ARRAY, "sampler1DArray", "texture(texture_input, vec2(0.0))", { 0.f, 0.f, 0.f, 1.f }, false },
526 { GL_TEXTURE_1D_ARRAY,
H A Dgl4cGetTextureSubImageTests.cpp188 gl.bindTexture(GL_TEXTURE_1D_ARRAY, m_texture_1D_array); in prepare()
191 gl.texImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA8, s_texture_data_width, s_texture_data_height, 0, GL_RGBA, in prepare()
495 * target is GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D or
513 { m_texture_1D_array, "GL_TEXTURE_1D_ARRAY" }, in testTwoDimmensionalTextureErrors()
780 glw::GLenum targets[] = { GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D, in iterate()
920 case GL_TEXTURE_1D_ARRAY: in prepare()
H A Dgl4cShaderImageLoadStoreTests.cpp847 case GL_TEXTURE_1D_ARRAY: in EnumToString()
848 return "GL_TEXTURE_1D_ARRAY"; in EnumToString()
969 case GL_TEXTURE_1D_ARRAY: in ImageType()
1001 case GL_TEXTURE_1D_ARRAY: in ImageType()
1033 case GL_TEXTURE_1D_ARRAY: in ImageType()
2461 glBindTexture(GL_TEXTURE_1D_ARRAY, textures[6]); in Write()
2462 glTexParameteri(GL_TEXTURE_1D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in Write()
2463 glTexParameteri(GL_TEXTURE_1D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in Write()
2464 glTexImage2D(GL_TEXTURE_1D_ARRAY, 0, internalformat, kSize, 2, 0, Format<T>(), Type<T>(), &data[0]); in Write()
2465 glBindTexture(GL_TEXTURE_1D_ARRAY, in Write()
[all...]
H A Dgl4cSparseTextureTests.cpp108 if (target == GL_TEXTURE_3D || target == GL_TEXTURE_1D_ARRAY || target == GL_TEXTURE_2D_ARRAY || in getTargetDepth()
156 if (target == GL_TEXTURE_1D || target == GL_TEXTURE_1D_ARRAY) in getTextureLevelSize()
163 else if (target == GL_TEXTURE_1D_ARRAY || target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_CUBE_MAP_ARRAY || target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) in getTextureLevelSize()
233 case GL_TEXTURE_1D_ARRAY: in Storage()
295 case GL_TEXTURE_1D_ARRAY: in SubImage()
1539 if (target != GL_TEXTURE_1D_ARRAY) in verifyTexStorageInvalidValueErrors()
1560 if (target == GL_TEXTURE_1D_ARRAY || target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_CUBE_MAP_ARRAY) in verifyTexStorageInvalidValueErrors()
H A Dgl4cTextureViewTests.cpp173 GL_TEXTURE_1D_ARRAY,
1854 case GL_TEXTURE_1D_ARRAY: in getTextureTargetString()
1855 result = "GL_TEXTURE_1D_ARRAY"; in getTextureTargetString()
2160 case GL_TEXTURE_1D_ARRAY: in initTextureStorage()
2169 (texture_target == GL_TEXTURE_1D_ARRAY) ? in initTextureStorage()
2170 "glTexImage2D() call failed for GL_TEXTURE_1D_ARRAY texture target" : in initTextureStorage()
2270 case GL_TEXTURE_1D_ARRAY: in initTextureStorage()
2280 (texture_target == GL_TEXTURE_1D_ARRAY) ? in initTextureStorage()
2281 "glTexStorage2D() call failed for GL_TEXTURE_1D_ARRAY texture target" : in initTextureStorage()
2569 result = (view_texture_target == GL_TEXTURE_1D || view_texture_target == GL_TEXTURE_1D_ARRAY); in isLegalTextureTargetForTextureView()
[all...]
H A Dgl4cCopyImageTests.cpp226 GL_TEXTURE_1D_ARRAY,
1116 case GL_TEXTURE_1D_ARRAY: in isTargetMultilayer()
1432 case GL_TEXTURE_1D_ARRAY: in prepareTexture()
1573 target = GL_TEXTURE_1D_ARRAY; in transProxyToRealTarget()
2510 if ((GL_TEXTURE_1D == src_target) || (GL_TEXTURE_1D_ARRAY == src_target) || (GL_TEXTURE_2D == src_target) || in FunctionalTest()
2522 if ((GL_TEXTURE_1D == dst_target) || (GL_TEXTURE_1D_ARRAY == dst_target) || (GL_TEXTURE_2D == dst_target) || in FunctionalTest()
3713 if ((GL_TEXTURE_1D == test_case.m_target) || (GL_TEXTURE_1D_ARRAY == test_case.m_target)) in compareImages()
3780 if ((GL_TEXTURE_1D == test_case.m_target) || (GL_TEXTURE_1D_ARRAY == test_case.m_target)) in copyAndVerify()
4990 if ((GL_TEXTURE_1D == tex_target) || (GL_TEXTURE_1D_ARRAY == tex_target) || (GL_TEXTURE_3D == tex_target) || in IncompatibleFormatsCompressionTest()
5456 if ((GL_TEXTURE_1D == tex_target) || (GL_TEXTURE_1D_ARRAY in ExceedingBoundariesTest()
[all...]
H A Dgl4cMultiBindTests.cpp1070 case GL_TEXTURE_1D_ARRAY: in CompressedImage()
1174 case GL_TEXTURE_1D_ARRAY: in Image()
1227 case GL_TEXTURE_1D_ARRAY: in Storage()
1290 case GL_TEXTURE_1D_ARRAY: in SubImage()
1353 { GL_TEXTURE_1D_ARRAY, GL_TEXTURE_BINDING_1D_ARRAY, "1D_ARRAY" },
1868 texture[2].InitStorage(m_context, GL_TEXTURE_1D_ARRAY, 1 /* levels */, GL_RGBA8, width, height, depth); in iterate()
2104 texture[2].InitStorage(m_context, GL_TEXTURE_1D_ARRAY, 1, GL_RGBA8, width, height, depth); in iterate()
H A Dgl4cShaderImageSizeTests.cpp856 const GLenum target[4] = { GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_MULTISAMPLE, in Run()
861 if (target[i] == GL_TEXTURE_1D || target[i] == GL_TEXTURE_1D_ARRAY) in Run()
1108 const GLenum target[4] = { GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, in Run()
1113 if (target[i] == GL_TEXTURE_1D || target[i] == GL_TEXTURE_1D_ARRAY) in Run()
H A Dgl3cTextureSizePromotion.cpp339 case GL_TEXTURE_1D_ARRAY: in prepareSourceTexture()
652 case GL_TEXTURE_1D_ARRAY: in prepareProgram()
1235 GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_RECTANGLE,
1240 STR(GL_TEXTURE_1D), STR(GL_TEXTURE_2D), STR(GL_TEXTURE_1D_ARRAY), STR(GL_TEXTURE_RECTANGLE),
H A Dgl4cSparseTexture2Tests.cpp339 mSupportedTargets.push_back(GL_TEXTURE_1D_ARRAY); in init()
874 else if (target == GL_TEXTURE_1D_ARRAY) in createShaderTokens()
2543 else if (target == GL_TEXTURE_1D_ARRAY) in createLookupShaderTokens()
2639 else if (s.coordType == "vec2" && target == GL_TEXTURE_1D_ARRAY) in createLookupShaderTokens()
2653 else if (s.coordType == "vec3" && target == GL_TEXTURE_1D_ARRAY) in createLookupShaderTokens()
/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_cb_texture.c689 case GL_TEXTURE_1D_ARRAY: in guess_base_level_size()
1613 if (gl_target == GL_TEXTURE_1D_ARRAY) { in try_pbo_upload()
1735 if (gl_target == GL_TEXTURE_1D_ARRAY) { in try_pbo_download()
1934 if (gl_target == GL_TEXTURE_1D_ARRAY) { in st_TexSubImage()
2073 if (gl_target == GL_TEXTURE_1D_ARRAY) { in st_TexSubImage()
2094 if (gl_target == GL_TEXTURE_1D_ARRAY) { in st_TexSubImage()
2494 if (gl_target == GL_TEXTURE_1D_ARRAY) { in st_GetTexSubImage()
3075 if (tObj->Target != GL_TEXTURE_1D_ARRAY) in st_finalize_texture()
H A Dst_texture.c137 case GL_TEXTURE_1D_ARRAY: in st_gl_texture_dims_to_pipe_dims()

Completed in 74 milliseconds

123