/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcSeparableProgramsTransformFeedbackTests.cpp | 61 GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT,
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H A D | glcExtTokens.cpp | 97 TESS_CONTROL_SHADER_BIT = GL_TESS_CONTROL_SHADER_BIT; in init()
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H A D | glcMultipleContextsTests.cpp | 691 gl.useProgramStages(out_pipeline_id, GL_TESS_CONTROL_SHADER_BIT, in prepareProgramPipeline()
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/third_party/mesa3d/src/mesa/main/ |
H A D | pipelineobj.c | 248 if ((stages & GL_TESS_CONTROL_SHADER_BIT) != 0) in use_program_stages() 319 any_valid_stages |= GL_TESS_CONTROL_SHADER_BIT | in _mesa_UseProgramStages()
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/third_party/skia/third_party/externals/angle2/src/common/ |
H A D | utilities.cpp | 1164 case GL_TESS_CONTROL_SHADER_BIT: in GetShaderTypeFromBitfield() 1186 return GL_TESS_CONTROL_SHADER_BIT; in GetBitfieldFromShaderType()
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/third_party/vk-gl-cts/external/openglcts/modules/common/subgroups/ |
H A D | glcSubgroupsTestsUtils.hpp | 309 SHADER_STAGE_TESS_CONTROL_BIT = GL_TESS_CONTROL_SHADER_BIT,
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fNegativeTessellationTests.cpp | 320 ctx.glUseProgramStages(pipeline.getPipeline(), GL_TESS_CONTROL_SHADER_BIT, tessCtrlProgram.getProgram()); in invalid_program_state()
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/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluShaderProgram.cpp | 568 GL_TESS_CONTROL_SHADER_BIT, in getGLShaderTypeBit()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl3cCommonBugsTests.cpp | 2588 { &tc_body, &m_tc_po_id, SHADER_STAGE_TESSELLATION_CONTROL, GL_TESS_CONTROL_SHADER_BIT, in runPipelineObjectValidationTestMode() 2773 { &tc_body, &m_tc_id, SHADER_STAGE_TESSELLATION_CONTROL, GL_TESS_CONTROL_SHADER_BIT, in runSeparateShaderTestMode()
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H A D | gl4cShaderSubroutineTests.cpp | 7165 gl.useProgramStages(m_pipeline_id, GL_TESS_CONTROL_SHADER_BIT, tc_po_id); in iterate() 7166 GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgramStages() call failed for GL_TESS_CONTROL_SHADER_BIT bit"); in iterate() 8272 gl.useProgramStages(m_pipeline_object_ids[n_id], GL_TESS_CONTROL_SHADER_BIT, m_tc_po_ids[n_id]); in initTest() 8596 gl.useProgramStages(m_pipeline_object_ids[n_object_id], GL_TESS_CONTROL_SHADER_BIT, in iterate() 8712 gl.useProgramStages(m_pipeline_object_ids[n_object_id], GL_TESS_CONTROL_SHADER_BIT, in iterate()
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H A D | gl4cShaderImageSizeTests.cpp | 643 glUseProgramStages(m_pipeline, GL_TESS_CONTROL_SHADER_BIT, m_program[1]); in Run()
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H A D | gl4cEnhancedLayoutsTests.cpp | 7846 pipeline.UseProgramStages(program_tcs.m_id, GL_TESS_CONTROL_SHADER_BIT); in test()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | functionsgl_enums.h | 948 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | validationES31.cpp | 1859 knownShaderBits |= GL_TESS_CONTROL_SHADER_BIT; in ValidateUseProgramStagesBase()
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/third_party/mesa3d/include/GLES3/ |
H A D | gl32.h | 1671 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 macro
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/third_party/openGLES/api/GLES3/ |
H A D | gl32.h | 1652 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES3/ |
H A D | gl32.h | 1673 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 macro
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/third_party/skia/third_party/externals/angle2/include/GLES3/ |
H A D | gl32.h | 1652 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 macro
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/third_party/mesa3d/include/GL/ |
H A D | glcorearb.h | 1885 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 macro
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H A D | glext.h | 1833 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 macro
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/third_party/openGLES/api/GL/ |
H A D | glcorearb.h | 1866 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 macro
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H A D | glext.h | 1814 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 macro
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/third_party/skia/third_party/externals/swiftshader/include/GL/ |
H A D | glcorearb.h | 1922 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 macro
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H A D | glext.h | 1869 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GL/ |
H A D | glcorearb.h | 1922 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 macro
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