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Searched refs:GL_TESS_CONTROL_SHADER (Results 1 - 25 of 62) sorted by relevance

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/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fNegativeShaderStorageTests.cpp63 case GL_TESS_CONTROL_SHADER: in getShaderExtensionDeclaration()
77 case GL_TESS_CONTROL_SHADER: return glu::SHADERTYPE_TESSELLATION_CONTROL; in getGLUShaderType()
93 case GL_TESS_CONTROL_SHADER: return GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS; in getMaxSSBlockSizeEnum()
135 case GL_TESS_CONTROL_SHADER: in genBlockSource()
168 case GL_TESS_CONTROL_SHADER: in genCommonSource()
202 GL_TESS_CONTROL_SHADER, in block_number_limits()
210 const std::string tessControlSource = genCommonSource(ctx, GL_TESS_CONTROL_SHADER); in block_number_limits()
246 case GL_TESS_CONTROL_SHADER: in block_number_limits()
294 combinedSSBlocks += genMaxSSBlocksSource(ctx, GL_TESS_CONTROL_SHADER, sources); in max_combined_block_number_limit()
H A Des31fNegativeSSBOBlockTests.cpp303 case GL_TESS_CONTROL_SHADER: in generateVaryingSSBOShader()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_ops/vulkan/
H A DDeclarePerVertexBlocks.cpp150 if (mShaderType == GL_TESS_CONTROL_SHADER && type->getQualifier() == EvqPerVertexOut)
190 if ((mShaderType == GL_TESS_CONTROL_SHADER || mShaderType == GL_TESS_EVALUATION_SHADER ||
365 if (mShaderType == GL_TESS_CONTROL_SHADER) in declareDefaultGlOut()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcMultipleContextsTests.cpp317 gl.getUniformSubroutineuiv(GL_TESS_CONTROL_SHADER, in captureCurrentSubroutineSet()
637 GL_TESS_CONTROL_SHADER); in prepareProgram()
656 GL_TESS_CONTROL_SHADER); in prepareProgram()
844 gl.uniformSubroutinesuiv(GL_TESS_CONTROL_SHADER, 1 /* count */, &set.m_tesselation_control_shader_stage); in updateCurrentSubroutineSet()
H A DglcExtTokens.cpp72 TESS_CONTROL_SHADER = GL_TESS_CONTROL_SHADER; in init()
/third_party/mesa3d/src/compiler/glsl/
H A Dstandalone_scaffolding.h91 case GL_TESS_CONTROL_SHADER: in _mesa_shader_enum_to_shader_stage()
H A Dstandalone.cpp478 shader->Type = GL_TESS_CONTROL_SHADER; in standalone_compile_shader()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl3cCullDistanceTests.cpp83 { GL_GEOMETRY_SHADER, gs_body, 0 }, { GL_TESS_CONTROL_SHADER, tc_body, 0 }, in buildProgram()
816 { &gs_body, GL_GEOMETRY_SHADER }, { &tc_body, GL_TESS_CONTROL_SHADER }, in iterate()
834 ((current_body.gl_type == GL_TESS_CONTROL_SHADER) && (!current_stage.use_tc)) || in iterate()
877 case GL_TESS_CONTROL_SHADER: in iterate()
1308 GL_TESS_CONTROL_SHADER, tc_template, std::string(), use_ts, in buildPO()
1436 case GL_TESS_CONTROL_SHADER: in buildPO()
1594 else if (shaders_configuration[n_shader_index].type == GL_TESS_CONTROL_SHADER) in buildPO()
1627 else if (shaders_configuration[n_shader_index].type == GL_TESS_CONTROL_SHADER) in buildPO()
H A Dgl3cCommonBugsTests.cpp889 m_tc_id = gl.createShader(GL_TESS_CONTROL_SHADER); in iterate()
2589 GL_TESS_CONTROL_SHADER }, in runPipelineObjectValidationTestMode()
2774 GL_TESS_CONTROL_SHADER }, in runSeparateShaderTestMode()
5576 m_so_ids[SHADER_TYPE_TESS_CONTROL] = gl.createShader(GL_TESS_CONTROL_SHADER); in iterate()
H A Dgl4cDirectStateAccessProgramPipelinesTests.cpp221 is_ok &= testProgramPipelineParameter(GL_TESS_CONTROL_SHADER, 0); in iterate()
278 * GL_ACTIVE_PROGRAM, GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER,
H A Dgl4cShaderSubroutineTests.cpp281 m_tesselation_control_shader_id = gl.createShader(GL_TESS_CONTROL_SHADER); in build()
864 *out_tc_id = gl.createShader(GL_TESS_CONTROL_SHADER); in buildProgram()
1105 result = GL_TESS_CONTROL_SHADER; in getGLenumForShaderStage()
1283 case GL_TESS_CONTROL_SHADER: in getShaderStageStringFromGLEnum()
7050 m_tc_po_ids[n_id] = gl.createShaderProgramv(GL_TESS_CONTROL_SHADER, 1 /* count */, &tc_body_raw_ptr); in initTest()
7221 gl.getSubroutineIndex(tc_po_id, GL_TESS_CONTROL_SHADER, tc_subroutine_name_sstream.str().c_str()); in iterate()
7250 tc_subroutine_uniform_index = gl.getSubroutineUniformLocation(tc_po_id, GL_TESS_CONTROL_SHADER, "function"); in iterate()
7286 { GL_TESS_CONTROL_SHADER, tc_po_id, tc_subroutine_indices + n_tc_subroutine }, in iterate()
8243 m_tc_po_ids[n_id] = gl.createShaderProgramv(GL_TESS_CONTROL_SHADER, 1 /* count */, &tc_body_raw_ptr); in initTest()
8288 { m_po_ids[n_id], m_po_descriptors[n_id].tess_control, m_tc_ids[n_id], GL_TESS_CONTROL_SHADER }, in initTest()
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H A Dgl4cShaderImageSizeTests.cpp256 case GL_TESS_CONTROL_SHADER: in CheckProgram()
546 case GL_TESS_CONTROL_SHADER: in CheckProgram()
640 m_program[1] = glCreateShaderProgramv(GL_TESS_CONTROL_SHADER, 1, &glsl_tcs); in Run()
H A Dgl4cProgramInterfaceQueryTests.cpp136 GLuint sh = glCreateShader(GL_TESS_CONTROL_SHADER); in CreateProgram()
2227 glGetSubroutineUniformLocation(program, GL_TESS_CONTROL_SHADER, "a"), error); in VerifyTCS()
2236 GLint expectedU[] = { 2, 1, 1, glGetSubroutineUniformLocation(program, GL_TESS_CONTROL_SHADER, "a"), in VerifyTCS()
2580 case GL_TESS_CONTROL_SHADER: in CheckProgram()
3828 const GLuint tcs = CreateShaderProgram(GL_TESS_CONTROL_SHADER, 1, &srcTCS); in Run()
4623 case GL_TESS_CONTROL_SHADER: in CheckProgram()
H A Dgl4cStencilTexturingTests.cpp90 GL_GEOMETRY_SHADER, GL_TESS_CONTROL_SHADER, in createAndBuildProgram()
H A Dgl4cTextureGatherTests.cpp115 GLuint sh = glCreateShader(GL_TESS_CONTROL_SHADER); in CreateProgram()
191 case GL_TESS_CONTROL_SHADER: in CheckProgram()
/third_party/mesa3d/src/mesa/main/
H A Dshaderobj.h135 case GL_TESS_CONTROL_SHADER: in _mesa_shader_enum_to_shader_stage()
H A Dpipelineobj.c249 use_program_stage(ctx, GL_TESS_CONTROL_SHADER, shProg, pipe); in use_program_stages()
754 case GL_TESS_CONTROL_SHADER: in _mesa_GetProgramPipelineiv()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A Dglslang_wrapper.cpp123 case GL_TESS_CONTROL_SHADER: in GlslangCompileToSpirv()
H A Dutil.cpp541 ((shaderType == GL_TESS_CONTROL_SHADER) && IsInterpolationIn(qualifier));
547 ((shaderType == GL_TESS_CONTROL_SHADER) && IsInterpolationOut(qualifier));
H A DValidateVaryingLocations.cpp127 case GL_TESS_CONTROL_SHADER: in ShouldIgnoreVaryingArraySize()
H A DCollectVariables.cpp626 mShaderType == GL_TESS_CONTROL_SHADER || in visitSymbol()
685 if (mShaderType == GL_TESS_CONTROL_SHADER) in visitSymbol()
698 if (mShaderType == GL_TESS_CONTROL_SHADER) in visitSymbol()
H A DParseContext.cpp1218 if (mShaderType != GL_TESS_CONTROL_SHADER && mShaderType != GL_TESS_EVALUATION_SHADER && in checkCanBeDeclaredWithoutInitializer()
4284 mShaderType != GL_TESS_CONTROL_SHADER) in addInterfaceBlock()
4317 const bool isTCS = mShaderType == GL_TESS_CONTROL_SHADER; in addInterfaceBlock()
5538 case GL_TESS_CONTROL_SHADER: in parseInQualifier()
/third_party/mesa3d/src/gallium/drivers/radeonsi/glsl_tests/
H A Damdgcn_glslc.c245 type = GL_TESS_CONTROL_SHADER; in main()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/
H A DesextcTestCaseBase.cpp373 case GL_TESS_CONTROL_SHADER: in getShaderTypeName()
/third_party/vk-gl-cts/framework/opengl/
H A DgluShaderProgram.cpp544 GL_TESS_CONTROL_SHADER, in getGLShaderType()

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