/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fNegativeShaderStorageTests.cpp | 63 case GL_TESS_CONTROL_SHADER: in getShaderExtensionDeclaration() 77 case GL_TESS_CONTROL_SHADER: return glu::SHADERTYPE_TESSELLATION_CONTROL; in getGLUShaderType() 93 case GL_TESS_CONTROL_SHADER: return GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS; in getMaxSSBlockSizeEnum() 135 case GL_TESS_CONTROL_SHADER: in genBlockSource() 168 case GL_TESS_CONTROL_SHADER: in genCommonSource() 202 GL_TESS_CONTROL_SHADER, in block_number_limits() 210 const std::string tessControlSource = genCommonSource(ctx, GL_TESS_CONTROL_SHADER); in block_number_limits() 246 case GL_TESS_CONTROL_SHADER: in block_number_limits() 294 combinedSSBlocks += genMaxSSBlocksSource(ctx, GL_TESS_CONTROL_SHADER, sources); in max_combined_block_number_limit()
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H A D | es31fNegativeSSBOBlockTests.cpp | 303 case GL_TESS_CONTROL_SHADER: in generateVaryingSSBOShader()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_ops/vulkan/ |
H A D | DeclarePerVertexBlocks.cpp | 150 if (mShaderType == GL_TESS_CONTROL_SHADER && type->getQualifier() == EvqPerVertexOut) 190 if ((mShaderType == GL_TESS_CONTROL_SHADER || mShaderType == GL_TESS_EVALUATION_SHADER || 365 if (mShaderType == GL_TESS_CONTROL_SHADER) in declareDefaultGlOut()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcMultipleContextsTests.cpp | 317 gl.getUniformSubroutineuiv(GL_TESS_CONTROL_SHADER, in captureCurrentSubroutineSet() 637 GL_TESS_CONTROL_SHADER); in prepareProgram() 656 GL_TESS_CONTROL_SHADER); in prepareProgram() 844 gl.uniformSubroutinesuiv(GL_TESS_CONTROL_SHADER, 1 /* count */, &set.m_tesselation_control_shader_stage); in updateCurrentSubroutineSet()
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H A D | glcExtTokens.cpp | 72 TESS_CONTROL_SHADER = GL_TESS_CONTROL_SHADER; in init()
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/third_party/mesa3d/src/compiler/glsl/ |
H A D | standalone_scaffolding.h | 91 case GL_TESS_CONTROL_SHADER: in _mesa_shader_enum_to_shader_stage()
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H A D | standalone.cpp | 478 shader->Type = GL_TESS_CONTROL_SHADER; in standalone_compile_shader()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl3cCullDistanceTests.cpp | 83 { GL_GEOMETRY_SHADER, gs_body, 0 }, { GL_TESS_CONTROL_SHADER, tc_body, 0 }, in buildProgram() 816 { &gs_body, GL_GEOMETRY_SHADER }, { &tc_body, GL_TESS_CONTROL_SHADER }, in iterate() 834 ((current_body.gl_type == GL_TESS_CONTROL_SHADER) && (!current_stage.use_tc)) || in iterate() 877 case GL_TESS_CONTROL_SHADER: in iterate() 1308 GL_TESS_CONTROL_SHADER, tc_template, std::string(), use_ts, in buildPO() 1436 case GL_TESS_CONTROL_SHADER: in buildPO() 1594 else if (shaders_configuration[n_shader_index].type == GL_TESS_CONTROL_SHADER) in buildPO() 1627 else if (shaders_configuration[n_shader_index].type == GL_TESS_CONTROL_SHADER) in buildPO()
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H A D | gl3cCommonBugsTests.cpp | 889 m_tc_id = gl.createShader(GL_TESS_CONTROL_SHADER); in iterate() 2589 GL_TESS_CONTROL_SHADER }, in runPipelineObjectValidationTestMode() 2774 GL_TESS_CONTROL_SHADER }, in runSeparateShaderTestMode() 5576 m_so_ids[SHADER_TYPE_TESS_CONTROL] = gl.createShader(GL_TESS_CONTROL_SHADER); in iterate()
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H A D | gl4cDirectStateAccessProgramPipelinesTests.cpp | 221 is_ok &= testProgramPipelineParameter(GL_TESS_CONTROL_SHADER, 0); in iterate() 278 * GL_ACTIVE_PROGRAM, GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER,
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H A D | gl4cShaderSubroutineTests.cpp | 281 m_tesselation_control_shader_id = gl.createShader(GL_TESS_CONTROL_SHADER); in build() 864 *out_tc_id = gl.createShader(GL_TESS_CONTROL_SHADER); in buildProgram() 1105 result = GL_TESS_CONTROL_SHADER; in getGLenumForShaderStage() 1283 case GL_TESS_CONTROL_SHADER: in getShaderStageStringFromGLEnum() 7050 m_tc_po_ids[n_id] = gl.createShaderProgramv(GL_TESS_CONTROL_SHADER, 1 /* count */, &tc_body_raw_ptr); in initTest() 7221 gl.getSubroutineIndex(tc_po_id, GL_TESS_CONTROL_SHADER, tc_subroutine_name_sstream.str().c_str()); in iterate() 7250 tc_subroutine_uniform_index = gl.getSubroutineUniformLocation(tc_po_id, GL_TESS_CONTROL_SHADER, "function"); in iterate() 7286 { GL_TESS_CONTROL_SHADER, tc_po_id, tc_subroutine_indices + n_tc_subroutine }, in iterate() 8243 m_tc_po_ids[n_id] = gl.createShaderProgramv(GL_TESS_CONTROL_SHADER, 1 /* count */, &tc_body_raw_ptr); in initTest() 8288 { m_po_ids[n_id], m_po_descriptors[n_id].tess_control, m_tc_ids[n_id], GL_TESS_CONTROL_SHADER }, in initTest() [all...] |
H A D | gl4cShaderImageSizeTests.cpp | 256 case GL_TESS_CONTROL_SHADER: in CheckProgram() 546 case GL_TESS_CONTROL_SHADER: in CheckProgram() 640 m_program[1] = glCreateShaderProgramv(GL_TESS_CONTROL_SHADER, 1, &glsl_tcs); in Run()
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H A D | gl4cProgramInterfaceQueryTests.cpp | 136 GLuint sh = glCreateShader(GL_TESS_CONTROL_SHADER); in CreateProgram() 2227 glGetSubroutineUniformLocation(program, GL_TESS_CONTROL_SHADER, "a"), error); in VerifyTCS() 2236 GLint expectedU[] = { 2, 1, 1, glGetSubroutineUniformLocation(program, GL_TESS_CONTROL_SHADER, "a"), in VerifyTCS() 2580 case GL_TESS_CONTROL_SHADER: in CheckProgram() 3828 const GLuint tcs = CreateShaderProgram(GL_TESS_CONTROL_SHADER, 1, &srcTCS); in Run() 4623 case GL_TESS_CONTROL_SHADER: in CheckProgram()
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H A D | gl4cStencilTexturingTests.cpp | 90 GL_GEOMETRY_SHADER, GL_TESS_CONTROL_SHADER, in createAndBuildProgram()
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H A D | gl4cTextureGatherTests.cpp | 115 GLuint sh = glCreateShader(GL_TESS_CONTROL_SHADER); in CreateProgram() 191 case GL_TESS_CONTROL_SHADER: in CheckProgram()
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/third_party/mesa3d/src/mesa/main/ |
H A D | shaderobj.h | 135 case GL_TESS_CONTROL_SHADER: in _mesa_shader_enum_to_shader_stage()
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H A D | pipelineobj.c | 249 use_program_stage(ctx, GL_TESS_CONTROL_SHADER, shProg, pipe); in use_program_stages() 754 case GL_TESS_CONTROL_SHADER: in _mesa_GetProgramPipelineiv()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
H A D | glslang_wrapper.cpp | 123 case GL_TESS_CONTROL_SHADER: in GlslangCompileToSpirv()
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H A D | util.cpp | 541 ((shaderType == GL_TESS_CONTROL_SHADER) && IsInterpolationIn(qualifier)); 547 ((shaderType == GL_TESS_CONTROL_SHADER) && IsInterpolationOut(qualifier));
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H A D | ValidateVaryingLocations.cpp | 127 case GL_TESS_CONTROL_SHADER: in ShouldIgnoreVaryingArraySize()
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H A D | CollectVariables.cpp | 626 mShaderType == GL_TESS_CONTROL_SHADER || in visitSymbol() 685 if (mShaderType == GL_TESS_CONTROL_SHADER) in visitSymbol() 698 if (mShaderType == GL_TESS_CONTROL_SHADER) in visitSymbol()
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H A D | ParseContext.cpp | 1218 if (mShaderType != GL_TESS_CONTROL_SHADER && mShaderType != GL_TESS_EVALUATION_SHADER && in checkCanBeDeclaredWithoutInitializer() 4284 mShaderType != GL_TESS_CONTROL_SHADER) in addInterfaceBlock() 4317 const bool isTCS = mShaderType == GL_TESS_CONTROL_SHADER; in addInterfaceBlock() 5538 case GL_TESS_CONTROL_SHADER: in parseInQualifier()
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/third_party/mesa3d/src/gallium/drivers/radeonsi/glsl_tests/ |
H A D | amdgcn_glslc.c | 245 type = GL_TESS_CONTROL_SHADER; in main()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/ |
H A D | esextcTestCaseBase.cpp | 373 case GL_TESS_CONTROL_SHADER: in getShaderTypeName()
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/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluShaderProgram.cpp | 544 GL_TESS_CONTROL_SHADER, in getGLShaderType()
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