/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | FenceSyncTests.cpp | 171 // than just GL_SYNC_FLUSH_COMMANDS_BIT in TEST_P() 172 EXPECT_GLENUM_EQ(GL_WAIT_FAILED, glClientWaitSync(sync, GL_SYNC_FLUSH_COMMANDS_BIT | 0x2, 0)); in TEST_P() 178 glClientWaitSync(reinterpret_cast<GLsync>(30), GL_SYNC_FLUSH_COMMANDS_BIT, 0)); in TEST_P() 261 glClientWaitSync(sync, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED); in TEST_P()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | FenceNVGL.cpp | 95 mFunctions->clientWaitSync(mSyncObject, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED); in finish()
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H A D | functionsgl_enums.h | 803 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 macro
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cSyncTests.cpp | 152 glw::GLenum wait_result = gl.clientWaitSync(sync, GL_SYNC_FLUSH_COMMANDS_BIT, TEST_SYNC_WAIT_TIMEOUT); in iterate()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
H A D | SyncVk.cpp | 388 ASSERT((flags & ~GL_SYNC_FLUSH_COMMANDS_BIT) == 0); in clientWait() 390 bool flush = (flags & GL_SYNC_FLUSH_COMMANDS_BIT) != 0; in clientWait()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Fence11.cpp | 148 bool flushCommandBuffer = ((flags & GL_SYNC_FLUSH_COMMANDS_BIT) != 0); in clientWait()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fSyncTests.cpp | 292 addChild(new FenceSyncCase(m_context, "client_wait_sync_flush_auto", "", 10000, COMMAND_CLIENT_WAIT_SYNC, GL_SYNC_FLUSH_COMMANDS_BIT, 0, 0)); in init()
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/third_party/mesa3d/src/mesa/main/ |
H A D | syncobj.c | 148 * Assume GL_SYNC_FLUSH_COMMANDS_BIT is always set, because applications in __client_wait_sync() 386 if ((flags & ~GL_SYNC_FLUSH_COMMANDS_BIT) != 0) { in _mesa_ClientWaitSync()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
H A D | DeviceGL.cpp | 257 GLenum result = gl.ClientWaitSync(sync, GL_SYNC_FLUSH_COMMANDS_BIT, 0); in CheckAndUpdateCompletedSerials()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | libGLESv3.cpp | 2856 if((flags & ~(GL_SYNC_FLUSH_COMMANDS_BIT)) != 0) in ClientWaitSync()
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/third_party/mesa3d/include/GLES3/ |
H A D | gl31.h | 959 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 macro
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H A D | gl3.h | 959 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 macro
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H A D | gl32.h | 959 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 macro
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/third_party/openGLES/api/GLES3/ |
H A D | gl3.h | 940 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 macro
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H A D | gl31.h | 940 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 macro
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H A D | gl32.h | 940 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 macro
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/third_party/skia/third_party/externals/swiftshader/include/GLES3/ |
H A D | gl3.h | 959 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES3/ |
H A D | gl3.h | 959 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 macro
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H A D | gl31.h | 961 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 macro
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H A D | gl32.h | 961 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 macro
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/third_party/skia/third_party/externals/angle2/include/GLES3/ |
H A D | gl3.h | 940 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 macro
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H A D | gl31.h | 940 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 macro
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H A D | gl32.h | 940 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | validationES3.cpp | 4666 if ((flags & ~(GL_SYNC_FLUSH_COMMANDS_BIT)) != 0) in ValidateClientWaitSync()
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/third_party/glfw/deps/glad/ |
H A D | gl.h | 1223 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 macro
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