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Searched refs:GL_STENCIL_PASS_DEPTH_PASS (Results 1 - 25 of 44) sorted by relevance

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/third_party/openGLES/api/GLSC/1.0.1/
H A Dgl.h181 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/third_party/openGLES/api/GLSC/1.0/
H A Dgl.h185 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0/
H A Dgl.h185 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0.1/
H A Dgl.h181 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fIntegerStateQueryTests.cpp1091 case GL_STENCIL_PASS_DEPTH_PASS: in SetStencilOp()
1130 case GL_STENCIL_PASS_DEPTH_PASS: in SetStencilOp()
2127 { "depth_pass", "STENCIL_PASS_DEPTH_PASS", GL_STENCIL_PASS_DEPTH_PASS, "STENCIL_BACK_PASS_DEPTH_PASS", GL_STENCIL_BACK_PASS_DEPTH_PASS } in init()
/third_party/openGLES/api/GLSC2/
H A Dglsc2.h136 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLSC2/
H A Dglsc2.h157 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fIntegerStateQueryTests.cpp1371 case GL_STENCIL_PASS_DEPTH_PASS: in SetStencilOp()
1411 case GL_STENCIL_PASS_DEPTH_PASS: in SetStencilOp()
2887 { "depth_pass", "STENCIL_PASS_DEPTH_PASS", GL_STENCIL_PASS_DEPTH_PASS, "STENCIL_BACK_PASS_DEPTH_PASS", GL_STENCIL_BACK_PASS_DEPTH_PASS } in init()
/third_party/mesa3d/include/GLES/
H A Dgl.h179 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/third_party/openGLES/api/GLES/
H A Dgl.h160 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/third_party/skia/third_party/externals/swiftshader/include/GLES/
H A Dgl.h179 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES/
H A Dgl.h179 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp1993 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.stencilPassDepthPass; return true; in getIntegerv()
2572 case GL_STENCIL_PASS_DEPTH_PASS: in getQueryParameterInfo()
/third_party/glfw/deps/glad/
H A Dgles2.h391 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/third_party/mesa3d/include/GLES2/
H A Dgl2.h163 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/third_party/openGLES/api/GLES2/
H A Dgl2.h144 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dfunctionsgl_enums.h172 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/third_party/skia/third_party/externals/swiftshader/include/GLES2/
H A Dgl2.h163 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES2/
H A Dgl2.h163 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/third_party/skia/third_party/externals/angle2/include/GLES2/
H A Dgl2.h144 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/third_party/skia/third_party/externals/angle2/include/GLES/
H A Dgl.h183 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/third_party/mesa3d/include/GLES3/
H A Dgl31.h163 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
H A Dgl3.h163 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/third_party/mesa3d/include/GL/
H A Dgl.h419 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro
/third_party/openGLES/api/GLES3/
H A Dgl3.h144 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 macro

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