/third_party/openGLES/api/GLSC/1.0.1/ |
H A D | gl.h | 180 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/third_party/openGLES/api/GLSC/1.0/ |
H A D | gl.h | 184 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0/ |
H A D | gl.h | 184 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0.1/ |
H A D | gl.h | 180 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fIntegerStateQueryTests.cpp | 1086 case GL_STENCIL_PASS_DEPTH_FAIL: in SetStencilOp() 1125 case GL_STENCIL_PASS_DEPTH_FAIL: in SetStencilOp() 2126 { "depth_fail", "STENCIL_PASS_DEPTH_FAIL", GL_STENCIL_PASS_DEPTH_FAIL, "STENCIL_BACK_PASS_DEPTH_FAIL", GL_STENCIL_BACK_PASS_DEPTH_FAIL }, in init()
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/third_party/openGLES/api/GLSC2/ |
H A D | glsc2.h | 135 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLSC2/ |
H A D | glsc2.h | 156 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fIntegerStateQueryTests.cpp | 1366 case GL_STENCIL_PASS_DEPTH_FAIL: in SetStencilOp() 1406 case GL_STENCIL_PASS_DEPTH_FAIL: in SetStencilOp() 2886 { "depth_fail", "STENCIL_PASS_DEPTH_FAIL", GL_STENCIL_PASS_DEPTH_FAIL, "STENCIL_BACK_PASS_DEPTH_FAIL", GL_STENCIL_BACK_PASS_DEPTH_FAIL }, in init()
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/third_party/mesa3d/include/GLES/ |
H A D | gl.h | 178 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/third_party/openGLES/api/GLES/ |
H A D | gl.h | 159 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/third_party/skia/third_party/externals/swiftshader/include/GLES/ |
H A D | gl.h | 178 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES/ |
H A D | gl.h | 178 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.cpp | 1992 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.stencilPassDepthFail; return true; in getIntegerv() 2571 case GL_STENCIL_PASS_DEPTH_FAIL: in getQueryParameterInfo()
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/third_party/glfw/deps/glad/ |
H A D | gles2.h | 390 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/third_party/mesa3d/include/GLES2/ |
H A D | gl2.h | 162 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/third_party/openGLES/api/GLES2/ |
H A D | gl2.h | 143 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | functionsgl_enums.h | 171 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/third_party/skia/third_party/externals/swiftshader/include/GLES2/ |
H A D | gl2.h | 162 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES2/ |
H A D | gl2.h | 162 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/third_party/skia/third_party/externals/angle2/include/GLES2/ |
H A D | gl2.h | 143 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/third_party/skia/third_party/externals/angle2/include/GLES/ |
H A D | gl.h | 182 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/third_party/mesa3d/include/GLES3/ |
H A D | gl31.h | 162 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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H A D | gl3.h | 162 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/third_party/mesa3d/include/GL/ |
H A D | gl.h | 418 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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/third_party/openGLES/api/GLES3/ |
H A D | gl3.h | 143 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
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