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Searched refs:GL_STENCIL_PASS_DEPTH_FAIL (Results 1 - 25 of 44) sorted by relevance

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/third_party/openGLES/api/GLSC/1.0.1/
H A Dgl.h180 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/third_party/openGLES/api/GLSC/1.0/
H A Dgl.h184 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0/
H A Dgl.h184 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0.1/
H A Dgl.h180 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fIntegerStateQueryTests.cpp1086 case GL_STENCIL_PASS_DEPTH_FAIL: in SetStencilOp()
1125 case GL_STENCIL_PASS_DEPTH_FAIL: in SetStencilOp()
2126 { "depth_fail", "STENCIL_PASS_DEPTH_FAIL", GL_STENCIL_PASS_DEPTH_FAIL, "STENCIL_BACK_PASS_DEPTH_FAIL", GL_STENCIL_BACK_PASS_DEPTH_FAIL }, in init()
/third_party/openGLES/api/GLSC2/
H A Dglsc2.h135 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLSC2/
H A Dglsc2.h156 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fIntegerStateQueryTests.cpp1366 case GL_STENCIL_PASS_DEPTH_FAIL: in SetStencilOp()
1406 case GL_STENCIL_PASS_DEPTH_FAIL: in SetStencilOp()
2886 { "depth_fail", "STENCIL_PASS_DEPTH_FAIL", GL_STENCIL_PASS_DEPTH_FAIL, "STENCIL_BACK_PASS_DEPTH_FAIL", GL_STENCIL_BACK_PASS_DEPTH_FAIL }, in init()
/third_party/mesa3d/include/GLES/
H A Dgl.h178 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/third_party/openGLES/api/GLES/
H A Dgl.h159 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/third_party/skia/third_party/externals/swiftshader/include/GLES/
H A Dgl.h178 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES/
H A Dgl.h178 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp1992 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.stencilPassDepthFail; return true; in getIntegerv()
2571 case GL_STENCIL_PASS_DEPTH_FAIL: in getQueryParameterInfo()
/third_party/glfw/deps/glad/
H A Dgles2.h390 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/third_party/mesa3d/include/GLES2/
H A Dgl2.h162 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/third_party/openGLES/api/GLES2/
H A Dgl2.h143 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dfunctionsgl_enums.h171 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/third_party/skia/third_party/externals/swiftshader/include/GLES2/
H A Dgl2.h162 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES2/
H A Dgl2.h162 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/third_party/skia/third_party/externals/angle2/include/GLES2/
H A Dgl2.h143 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/third_party/skia/third_party/externals/angle2/include/GLES/
H A Dgl.h182 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/third_party/mesa3d/include/GLES3/
H A Dgl31.h162 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
H A Dgl3.h162 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/third_party/mesa3d/include/GL/
H A Dgl.h418 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro
/third_party/openGLES/api/GLES3/
H A Dgl3.h143 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 macro

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