/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fIntegerStateQueryTests.cpp | 1087 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: in SetStencilOp() 1126 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: in SetStencilOp() 2126 { "depth_fail", "STENCIL_PASS_DEPTH_FAIL", GL_STENCIL_PASS_DEPTH_FAIL, "STENCIL_BACK_PASS_DEPTH_FAIL", GL_STENCIL_BACK_PASS_DEPTH_FAIL }, in init()
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/third_party/openGLES/api/GLSC2/ |
H A D | glsc2.h | 142 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLSC2/ |
H A D | glsc2.h | 163 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fIntegerStateQueryTests.cpp | 1367 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: in SetStencilOp() 1407 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: in SetStencilOp() 2886 { "depth_fail", "STENCIL_PASS_DEPTH_FAIL", GL_STENCIL_PASS_DEPTH_FAIL, "STENCIL_BACK_PASS_DEPTH_FAIL", GL_STENCIL_BACK_PASS_DEPTH_FAIL }, in init()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.cpp | 1995 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.stencilBackPassDepthFail; return true; in getIntegerv() 2577 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: in getQueryParameterInfo()
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/third_party/glfw/deps/glad/ |
H A D | gles2.h | 379 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
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/third_party/mesa3d/include/GLES2/ |
H A D | gl2.h | 169 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
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/third_party/openGLES/api/GLES2/ |
H A D | gl2.h | 150 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | functionsgl_enums.h | 445 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
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H A D | StateManagerGL.cpp | 3065 get(GL_STENCIL_BACK_PASS_DEPTH_FAIL, &state->stencilState.stencilBackZFailOp);
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/third_party/skia/third_party/externals/swiftshader/include/GLES2/ |
H A D | gl2.h | 169 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES2/ |
H A D | gl2.h | 169 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
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/third_party/skia/third_party/externals/angle2/include/GLES2/ |
H A D | gl2.h | 150 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
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/third_party/mesa3d/include/GLES3/ |
H A D | gl31.h | 169 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
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H A D | gl3.h | 169 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
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H A D | gl32.h | 169 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
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/third_party/openGLES/api/GLES3/ |
H A D | gl3.h | 150 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
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H A D | gl31.h | 150 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | State.cpp | 2747 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
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H A D | queryutils.cpp | 3115 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: in GetQueryParameterInfo()
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/third_party/skia/third_party/externals/swiftshader/include/GLES3/ |
H A D | gl3.h | 169 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES3/ |
H A D | gl3.h | 169 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
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H A D | gl31.h | 171 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
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/third_party/skia/third_party/externals/angle2/include/GLES3/ |
H A D | gl3.h | 150 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
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H A D | gl31.h | 150 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
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