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Searched refs:GL_STENCIL_BACK_PASS_DEPTH_FAIL (Results 1 - 25 of 37) sorted by relevance

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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fIntegerStateQueryTests.cpp1087 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: in SetStencilOp()
1126 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: in SetStencilOp()
2126 { "depth_fail", "STENCIL_PASS_DEPTH_FAIL", GL_STENCIL_PASS_DEPTH_FAIL, "STENCIL_BACK_PASS_DEPTH_FAIL", GL_STENCIL_BACK_PASS_DEPTH_FAIL }, in init()
/third_party/openGLES/api/GLSC2/
H A Dglsc2.h142 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLSC2/
H A Dglsc2.h163 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fIntegerStateQueryTests.cpp1367 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: in SetStencilOp()
1407 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: in SetStencilOp()
2886 { "depth_fail", "STENCIL_PASS_DEPTH_FAIL", GL_STENCIL_PASS_DEPTH_FAIL, "STENCIL_BACK_PASS_DEPTH_FAIL", GL_STENCIL_BACK_PASS_DEPTH_FAIL }, in init()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp1995 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.stencilBackPassDepthFail; return true; in getIntegerv()
2577 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: in getQueryParameterInfo()
/third_party/glfw/deps/glad/
H A Dgles2.h379 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/third_party/mesa3d/include/GLES2/
H A Dgl2.h169 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/third_party/openGLES/api/GLES2/
H A Dgl2.h150 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dfunctionsgl_enums.h445 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
H A DStateManagerGL.cpp3065 get(GL_STENCIL_BACK_PASS_DEPTH_FAIL, &state->stencilState.stencilBackZFailOp);
/third_party/skia/third_party/externals/swiftshader/include/GLES2/
H A Dgl2.h169 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES2/
H A Dgl2.h169 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/third_party/skia/third_party/externals/angle2/include/GLES2/
H A Dgl2.h150 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/third_party/mesa3d/include/GLES3/
H A Dgl31.h169 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
H A Dgl3.h169 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
H A Dgl32.h169 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/third_party/openGLES/api/GLES3/
H A Dgl3.h150 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
H A Dgl31.h150 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DState.cpp2747 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
H A Dqueryutils.cpp3115 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: in GetQueryParameterInfo()
/third_party/skia/third_party/externals/swiftshader/include/GLES3/
H A Dgl3.h169 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES3/
H A Dgl3.h169 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
H A Dgl31.h171 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/third_party/skia/third_party/externals/angle2/include/GLES3/
H A Dgl3.h150 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
H A Dgl31.h150 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro

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