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Searched refs:GL_STENCIL_ATTACHMENT (Results 1 - 25 of 95) sorted by relevance

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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFboApiTests.cpp85 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT"; in getAttachmentName()
177 GL_STENCIL_ATTACHMENT in validTex2DAttachmentsTest()
196 GL_STENCIL_ATTACHMENT in validTexCubeAttachmentsTest()
229 GL_STENCIL_ATTACHMENT in validRboAttachmentsTest()
306 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); in invalidRboAttachmentTest()
354 GL_STENCIL_ATTACHMENT in attachmentQueryEmptyFboTest()
403 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 3); in attachmentQueryRboTest()
405 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); in attachmentQueryRboTest()
406 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAM in attachmentQueryRboTest()
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H A Des3fFboStencilbufferTests.cpp93 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
150 DE_ASSERT(m_attachStencil == GL_STENCIL_ATTACHMENT || m_attachStencil == GL_NONE); in DepthStencilAttachCase()
278 attachGroup->addChild(new DepthStencilAttachCase(m_context, "stencil_only", "Only stencil part of depth-stencil RBO attached", GL_NONE, GL_STENCIL_ATTACHMENT)); in init()
279 attachGroup->addChild(new DepthStencilAttachCase(m_context, "depth_stencil_separate", "Depth and stencil attached separately", GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT)); in init()
H A Des3fFboInvalidateTests.cpp83 attachments.push_back(GL_STENCIL_ATTACHMENT); in getFBODiscardAttachments()
496 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
616 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0); in render()
744 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
867 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
981 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0); in render()
1131 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
1219 const bool isStencilDiscarded = isDiscarded && (hasAttachment(m_invalidateAttachments, GL_STENCIL_ATTACHMENT) || hasAttachment(m_invalidateAttachments, GL_DEPTH_STENCIL_ATTACHMENT)); in render()
1240 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); in render()
1524 static const deUint32 allAttachments[] = { GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT }; in init()
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H A Des3fFboCompletenessTests.cpp245 if (attPoint == GL_DEPTH_ATTACHMENT || attPoint == GL_STENCIL_ATTACHMENT) in check()
262 ImageFormat stencilFormat = attPoint == GL_STENCIL_ATTACHMENT ? image->internalFormat : m_depthStencilFormat; in check()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fFboApiTest.cpp90 case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT"; in getAttachmentName()
202 GL_STENCIL_ATTACHMENT in validTex2DAttachmentsTest()
221 GL_STENCIL_ATTACHMENT in validTexCubeAttachmentsTest()
254 GL_STENCIL_ATTACHMENT in validRboAttachmentsTest()
331 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); in invalidRboAttachmentTest()
379 GL_STENCIL_ATTACHMENT in attachmentQueryEmptyFboTest()
406 GL_STENCIL_ATTACHMENT in es3AttachmentQueryEmptyFboTest()
455 ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 3); in attachmentQueryRboTest()
457 checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYP in attachmentQueryRboTest()
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H A Des2fMultisampledRenderToTextureTests.cpp104 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencil); in iterate()
H A Des2fFboCompletenessTests.cpp323 attachTargetToNew(GL_STENCIL_ATTACHMENT, comb.stencilKind, comb.stencilFmt, in tryCombination()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DWebGLFramebufferTest.cpp68 attachment0 == GL_STENCIL_ATTACHMENT || attachment0 == GL_DEPTH_STENCIL_ATTACHMENT || in checkBufferBits()
69 attachment1 == GL_STENCIL_ATTACHMENT || attachment1 == GL_DEPTH_STENCIL_ATTACHMENT; in checkBufferBits()
407 testAttachment(width, height, &colorBuffer, GL_STENCIL_ATTACHMENT, &depthBuffer, in TEST_P()
415 testAttachment(width, height, &colorBuffer, GL_STENCIL_ATTACHMENT, &stencilBuffer, in TEST_P()
435 testAttachment(width, height, &colorBuffer, GL_STENCIL_ATTACHMENT, &depthStencilBuffer, in TEST_P()
443 testAttachments(colorBuffer, GL_DEPTH_ATTACHMENT, depthBuffer, GL_STENCIL_ATTACHMENT, in TEST_P()
447 testAttachments(colorBuffer, GL_STENCIL_ATTACHMENT, stencilBuffer, GL_DEPTH_ATTACHMENT, in TEST_P()
466 GL_STENCIL_ATTACHMENT, stencilBuffer, in TEST_P()
H A DBlitFramebufferANGLETest.cpp102 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
122 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
1337 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
1455 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
1478 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
1522 glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
1544 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
1713 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, stencilTexture, 1); in TEST_P()
1734 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, renderbuf); in TEST_P()
1776 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFE in TEST_P()
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H A DDepthStencilTest.cpp50 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
415 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, stencilRbo); in TEST_P()
465 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, stencilRbo); in TEST_P()
513 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, stencilRbo); in TEST_P()
H A DVulkanPerformanceCounterTest.cpp566 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; in TEST_P()
617 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; in TEST_P()
670 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; in TEST_P()
718 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; in TEST_P()
756 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; in TEST_P()
796 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; in TEST_P()
839 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; in TEST_P()
889 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; in TEST_P()
942 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; in TEST_P()
997 const GLenum discards[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; in TEST_P()
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H A DDiscardFramebufferEXTTest.cpp61 const GLenum discards7[] = {GL_STENCIL_ATTACHMENT}; in TEST_P()
112 const GLenum discards7[] = {GL_STENCIL_ATTACHMENT}; in TEST_P()
H A DFramebufferMixedSamplesTest.cpp102 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in prepareForDraw()
H A DDepthStencilFormatsTest.cpp279 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, tex, 0); in depthStencilReadbackCase()
612 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, tex, in TEST_P()
930 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, in TEST_P()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A DClearMultiviewGL.cpp162 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in attachTextures()
197 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, 0, 0, 0); in detachTextures()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcPackedDepthStencilTests.cpp509 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexImage], 0); in createTextures()
518 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexRender], 0); in createTextures()
529 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, in createTextures()
540 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexRenderDepthStep], in createTextures()
551 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, in createTextures()
1408 GLenum attachmentType = (i == 0) ? GL_DEPTH_ATTACHMENT : GL_STENCIL_ATTACHMENT; in checkErrors()
1518 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexImage], 0); in checkErrors()
1728 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, tex, 0); in iterate()
1846 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[1]); in iterate()
2001 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFE in iterate()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DFramebuffer.cpp431 case GL_STENCIL_ATTACHMENT: in getAttachment()
1840 case GL_STENCIL_ATTACHMENT: in setAttachment()
1909 setAttachmentImpl(context, GL_NONE, GL_STENCIL_ATTACHMENT, ImageIndex(), nullptr, numViews, in commitWebGL1DepthStencilIfConsistent()
1917 setAttachmentImpl(context, stencil.type(), GL_STENCIL_ATTACHMENT, in commitWebGL1DepthStencilIfConsistent()
1928 setAttachmentImpl(context, depthStencil.type(), GL_STENCIL_ATTACHMENT, in commitWebGL1DepthStencilIfConsistent()
1937 setAttachmentImpl(context, GL_NONE, GL_STENCIL_ATTACHMENT, ImageIndex(), nullptr, numViews, in commitWebGL1DepthStencilIfConsistent()
1972 case GL_STENCIL_ATTACHMENT: in setAttachmentImpl()
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
H A DBlitFramebufferPerf.cpp87 return GL_STENCIL_ATTACHMENT; in BufferTypeAttachment()
/third_party/vk-gl-cts/modules/glshared/
H A DglsFboCompletenessTests.cpp905 builder.glAttach(GL_STENCIL_ATTACHMENT, att); in makeDepthAndStencil()
911 attachTargetToNew(GL_STENCIL_ATTACHMENT, m_params.stencilKind, ImageFormat::none(), in makeDepthAndStencil()
998 { GL_STENCIL_ATTACHMENT, "stencil", "Tests for stencil attachments" }, in createRenderableTests()
/third_party/vk-gl-cts/modules/egl/
H A DteglImageUtil.cpp366 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in initializeStencilRbo()
391 GLU_CHECK_GLW_CALL(gl, framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in initializeStencilRbo()
/third_party/vk-gl-cts/framework/opengl/
H A DgluFboRenderContext.cpp281 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer); in createFramebuffer()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp245 is_ok &= Test(GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX8); in iterate()
424 is_ok &= Test(GL_STENCIL_ATTACHMENT, false, s_targets[i], GL_STENCIL_INDEX8, j); in iterate()
862 Test(GL_STENCIL_ATTACHMENT, false, s_targets[i], GL_STENCIL_INDEX8, j, layers_counts[k]); in iterate()
4125 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_rbo[1]); in CreateRenderbufferFramebuffer()
4201 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_to[1], 0); in CreateTextureFramebuffer()
4363 static const glw::GLenum attachments[] = { GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT, GL_DEPTH_STENCIL_ATTACHMENT, in TestRenderbufferFramebuffer()
4366 static const glw::GLchar* attachments_strings[] = { "GL_DEPTH_ATTACHMENT", "GL_STENCIL_ATTACHMENT", in TestRenderbufferFramebuffer()
4510 static const glw::GLenum attachments[] = { GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT, GL_DEPTH_STENCIL_ATTACHMENT, in TestTextureFramebuffer()
4513 static const glw::GLchar* attachments_strings[] = { "GL_DEPTH_ATTACHMENT", "GL_STENCIL_ATTACHMENT", in TestTextureFramebuffer()
4916 if ((GL_DEPTH_ATTACHMENT == m_attachment_invalid) || (GL_STENCIL_ATTACHMENT in PrepareObjects()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DFramebuffer11.cpp159 case GL_STENCIL_ATTACHMENT: in invalidateBase()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/wgl/
H A DDXGISwapChainWindowSurfaceWGL.cpp294 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in createDefaultFramebuffer()
H A DD3DTextureSurfaceWGL.cpp497 functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in createDefaultFramebuffer()

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