Home
Sort by
last modified time
|
relevance
|
path
Repository(s)
applications
arkcompiler
base
build
commonlibrary
developtools
device
docs
domains
drivers
foundation
ide
interface
kernel
napi_generator
productdefine
test
third_party
vendor
select all
invert selection
clear
Full Search
Search through all text tokens(words,strings,identifiers,numbers) in index.
Definition
Only finds symbol definitions(where e.g a variable(function,...) is defined).
Symbol
Only finds symbol(e.g. methods classes,function,variables).
File Path
Path of the source file(use "/").If you want just exact path,enclose it in "".Source files end with: .jar/.bz2/.a/.h/.java...
History
History log comments.
Type
Any
Bzip(2)
C
Clojure
C#
C++
ELF
Erlang
Image file
Fortran
Golang
GZIP
Haskell
Jar
Java
Java class
JavaScript
Lisp
Lua
Pascal
Perl
PHP
Plain Text
PL/SQL
Python
Rust
Scala
Shell script
SQL
Tar
Tcl
Troff
UUEncoded
Visual Basic
XML
Zip
Type of analyzer used to filter file types include with selected(e.g. just C sources).
Help
Searched
refs:GL_SHADE_MODEL
(Results
1 - 15
of
15
) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/
H
A
D
ShadeModelTest.cpp
37
glGetIntegerv(
GL_SHADE_MODEL
, &shadeModel);
in TEST_P()
57
glGetIntegerv(
GL_SHADE_MODEL
, &shadeModel);
in TEST_P()
65
glGetIntegerv(
GL_SHADE_MODEL
, &shadeModel);
in TEST_P()
/third_party/skia/third_party/externals/imgui/backends/
H
A
D
imgui_impl_opengl2.cpp
24
// 2021-01-03: OpenGL: Backup, setup and restore
GL_SHADE_MODEL
state, disable GL_STENCIL_TEST and disable GL_NORMAL_ARRAY client state to increase compatibility with legacy OpenGL applications.
168
GLint last_shade_model; glGetIntegerv(
GL_SHADE_MODEL
, &last_shade_model);
in ImGui_ImplOpenGL2_RenderDrawData()
/third_party/openGLES/api/GLSC/1.0.1/
H
A
D
gl.h
217
#define
GL_SHADE_MODEL
0x0B54
macro
/third_party/openGLES/api/GLSC/1.0/
H
A
D
gl.h
221
#define
GL_SHADE_MODEL
0x0B54
macro
/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0/
H
A
D
gl.h
221
#define
GL_SHADE_MODEL
0x0B54
macro
/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0.1/
H
A
D
gl.h
217
#define
GL_SHADE_MODEL
0x0B54
macro
/third_party/mesa3d/include/GLES/
H
A
D
gl.h
169
#define
GL_SHADE_MODEL
0x0B54
macro
/third_party/openGLES/api/GLES/
H
A
D
gl.h
150
#define
GL_SHADE_MODEL
0x0B54
macro
/third_party/skia/third_party/externals/swiftshader/include/GLES/
H
A
D
gl.h
169
#define
GL_SHADE_MODEL
0x0B54
macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES/
H
A
D
gl.h
169
#define
GL_SHADE_MODEL
0x0B54
macro
/third_party/skia/third_party/externals/angle2/include/GLES/
H
A
D
gl.h
173
#define
GL_SHADE_MODEL
0x0B54
macro
/third_party/mesa3d/include/GL/
H
A
D
gl.h
301
#define
GL_SHADE_MODEL
0x0B54
macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H
A
D
State.cpp
3031
case
GL_SHADE_MODEL
:
H
A
D
queryutils.cpp
3595
case
GL_SHADE_MODEL
:
in GetQueryParameterInfo()
/third_party/glfw/deps/glad/
H
A
D
gl.h
1143
#define
GL_SHADE_MODEL
0x0B54
macro
Completed in 48 milliseconds