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Searched refs:GL_SHADER_IMAGE_ACCESS_BARRIER_BIT (Results 1 - 25 of 38) sorted by relevance

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/third_party/mesa3d/src/mesa/main/
H A Dbarrier.c51 if (barriers & GL_SHADER_IMAGE_ACCESS_BARRIER_BIT) in memory_barrier()
127 GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | in memory_barrier_by_region()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DMemoryBarrierTest.cpp2403 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in shaderImageAccessBitImageWriteThenImageRead()
2446 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in shaderImageAccessBitImageReadThenImageWrite()
3271 // Test GL_SHADER_IMAGE_ACCESS_BARRIER_BIT; shader write -> image read
3287 // Test GL_SHADER_IMAGE_ACCESS_BARRIER_BIT; image read -> shader write
3312 // Test GL_SHADER_IMAGE_ACCESS_BARRIER_BIT; vertex read -> shader write
3326 GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in TEST_P()
3329 // Test GL_SHADER_IMAGE_ACCESS_BARRIER_BIT; index read -> shader write
3342 postBarrierOp, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in TEST_P()
3345 // Test GL_SHADER_IMAGE_ACCESS_BARRIER_BIT; ubo read -> shader write
3358 GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in TEST_P()
[all...]
H A DParallelShaderCompileTest.cpp324 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); variable
H A DComputeShaderTest.cpp2735 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in TEST_P()
2795 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in TEST_P()
3232 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in TEST_P()
3763 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in TEST_P()
4335 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in TEST_P()
4417 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in TEST_P()
4788 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in TEST_P()
H A DStateChangeTest.cpp4230 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in TEST_P()
4337 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
4825 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
4829 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cShaderImageLoadStoreTests.cpp967 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run()
978 GL_TEXTURE_FETCH_BARRIER_BIT | GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | GL_COMMAND_BARRIER_BIT | in Run()
995 glMemoryBarrierByRegion(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run()
1001 GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | GL_FRAMEBUFFER_BARRIER_BIT | in Run()
3863 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | GL_TEXTURE_FETCH_BARRIER_BIT); in Run()
4005 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run()
4024 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run()
4117 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run()
4229 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run()
4457 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run()
[all...]
H A Des31cComputeShaderTests.cpp1541 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in RunIteration()
4395 glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT | GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run()
4402 GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run()
4558 "3. Issue MemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT) command." NL in Method()
4560 "5. Issue MemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT) command." NL in Method()
4669 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp998 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run()
1009 GL_TEXTURE_FETCH_BARRIER_BIT | GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | GL_COMMAND_BARRIER_BIT | in Run()
1026 glMemoryBarrierByRegion(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run()
1032 GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | GL_FRAMEBUFFER_BARRIER_BIT | in Run()
3912 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | GL_TEXTURE_FETCH_BARRIER_BIT); in Run()
4054 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run()
4073 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run()
4167 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run()
4261 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run()
4487 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run()
[all...]
H A Dgl4cShaderImageLoadStoreTests.cpp1205 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run()
1215 GL_TEXTURE_FETCH_BARRIER_BIT | GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | GL_COMMAND_BARRIER_BIT | in Run()
2689 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in WriteMS()
5134 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | GL_TEXTURE_FETCH_BARRIER_BIT); in Run()
5549 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run()
6413 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run()
6599 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run()
H A Dgl4cMultiBindTests.cpp3798 gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in iterate()
4054 gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in iterate()
H A Dgl4cComputeShaderTests.cpp1235 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in RunIteration()
4368 glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT | GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run()
4375 GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run()
4516 "3. Issue MemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT) command." NL in Method()
4518 "5. Issue MemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT) command." NL in Method()
4626 glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in Run()
H A Dgl4cGlSpirvTests.cpp2537 gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in validComputeFunc()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferOperations.cpp395 gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in iterateFirstPhase()
1236 gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in initializeBufferObjectData()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayImageOperations.cpp185 gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in checkResults()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcRobustBufferAccessBehaviorTests.cpp2480 gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in iterate()
2701 gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in verifyInvalidResults()
2948 gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in verifyValidResults()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fSynchronizationTests.cpp1508 m_testCtx.getLog() << tcu::TestLog::Message << "Memory Barrier\n\tbits = GL_SHADER_IMAGE_ACCESS_BARRIER_BIT" << tcu::TestLog::EndMessage;
1509 gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
2737 gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
2878 gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
H A Des31fBasicComputeShaderTests.cpp1450 gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
H A Des31fShaderImageLoadStoreTests.cpp1256 glLog.glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in iterate()
1507 glLog.glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in iterate()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DvalidationES31.cpp2826 GL_TEXTURE_FETCH_BARRIER_BIT | GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | GL_COMMAND_BARRIER_BIT | in ValidateMemoryBarrier()
2861 GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | in ValidateMemoryBarrierByRegion()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dfunctionsgl_enums.h1043 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H A DContextVk.cpp4757 GL_TEXTURE_FETCH_BARRIER_BIT | GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | GL_COMMAND_BARRIER_BIT | in memoryBarrier()
4824 GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | GL_SHADER_STORAGE_BARRIER_BIT; in memoryBarrier()
/third_party/mesa3d/include/GLES3/
H A Dgl31.h1298 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 macro
/third_party/openGLES/api/GLES3/
H A Dgl31.h1279 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES3/
H A Dgl31.h1300 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 macro
/third_party/skia/third_party/externals/angle2/include/GLES3/
H A Dgl31.h1279 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 macro

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