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Searched refs:GL_SHADER_COMPILER (Results 1 - 25 of 41) sorted by relevance

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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fImplementationLimitTests.cpp204 LIMIT_CASE(shader_compiler, GL_SHADER_COMPILER, Boolean, GL_FALSE); in init()
H A Des2fNegativeShaderApiTests.cpp83 glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported); in init()
112 glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported); in init()
472 glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported); in init()
H A Des2fNegativeStateApiTests.cpp146 glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported); in init()
213 glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported); in init()
H A Des2fBooleanStateQueryTests.cpp473 m_verifier->verifyBooleanAnything(m_testCtx, GL_SHADER_COMPILER); in test()
H A Des2fShaderStateQueryTests.cpp487 gl.glGetBooleanv(GL_SHADER_COMPILER, &state); in requireShaderCompiler()
2193 glGetBooleanv(GL_SHADER_COMPILER, &shaderCompiler); in test()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fImplementationLimitTests.cpp459 LIMIT_CASE(shader_compiler, GL_SHADER_COMPILER, Boolean, GL_TRUE); in init()
H A Des3fNegativeStateApiTests.cpp210 glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported); in init()
211 m_log << TestLog::Message << "// GL_SHADER_COMPILER = " << (shaderCompilerSupported ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; in init()
263 glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported); in init()
264 m_log << TestLog::Message << "// GL_SHADER_COMPILER = " << (shaderCompilerSupported ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; in init()
H A Des3fBooleanStateQueryTests.cpp790 FOR_EACH_VERIFIER(normalVerifiers, addChild(new InitialBooleanTestCase (m_context, verifier, (std::string("shader_compiler") + verifier->getTestNamePostfix()).c_str(), "SHADER_COMPILER", GL_SHADER_COMPILER, true))); in init()
/third_party/vk-gl-cts/framework/platform/null/
H A DtcuNullRenderContext.cpp420 case GL_SHADER_COMPILER: in glGetBooleanv()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fNegativeStateApiTests.cpp333 ctx.glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported); in get_shaderiv()
334 ctx.getLog() << TestLog::Message << "// GL_SHADER_COMPILER = " << (shaderCompilerSupported ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; in get_shaderiv()
387 ctx.glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported); in get_shader_precision_format()
388 ctx.getLog() << TestLog::Message << "// GL_SHADER_COMPILER = " << (shaderCompilerSupported ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; in get_shader_precision_format()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp1856 case GL_SHADER_COMPILER: *params = GL_TRUE; break; in getBooleanv()
2693 case GL_SHADER_COMPILER: in getQueryParameterInfo()
/third_party/glfw/deps/glad/
H A Dgles2.h367 #define GL_SHADER_COMPILER 0x8DFA macro
/third_party/mesa3d/include/GLES2/
H A Dgl2.h341 #define GL_SHADER_COMPILER 0x8DFA macro
/third_party/openGLES/api/GLES2/
H A Dgl2.h322 #define GL_SHADER_COMPILER 0x8DFA macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dfunctionsgl_enums.h947 #define GL_SHADER_COMPILER 0x8DFA macro
/third_party/skia/third_party/externals/swiftshader/include/GLES2/
H A Dgl2.h341 #define GL_SHADER_COMPILER 0x8DFA macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES2/
H A Dgl2.h341 #define GL_SHADER_COMPILER 0x8DFA macro
/third_party/skia/third_party/externals/angle2/include/GLES2/
H A Dgl2.h322 #define GL_SHADER_COMPILER 0x8DFA macro
/third_party/mesa3d/include/GLES3/
H A Dgl31.h341 #define GL_SHADER_COMPILER 0x8DFA macro
H A Dgl3.h341 #define GL_SHADER_COMPILER 0x8DFA macro
/third_party/openGLES/api/GLES3/
H A Dgl3.h322 #define GL_SHADER_COMPILER 0x8DFA macro
H A Dgl31.h322 #define GL_SHADER_COMPILER 0x8DFA macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A Dqueryutils.cpp3187 case GL_SHADER_COMPILER: in GetQueryParameterInfo()
/third_party/skia/third_party/externals/swiftshader/include/GLES3/
H A Dgl3.h341 #define GL_SHADER_COMPILER 0x8DFA macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES3/
H A Dgl3.h341 #define GL_SHADER_COMPILER 0x8DFA macro

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