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Searched refs:GL_SATURATE_BIT_ATI (Results 1 - 6 of 6) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_atifs_to_nir.c285 switch (dstMod & ~GL_SATURATE_BIT_ATI) { in emit_dstmod()
308 if (dstMod & GL_SATURATE_BIT_ATI) in emit_dstmod()
/third_party/mesa3d/src/mesa/main/
H A Datifragshader.c120 if (mod & GL_SATURATE_BIT_ATI) in create_dst_mod_str()
603 GLuint modtemp = dstMod & ~GL_SATURATE_BIT_ATI; in _mesa_FragmentOpXATI()
/third_party/openGLES/api/GL/
H A Dglext.h6170 #define GL_SATURATE_BIT_ATI 0x00000040 macro
/third_party/mesa3d/include/GL/
H A Dglext.h6188 #define GL_SATURATE_BIT_ATI 0x00000040 macro
/third_party/skia/third_party/externals/swiftshader/include/GL/
H A Dglext.h6169 #define GL_SATURATE_BIT_ATI 0x00000040 macro
/third_party/skia/third_party/externals/opengl-registry/api/GL/
H A Dglext.h6168 #define GL_SATURATE_BIT_ATI 0x00000040 macro

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