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Searched refs:GL_SAMPLER_CUBE_SHADOW (Results 1 - 25 of 37) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/common/
H A Dutilities.cpp153 case GL_SAMPLER_CUBE_SHADOW: in VariableComponentType()
346 case GL_SAMPLER_CUBE_SHADOW: in VariableRowCount()
427 case GL_SAMPLER_CUBE_SHADOW: in VariableColumnCount()
514 case GL_SAMPLER_CUBE_SHADOW: in IsSamplerType()
532 case GL_SAMPLER_CUBE_SHADOW: in IsSamplerCubeType()
869 case GL_SAMPLER_CUBE_SHADOW: in VariableSortOrder()
H A Duniform_type_info_autogen.cpp138 {GL_SAMPLER_CUBE_SHADOW, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, SamplerFormat::Shadow,
317 case GL_SAMPLER_CUBE_SHADOW: in GetTypeInfoIndex()
H A DPackedEnums.cpp141 case GL_SAMPLER_CUBE_SHADOW:
/third_party/glslang/glslang/MachineIndependent/
H A Dgl_types.h114 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
H A Dreflection.cpp725 case true: return sampler.arrayed ? GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW : GL_SAMPLER_CUBE_SHADOW; in mapSamplerToGlType()
/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/
H A DVariablePacker_test.cpp50 GL_SAMPLER_CUBE_SHADOW, // 32
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A Dutilities.cpp48 case GL_SAMPLER_CUBE_SHADOW: in UniformComponentCount()
126 case GL_SAMPLER_CUBE_SHADOW: in UniformComponentType()
176 case GL_SAMPLER_CUBE_SHADOW: in IsSamplerUniform()
221 case GL_SAMPLER_CUBE_SHADOW: in VariableRowCount()
H A DProgram.cpp1135 case GL_SAMPLER_CUBE_SHADOW: in applyUniforms()
1782 case GL_SAMPLER_CUBE_SHADOW: in defineUniform()
1818 case GL_SAMPLER_CUBE_SHADOW: in defineUniform()
/third_party/skia/third_party/externals/angle2/samples/shader_translator/
H A Dshader_translator.cpp582 case GL_SAMPLER_CUBE_SHADOW: in PrintVariable()
583 typeName = "GL_SAMPLER_CUBE_SHADOW"; in PrintVariable()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A Dutil.cpp338 return GL_SAMPLER_CUBE_SHADOW;
/third_party/mesa3d/src/compiler/
H A Dbuiltin_type_macros.h129 DECL_TYPE(samplerCubeShadow, GL_SAMPLER_CUBE_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 1, 0, GLSL_TYPE_FLOAT)
/third_party/vk-gl-cts/framework/opengl/
H A DgluShaderUtil.cpp1245 case GL_SAMPLER_CUBE_SHADOW: return TYPE_SAMPLER_CUBE_SHADOW; in getDataTypeFromGLType()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dfunctionsgl_enums.h654 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
/third_party/mesa3d/include/GLES3/
H A Dgl31.h803 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
H A Dgl3.h803 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
H A Dgl32.h803 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
/third_party/openGLES/api/GLES3/
H A Dgl3.h784 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
H A Dgl31.h784 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
H A Dgl32.h784 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
/third_party/skia/third_party/externals/swiftshader/include/GLES3/
H A Dgl3.h803 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES3/
H A Dgl3.h803 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
H A Dgl31.h805 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
/third_party/skia/third_party/externals/angle2/include/GLES3/
H A Dgl3.h784 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
H A Dgl31.h784 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 macro
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderStateQueryTests.cpp1655 { "samplerCubeShadow", "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_SAMPLER_CUBE_SHADOW, 1, GL_FALSE }, in test()

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