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Searched refs:GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW (Results 1 - 23 of 23) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/common/
H A Dutilities.cpp348 case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: in VariableRowCount()
429 case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: in VariableColumnCount()
516 case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: in IsSamplerType()
H A Duniform_type_info_autogen.cpp140 {GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GL_INT, GL_NONE, GL_NONE, GL_NONE, SamplerFormat::Shadow, 1,
319 case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: in GetTypeInfoIndex()
H A DPackedEnums.cpp147 case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW:
/third_party/glslang/glslang/MachineIndependent/
H A Dgl_types.h122 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
H A Dreflection.cpp725 case true: return sampler.arrayed ? GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW : GL_SAMPLER_CUBE_SHADOW; in mapSamplerToGlType()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fShaderStateQueryTests.cpp315 { GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, "uniform highp samplerCubeArrayShadow u_sampler", "texture(u_sampler, gl_FragCoord.xxyz, 0.5)" }, in getInfos()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A Dutil.cpp342 return GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW;
/third_party/mesa3d/src/compiler/
H A Dbuiltin_type_macros.h132 DECL_TYPE(samplerCubeArrayShadow, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 1, 1, GLSL_TYPE_FLOAT)
/third_party/vk-gl-cts/framework/opengl/
H A DgluShaderUtil.cpp1248 case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: return TYPE_SAMPLER_CUBE_ARRAY_SHADOW; in getDataTypeFromGLType()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dfunctionsgl_enums.h900 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
/third_party/mesa3d/include/GLES3/
H A Dgl32.h1720 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
/third_party/openGLES/api/GLES3/
H A Dgl32.h1701 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArraySampling.cpp1821 expected_type = GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW; in checkUniformAndResourceApi()
/third_party/skia/third_party/externals/opengl-registry/api/GLES3/
H A Dgl32.h1722 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
/third_party/skia/third_party/externals/angle2/include/GLES3/
H A Dgl32.h1701 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
/third_party/mesa3d/include/GL/
H A Dglcorearb.h1695 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
H A Dglext.h1643 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
/third_party/openGLES/api/GL/
H A Dglcorearb.h1676 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
H A Dglext.h1624 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
/third_party/skia/third_party/externals/swiftshader/include/GL/
H A Dglcorearb.h1732 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
H A Dglext.h1679 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
/third_party/skia/third_party/externals/opengl-registry/api/GL/
H A Dglcorearb.h1732 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
H A Dglext.h1679 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro

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