/third_party/skia/third_party/externals/angle2/src/common/ |
H A D | utilities.cpp | 348 case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: in VariableRowCount() 429 case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: in VariableColumnCount() 516 case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: in IsSamplerType()
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H A D | uniform_type_info_autogen.cpp | 140 {GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GL_INT, GL_NONE, GL_NONE, GL_NONE, SamplerFormat::Shadow, 1, 319 case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: in GetTypeInfoIndex()
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H A D | PackedEnums.cpp | 147 case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW:
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/third_party/glslang/glslang/MachineIndependent/ |
H A D | gl_types.h | 122 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
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H A D | reflection.cpp | 725 case true: return sampler.arrayed ? GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW : GL_SAMPLER_CUBE_SHADOW; in mapSamplerToGlType()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fShaderStateQueryTests.cpp | 315 { GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, "uniform highp samplerCubeArrayShadow u_sampler", "texture(u_sampler, gl_FragCoord.xxyz, 0.5)" }, in getInfos()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
H A D | util.cpp | 342 return GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW;
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/third_party/mesa3d/src/compiler/ |
H A D | builtin_type_macros.h | 132 DECL_TYPE(samplerCubeArrayShadow, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 1, 1, GLSL_TYPE_FLOAT)
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/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluShaderUtil.cpp | 1248 case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: return TYPE_SAMPLER_CUBE_ARRAY_SHADOW; in getDataTypeFromGLType()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | functionsgl_enums.h | 900 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
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/third_party/mesa3d/include/GLES3/ |
H A D | gl32.h | 1720 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
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/third_party/openGLES/api/GLES3/ |
H A D | gl32.h | 1701 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArraySampling.cpp | 1821 expected_type = GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW; in checkUniformAndResourceApi()
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/third_party/skia/third_party/externals/opengl-registry/api/GLES3/ |
H A D | gl32.h | 1722 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
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/third_party/skia/third_party/externals/angle2/include/GLES3/ |
H A D | gl32.h | 1701 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
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/third_party/mesa3d/include/GL/ |
H A D | glcorearb.h | 1695 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
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H A D | glext.h | 1643 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
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/third_party/openGLES/api/GL/ |
H A D | glcorearb.h | 1676 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
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H A D | glext.h | 1624 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
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/third_party/skia/third_party/externals/swiftshader/include/GL/ |
H A D | glcorearb.h | 1732 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
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H A D | glext.h | 1679 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
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/third_party/skia/third_party/externals/opengl-registry/api/GL/ |
H A D | glcorearb.h | 1732 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
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H A D | glext.h | 1679 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
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