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Searched refs:GL_SAMPLER_CUBE (Results 1 - 25 of 45) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/common/
H A Dutilities.cpp131 case GL_SAMPLER_CUBE: in VariableComponentType()
321 case GL_SAMPLER_CUBE: in VariableRowCount()
402 case GL_SAMPLER_CUBE: in VariableColumnCount()
489 case GL_SAMPLER_CUBE: in IsSamplerType()
529 case GL_SAMPLER_CUBE: in IsSamplerCubeType()
848 case GL_SAMPLER_CUBE: in VariableSortOrder()
H A Duniform_type_info_autogen.cpp131 {GL_SAMPLER_CUBE, GL_INT, GL_TEXTURE_CUBE_MAP, GL_NONE, GL_NONE, SamplerFormat::Float, 1, 1, 1,
311 case GL_SAMPLER_CUBE: in GetTypeInfoIndex()
H A DPackedEnums.cpp138 case GL_SAMPLER_CUBE:
/third_party/glslang/glslang/MachineIndependent/
H A Dgl_types.h108 #define GL_SAMPLER_CUBE 0x8B60 macro
H A Dreflection.cpp724 case false: return sampler.arrayed ? GL_SAMPLER_CUBE_MAP_ARRAY : GL_SAMPLER_CUBE; in mapSamplerToGlType()
/third_party/mesa3d/src/compiler/
H A Dbuiltin_type_macros.h93 DECL_TYPE(samplerCube, GL_SAMPLER_CUBE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_FLOAT)
140 DECL_TYPE(textureCube, GL_SAMPLER_CUBE, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_FLOAT)
/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/
H A DVariablePacker_test.cpp34 GL_SAMPLER_CUBE, // 16
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A Dutilities.cpp42 case GL_SAMPLER_CUBE: in UniformComponentCount()
120 case GL_SAMPLER_CUBE: in UniformComponentType()
170 case GL_SAMPLER_CUBE: in IsSamplerUniform()
215 case GL_SAMPLER_CUBE: in VariableRowCount()
H A DProgram.cpp1129 case GL_SAMPLER_CUBE: in applyUniforms()
1783 case GL_SAMPLER_CUBE: samplersVS[index].textureType = TEXTURE_CUBE; break; in defineUniform()
1819 case GL_SAMPLER_CUBE: samplersPS[index].textureType = TEXTURE_CUBE; break; in defineUniform()
/third_party/skia/third_party/externals/angle2/samples/shader_translator/
H A Dshader_translator.cpp579 case GL_SAMPLER_CUBE: in PrintVariable()
580 typeName = "GL_SAMPLER_CUBE"; in PrintVariable()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A Dutil.cpp286 return GL_SAMPLER_CUBE;
/third_party/vk-gl-cts/framework/opengl/
H A DgluShaderUtil.cpp1237 case GL_SAMPLER_CUBE: return TYPE_SAMPLER_CUBE; in getDataTypeFromGLType()
/third_party/glfw/deps/glad/
H A Dgles2.h357 #define GL_SAMPLER_CUBE 0x8B60 macro
/third_party/mesa3d/include/GLES2/
H A Dgl2.h328 #define GL_SAMPLER_CUBE 0x8B60 macro
/third_party/openGLES/api/GLES2/
H A Dgl2.h309 #define GL_SAMPLER_CUBE 0x8B60 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dfunctionsgl_enums.h439 #define GL_SAMPLER_CUBE 0x8B60 macro
/third_party/skia/third_party/externals/swiftshader/include/GLES2/
H A Dgl2.h328 #define GL_SAMPLER_CUBE 0x8B60 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES2/
H A Dgl2.h328 #define GL_SAMPLER_CUBE 0x8B60 macro
/third_party/skia/third_party/externals/angle2/include/GLES2/
H A Dgl2.h309 #define GL_SAMPLER_CUBE 0x8B60 macro
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderStateQueryTests.cpp1342 { "samplerCube", "", "highp", "", "float(textureCube(uniformValue, vec3(0.0, 0.0, 0.0)).r)", GL_SAMPLER_CUBE, 1, GL_FALSE }, in test()
/third_party/mesa3d/include/GLES3/
H A Dgl31.h328 #define GL_SAMPLER_CUBE 0x8B60 macro
H A Dgl3.h328 #define GL_SAMPLER_CUBE 0x8B60 macro
/third_party/openGLES/api/GLES3/
H A Dgl3.h309 #define GL_SAMPLER_CUBE 0x8B60 macro
H A Dgl31.h309 #define GL_SAMPLER_CUBE 0x8B60 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A DRenderer9.cpp1830 case GL_SAMPLER_CUBE: in applyUniforms()

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