/third_party/skia/third_party/externals/angle2/src/common/ |
H A D | utilities.cpp | 151 case GL_SAMPLER_2D_SHADOW: in VariableComponentType() 345 case GL_SAMPLER_2D_SHADOW: in VariableRowCount() 426 case GL_SAMPLER_2D_SHADOW: in VariableColumnCount() 513 case GL_SAMPLER_2D_SHADOW: in IsSamplerType() 867 case GL_SAMPLER_2D_SHADOW: in VariableSortOrder()
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H A D | uniform_type_info_autogen.cpp | 127 {GL_SAMPLER_2D_SHADOW, GL_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, SamplerFormat::Shadow, 1, 1, 1, 307 case GL_SAMPLER_2D_SHADOW: in GetTypeInfoIndex()
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H A D | PackedEnums.cpp | 131 case GL_SAMPLER_2D_SHADOW:
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/third_party/glslang/glslang/MachineIndependent/ |
H A D | gl_types.h | 116 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
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H A D | reflection.cpp | 716 case true: return sampler.arrayed ? GL_SAMPLER_2D_ARRAY_SHADOW : GL_SAMPLER_2D_SHADOW; in mapSamplerToGlType()
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/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/ |
H A D | VariablePacker_test.cpp | 49 GL_SAMPLER_2D_SHADOW, // 31
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | utilities.cpp | 47 case GL_SAMPLER_2D_SHADOW: in UniformComponentCount() 125 case GL_SAMPLER_2D_SHADOW: in UniformComponentType() 175 case GL_SAMPLER_2D_SHADOW: in IsSamplerUniform() 220 case GL_SAMPLER_2D_SHADOW: in VariableRowCount()
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H A D | Program.cpp | 1134 case GL_SAMPLER_2D_SHADOW: in applyUniforms() 1778 case GL_SAMPLER_2D_SHADOW: in defineUniform() 1814 case GL_SAMPLER_2D_SHADOW: in defineUniform()
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/third_party/skia/third_party/externals/angle2/samples/shader_translator/ |
H A D | shader_translator.cpp | 585 case GL_SAMPLER_2D_SHADOW: in PrintVariable()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
H A D | util.cpp | 336 return GL_SAMPLER_2D_SHADOW;
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/third_party/mesa3d/src/compiler/ |
H A D | builtin_type_macros.h | 128 DECL_TYPE(sampler2DShadow, GL_SAMPLER_2D_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 1, 0, GLSL_TYPE_FLOAT)
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/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluShaderUtil.cpp | 1244 case GL_SAMPLER_2D_SHADOW: return TYPE_SAMPLER_2D_SHADOW; in getDataTypeFromGLType()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | functionsgl_enums.h | 437 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
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/third_party/mesa3d/include/GLES3/ |
H A D | gl31.h | 738 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
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H A D | gl3.h | 738 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
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H A D | gl32.h | 738 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
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/third_party/openGLES/api/GLES3/ |
H A D | gl3.h | 719 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
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H A D | gl31.h | 719 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
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H A D | gl32.h | 719 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
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/third_party/skia/third_party/externals/swiftshader/include/GLES3/ |
H A D | gl3.h | 738 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES3/ |
H A D | gl3.h | 738 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
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H A D | gl31.h | 740 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
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/third_party/skia/third_party/externals/angle2/include/GLES3/ |
H A D | gl3.h | 719 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
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H A D | gl31.h | 719 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderStateQueryTests.cpp | 1652 { "sampler2DShadow", "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_SAMPLER_2D_SHADOW, 1, GL_FALSE }, in test()
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