Searched refs:GL_SAMPLER_1D_SHADOW (Results 1 - 14 of 14) sorted by relevance
/third_party/glslang/glslang/MachineIndependent/ |
H A D | gl_types.h | 115 #define GL_SAMPLER_1D_SHADOW 0x8B61 macro
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H A D | reflection.cpp | 709 case true: return sampler.arrayed ? GL_SAMPLER_1D_ARRAY_SHADOW : GL_SAMPLER_1D_SHADOW; in mapSamplerToGlType()
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/third_party/mesa3d/src/compiler/ |
H A D | builtin_type_macros.h | 126 DECL_TYPE(samplerShadow, GL_SAMPLER_1D_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 1, 0, GLSL_TYPE_VOID) 127 DECL_TYPE(sampler1DShadow, GL_SAMPLER_1D_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 1, 0, GLSL_TYPE_FLOAT)
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/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluShaderUtil.cpp | 1243 case GL_SAMPLER_1D_SHADOW: return TYPE_SAMPLER_1D_SHADOW; in getDataTypeFromGLType()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | functionsgl_enums.h | 435 #define GL_SAMPLER_1D_SHADOW 0x8B61 macro
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/third_party/glfw/deps/glad/ |
H A D | gl.h | 1093 #define GL_SAMPLER_1D_SHADOW 0x8B61 macro
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/third_party/mesa3d/include/GL/ |
H A D | glcorearb.h | 753 #define GL_SAMPLER_1D_SHADOW 0x8B61 macro
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H A D | glext.h | 624 #define GL_SAMPLER_1D_SHADOW 0x8B61 macro
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/third_party/openGLES/api/GL/ |
H A D | glcorearb.h | 734 #define GL_SAMPLER_1D_SHADOW 0x8B61 macro
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H A D | glext.h | 605 #define GL_SAMPLER_1D_SHADOW 0x8B61 macro
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/third_party/skia/third_party/externals/swiftshader/include/GL/ |
H A D | glcorearb.h | 753 #define GL_SAMPLER_1D_SHADOW 0x8B61 macro
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H A D | glext.h | 623 #define GL_SAMPLER_1D_SHADOW 0x8B61 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GL/ |
H A D | glcorearb.h | 753 #define GL_SAMPLER_1D_SHADOW 0x8B61 macro
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H A D | glext.h | 623 #define GL_SAMPLER_1D_SHADOW 0x8B61 macro
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