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Searched refs:GL_SAMPLER_1D_ARRAY_SHADOW (Results 1 - 14 of 14) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
H A Dgl_types.h112 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
H A Dreflection.cpp709 case true: return sampler.arrayed ? GL_SAMPLER_1D_ARRAY_SHADOW : GL_SAMPLER_1D_SHADOW; in mapSamplerToGlType()
/third_party/mesa3d/src/compiler/
H A Dbuiltin_type_macros.h130 DECL_TYPE(sampler1DArrayShadow, GL_SAMPLER_1D_ARRAY_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 1, 1, GLSL_TYPE_FLOAT)
/third_party/vk-gl-cts/framework/opengl/
H A DgluShaderUtil.cpp1246 case GL_SAMPLER_1D_ARRAY_SHADOW: return TYPE_SAMPLER_1D_ARRAY_SHADOW; in getDataTypeFromGLType()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dfunctionsgl_enums.h651 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
/third_party/glfw/deps/glad/
H A Dgl.h1092 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
/third_party/mesa3d/include/GL/
H A Dglcorearb.h1077 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
H A Dglext.h959 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
/third_party/openGLES/api/GL/
H A Dglcorearb.h1058 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
H A Dglext.h940 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
/third_party/skia/third_party/externals/swiftshader/include/GL/
H A Dglcorearb.h1077 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
H A Dglext.h958 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
/third_party/skia/third_party/externals/opengl-registry/api/GL/
H A Dglcorearb.h1077 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro
H A Dglext.h958 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 macro

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