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Searched refs:GL_RGBA32I (Results 1 - 25 of 122) sorted by relevance

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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferErrors.cpp177 gl.texBuffer(*iter, GL_RGBA32I, m_bo_id); in iterate()
182 gl.texBufferRange(*iter, GL_RGBA32I, m_bo_id, 0, m_bo_size); in iterate()
206 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id + 1); in iterate()
211 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id + 1, 0, m_bo_size); in iterate()
218 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id, -16, m_bo_size); in iterate()
224 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id, 0, 0); in iterate()
229 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id, 0, -1); in iterate()
235 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id, m_bo_size / 2, m_bo_size); in iterate()
247 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id, texture_buffer_offset_alignment / 2, in iterate()
H A DesextcTextureBufferOperations.cpp111 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_tb_bo_id); in initTest()
209 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32I, m_n_vectors_in_buffer_texture /* width */, 1 /* height */); in initSecondPhase()
398 gl.bindImageTexture(0, m_texbuff_id, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA32I); in iterateFirstPhase()
882 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32I, m_n_vectors_in_buffer_texture /* width */, 1 /* height */); in initializeBufferObjectData()
1386 gl.bindImageTexture(m_image_unit, m_texbuff_id, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32I); in initializeBufferObjectData()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcLayoutLocationTests.cpp240 ResultData create<GL_TEXTURE_2D, GL_RGBA32I>(const Functions& gl) in create()
242 return createTexture2D<int>(gl, 4, GL_TEXTURE_2D, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT); in create()
246 ResultData create<GL_TEXTURE_3D, GL_RGBA32I>(const Functions& gl) in create()
248 return createTexture3D<int>(gl, 4, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT); in create()
252 ResultData create<GL_TEXTURE_CUBE_MAP, GL_RGBA32I>(const Functions& gl) in create()
254 return createCubeMap<int>(gl, 4, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT); in create()
258 ResultData create<GL_TEXTURE_2D_ARRAY, GL_RGBA32I>(const Functions& gl) in create()
260 return createTexture2DArray<int>(gl, 4, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT); in create()
319 ResultData create<GL_TEXTURE_BUFFER, GL_RGBA32I>(const Functions& gl) in create()
321 return createTextureBuffer<int>(gl, GL_RGBA32I); in create()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayImageOperations.cpp602 configureTexture<glw::GLint>(m_context, &m_iimage_read_to_id, width, height, depth, ST_MUTABLE, GL_RGBA32I, in iterate()
604 configureTexture<glw::GLint>(m_context, &m_iimage_write_to_id, width, height, depth, ST_MUTABLE, GL_RGBA32I, in iterate()
615 gl.bindImageTexture(IF_IIMAGE, m_iimage_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32I); in iterate()
623 GL_RGBA32I); in iterate()
663 configureTexture<glw::GLint>(m_context, &m_iimage_read_to_id, width, height, depth, ST_IMMUTABLE, GL_RGBA32I, in iterate()
665 configureTexture<glw::GLint>(m_context, &m_iimage_write_to_id, width, height, depth, ST_IMMUTABLE, GL_RGBA32I, in iterate()
676 gl.bindImageTexture(IF_IIMAGE, m_iimage_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32I); in iterate()
684 GL_RGBA32I); in iterate()
H A DesextcTextureCubeMapArrayGenerateMipMap.cpp552 /* Define a number of storage configurations, all using GL_RGBA32I in initTest()
623 GL_RGBA32I, storage_config.m_width, storage_config.m_height, storage_config.m_depth, 0, in initTest()
630 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, storage_config.m_levels, GL_RGBA32I, storage_config.m_width, in initTest()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DBlendIntegerTest.cpp154 glRenderbufferStorage(GL_RENDERBUFFER, isSigned ? GL_RGBA32I : GL_RGBA32UI, in runTestMRT()
246 runTest<GL_RGBA32I, 4, true>(); in TEST_P()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A Dutilities.cpp393 case GL_RGBA32I: in IsSizedInternalFormat()
1001 case GL_INT: VALIDATE_INTERNALFORMAT(GL_RGBA32I) in ValidateTextureFormatType()
1372 case GL_RGBA32I: in IsColorRenderable()
1442 case GL_RGBA32I: in IsDepthRenderable()
1508 case GL_RGBA32I: in IsStencilRenderable()
1613 case GL_RGBA32I: return 32; in GetAlphaSize()
1662 case GL_RGBA32I: return 32; in GetRedSize()
1711 case GL_RGBA32I: return 32; in GetGreenSize()
1760 case GL_RGBA32I: return 32; in GetBlueSize()
1852 case GL_RGBA32I in GetColorComponentType()
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H A DFramebuffer.cpp558 case GL_RGBA32I: return GL_RGBA_INTEGER; in getImplementationColorReadFormat()
619 case GL_RGBA32I: return GL_INT; in getImplementationColorReadType()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/draw_buffers_indexed/
H A DesextcDrawBuffersIndexedColorMasks.cpp102 GL_RGBA8UI, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI }; in iterate()
355 case GL_RGBA32I: in NumComponents()
385 case GL_RGBA32I: in ReadableType()
/third_party/vk-gl-cts/modules/gles3/performance/
H A Des3pTextureFormatTests.cpp57 { "rgba32i", GL_RGBA32I, }, in init()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLayeredRenderingFBONoAttachment.cpp302 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA32I, m_width, m_height, m_n_layers); in iterate()
313 gl.bindImageTexture(0, m_to_id, 0 /* level */, GL_TRUE, 0 /* layer */, GL_WRITE_ONLY, GL_RGBA32I); in iterate()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFboTestCase.cpp156 case GL_RGBA32I: in isRequiredFormat()
279 case GL_RGBA32I: in getMinimumSampleCount()
H A Des3fRboStateQueryTests.cpp189 GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI in test()
254 { GL_RGBA32I, 32, 32, 32, 32 }, in test()
H A Des3fInternalFormatQueryTests.cpp206 { "rgba32i", GL_RGBA32I, true }, in init()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fFboTestCase.cpp162 case GL_RGBA32I: in isRequiredFormat()
299 case GL_RGBA32I: in getMinimumSampleCount()
H A Des31fTextureFormatTests.cpp474 { "rgba32i", GL_RGBA32I, }, in init()
590 { "rgba32i", GL_RGBA32I, }, in init()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cTextureGatherTests.cpp1184 return GL_RGBA32I; in InternalFormat()
1194 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, 1, 1); in SetRbo()
1415 return GL_RGBA32I; in InternalFormat()
1420 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, 1, 1); in SetRbo()
1707 return GL_RGBA32I; in InternalFormat()
1712 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, 1, 1); in SetRbo()
1782 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, 1, 1); in SetRbo()
2046 return GL_RGBA32I; in InternalFormat()
2051 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, 1, 1); in SetRbo()
2310 return GL_RGBA32I; in InternalFormat()
[all...]
H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp490 case GL_RGBA32I: in FormatEnumToString()
1117 if (!Write(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run()
1344 if (!WriteCS(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run()
1404 if (!Read(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_INT)) in Run()
1546 if (!ReadCS(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_INT)) in Run()
1648 if (!Read(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(2, -4, 6, -8), GL_RGBA_INTEGER, GL_INT)) in Run()
1804 if (!Write(T2D, GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run()
1810 if (!Write(T3D, GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run()
1816 if (!Write(TCM, GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run()
1822 if (!Write(T2DA, GL_RGBA32I, ivec in Run()
[all...]
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A Dtexture_format_table_autogen.cpp1845 GL_RGBA32I, in Get()
1859 GL_RGBA32I, in Get()
2013 GL_RGBA32I, in Get()
2027 GL_RGBA32I, in Get()
2237 GL_RGBA32I, in Get()
2485 case GL_RGBA32I: in Get()
2487 static constexpr Format info(GL_RGBA32I, in Get()
2495 GL_RGBA32I, in Get()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleDependenciesTests.cpp1272 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate()
1422 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate()
1577 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate()
1733 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate()
1964 const glw::GLenum integer_internalformats[] = { GL_RG8UI, GL_RGBA32I }; in iterate()
2059 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate()
2183 GL_STENCIL_INDEX8, GL_RG8UI, GL_RGBA32I in iterate()
H A Des31cShaderImageLoadStoreTests.cpp477 case GL_RGBA32I: in FormatEnumToString()
1083 if (!Write(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run()
1310 if (!WriteCS(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run()
1369 if (!Read(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_INT)) in Run()
1511 if (!ReadCS(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_INT)) in Run()
1612 if (!Read(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(2, -4, 6, -8), GL_RGBA_INTEGER, GL_INT)) in Run()
1768 if (!Write(T2D, GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run()
1774 if (!Write(T3D, GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run()
1780 if (!Write(TCM, GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run()
1786 if (!Write(T2DA, GL_RGBA32I, ivec in Run()
[all...]
/third_party/mesa3d/src/mesa/main/
H A Dshaderimage.c97 case GL_RGBA32I: in _mesa_get_shader_image_format()
375 case GL_RGBA32I: in _mesa_is_shader_image_format_supported()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A Dformat_map_autogen.cpp485 return GL_RGBA32I; in GetSizedFormatInternal()
1499 case GL_RGBA32I: in ValidES3FormatCombination()
/third_party/vk-gl-cts/framework/opengl/
H A DgluTextureUtil.cpp157 case FMT_CASE(RGBA, SIGNED_INT32): return GL_RGBA32I; in getInternalFormat()
486 case GL_RGBA32I: return TextureFormat(TextureFormat::RGBA, TextureFormat::SIGNED_INT32);
612 case GL_RGBA32I:
1117 case GL_RGBA32I:
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
H A DGLFormat.cpp90 AddFormat(wgpu::TextureFormat::RGBA32Sint, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT, Type::Int); in BuildGLFormatTable()

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