/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferErrors.cpp | 177 gl.texBuffer(*iter, GL_RGBA32I, m_bo_id); in iterate() 182 gl.texBufferRange(*iter, GL_RGBA32I, m_bo_id, 0, m_bo_size); in iterate() 206 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id + 1); in iterate() 211 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id + 1, 0, m_bo_size); in iterate() 218 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id, -16, m_bo_size); in iterate() 224 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id, 0, 0); in iterate() 229 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id, 0, -1); in iterate() 235 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id, m_bo_size / 2, m_bo_size); in iterate() 247 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_bo_id, texture_buffer_offset_alignment / 2, in iterate()
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H A D | esextcTextureBufferOperations.cpp | 111 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_RGBA32I, m_tb_bo_id); in initTest() 209 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32I, m_n_vectors_in_buffer_texture /* width */, 1 /* height */); in initSecondPhase() 398 gl.bindImageTexture(0, m_texbuff_id, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA32I); in iterateFirstPhase() 882 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32I, m_n_vectors_in_buffer_texture /* width */, 1 /* height */); in initializeBufferObjectData() 1386 gl.bindImageTexture(m_image_unit, m_texbuff_id, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32I); in initializeBufferObjectData()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcLayoutLocationTests.cpp | 240 ResultData create<GL_TEXTURE_2D, GL_RGBA32I>(const Functions& gl) in create() 242 return createTexture2D<int>(gl, 4, GL_TEXTURE_2D, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT); in create() 246 ResultData create<GL_TEXTURE_3D, GL_RGBA32I>(const Functions& gl) in create() 248 return createTexture3D<int>(gl, 4, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT); in create() 252 ResultData create<GL_TEXTURE_CUBE_MAP, GL_RGBA32I>(const Functions& gl) in create() 254 return createCubeMap<int>(gl, 4, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT); in create() 258 ResultData create<GL_TEXTURE_2D_ARRAY, GL_RGBA32I>(const Functions& gl) in create() 260 return createTexture2DArray<int>(gl, 4, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT); in create() 319 ResultData create<GL_TEXTURE_BUFFER, GL_RGBA32I>(const Functions& gl) in create() 321 return createTextureBuffer<int>(gl, GL_RGBA32I); in create() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayImageOperations.cpp | 602 configureTexture<glw::GLint>(m_context, &m_iimage_read_to_id, width, height, depth, ST_MUTABLE, GL_RGBA32I, in iterate() 604 configureTexture<glw::GLint>(m_context, &m_iimage_write_to_id, width, height, depth, ST_MUTABLE, GL_RGBA32I, in iterate() 615 gl.bindImageTexture(IF_IIMAGE, m_iimage_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32I); in iterate() 623 GL_RGBA32I); in iterate() 663 configureTexture<glw::GLint>(m_context, &m_iimage_read_to_id, width, height, depth, ST_IMMUTABLE, GL_RGBA32I, in iterate() 665 configureTexture<glw::GLint>(m_context, &m_iimage_write_to_id, width, height, depth, ST_IMMUTABLE, GL_RGBA32I, in iterate() 676 gl.bindImageTexture(IF_IIMAGE, m_iimage_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32I); in iterate() 684 GL_RGBA32I); in iterate()
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H A D | esextcTextureCubeMapArrayGenerateMipMap.cpp | 552 /* Define a number of storage configurations, all using GL_RGBA32I in initTest() 623 GL_RGBA32I, storage_config.m_width, storage_config.m_height, storage_config.m_depth, 0, in initTest() 630 gl.texStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, storage_config.m_levels, GL_RGBA32I, storage_config.m_width, in initTest()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | BlendIntegerTest.cpp | 154 glRenderbufferStorage(GL_RENDERBUFFER, isSigned ? GL_RGBA32I : GL_RGBA32UI, in runTestMRT() 246 runTest<GL_RGBA32I, 4, true>(); in TEST_P()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | utilities.cpp | 393 case GL_RGBA32I: in IsSizedInternalFormat() 1001 case GL_INT: VALIDATE_INTERNALFORMAT(GL_RGBA32I) in ValidateTextureFormatType() 1372 case GL_RGBA32I: in IsColorRenderable() 1442 case GL_RGBA32I: in IsDepthRenderable() 1508 case GL_RGBA32I: in IsStencilRenderable() 1613 case GL_RGBA32I: return 32; in GetAlphaSize() 1662 case GL_RGBA32I: return 32; in GetRedSize() 1711 case GL_RGBA32I: return 32; in GetGreenSize() 1760 case GL_RGBA32I: return 32; in GetBlueSize() 1852 case GL_RGBA32I in GetColorComponentType() [all...] |
H A D | Framebuffer.cpp | 558 case GL_RGBA32I: return GL_RGBA_INTEGER; in getImplementationColorReadFormat() 619 case GL_RGBA32I: return GL_INT; in getImplementationColorReadType()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/draw_buffers_indexed/ |
H A D | esextcDrawBuffersIndexedColorMasks.cpp | 102 GL_RGBA8UI, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI }; in iterate() 355 case GL_RGBA32I: in NumComponents() 385 case GL_RGBA32I: in ReadableType()
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/third_party/vk-gl-cts/modules/gles3/performance/ |
H A D | es3pTextureFormatTests.cpp | 57 { "rgba32i", GL_RGBA32I, }, in init()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp | 302 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA32I, m_width, m_height, m_n_layers); in iterate() 313 gl.bindImageTexture(0, m_to_id, 0 /* level */, GL_TRUE, 0 /* layer */, GL_WRITE_ONLY, GL_RGBA32I); in iterate()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fFboTestCase.cpp | 156 case GL_RGBA32I: in isRequiredFormat() 279 case GL_RGBA32I: in getMinimumSampleCount()
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H A D | es3fRboStateQueryTests.cpp | 189 GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI in test() 254 { GL_RGBA32I, 32, 32, 32, 32 }, in test()
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H A D | es3fInternalFormatQueryTests.cpp | 206 { "rgba32i", GL_RGBA32I, true }, in init()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fFboTestCase.cpp | 162 case GL_RGBA32I: in isRequiredFormat() 299 case GL_RGBA32I: in getMinimumSampleCount()
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H A D | es31fTextureFormatTests.cpp | 474 { "rgba32i", GL_RGBA32I, }, in init() 590 { "rgba32i", GL_RGBA32I, }, in init()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cTextureGatherTests.cpp | 1184 return GL_RGBA32I; in InternalFormat() 1194 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, 1, 1); in SetRbo() 1415 return GL_RGBA32I; in InternalFormat() 1420 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, 1, 1); in SetRbo() 1707 return GL_RGBA32I; in InternalFormat() 1712 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, 1, 1); in SetRbo() 1782 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, 1, 1); in SetRbo() 2046 return GL_RGBA32I; in InternalFormat() 2051 glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32I, 1, 1); in SetRbo() 2310 return GL_RGBA32I; in InternalFormat() [all...] |
H A D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 490 case GL_RGBA32I: in FormatEnumToString() 1117 if (!Write(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run() 1344 if (!WriteCS(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run() 1404 if (!Read(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_INT)) in Run() 1546 if (!ReadCS(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_INT)) in Run() 1648 if (!Read(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(2, -4, 6, -8), GL_RGBA_INTEGER, GL_INT)) in Run() 1804 if (!Write(T2D, GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run() 1810 if (!Write(T3D, GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run() 1816 if (!Write(TCM, GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run() 1822 if (!Write(T2DA, GL_RGBA32I, ivec in Run() [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | texture_format_table_autogen.cpp | 1845 GL_RGBA32I, in Get() 1859 GL_RGBA32I, in Get() 2013 GL_RGBA32I, in Get() 2027 GL_RGBA32I, in Get() 2237 GL_RGBA32I, in Get() 2485 case GL_RGBA32I: in Get() 2487 static constexpr Format info(GL_RGBA32I, in Get() 2495 GL_RGBA32I, in Get()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cTextureStorageMultisampleDependenciesTests.cpp | 1272 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate() 1422 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate() 1577 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate() 1733 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate() 1964 const glw::GLenum integer_internalformats[] = { GL_RG8UI, GL_RGBA32I }; in iterate() 2059 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate() 2183 GL_STENCIL_INDEX8, GL_RG8UI, GL_RGBA32I in iterate()
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H A D | es31cShaderImageLoadStoreTests.cpp | 477 case GL_RGBA32I: in FormatEnumToString() 1083 if (!Write(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run() 1310 if (!WriteCS(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run() 1369 if (!Read(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_INT)) in Run() 1511 if (!ReadCS(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_INT)) in Run() 1612 if (!Read(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(2, -4, 6, -8), GL_RGBA_INTEGER, GL_INT)) in Run() 1768 if (!Write(T2D, GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run() 1774 if (!Write(T3D, GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run() 1780 if (!Write(TCM, GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4))) in Run() 1786 if (!Write(T2DA, GL_RGBA32I, ivec in Run() [all...] |
/third_party/mesa3d/src/mesa/main/ |
H A D | shaderimage.c | 97 case GL_RGBA32I: in _mesa_get_shader_image_format() 375 case GL_RGBA32I: in _mesa_is_shader_image_format_supported()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | format_map_autogen.cpp | 485 return GL_RGBA32I; in GetSizedFormatInternal() 1499 case GL_RGBA32I: in ValidES3FormatCombination()
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/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluTextureUtil.cpp | 157 case FMT_CASE(RGBA, SIGNED_INT32): return GL_RGBA32I; in getInternalFormat() 486 case GL_RGBA32I: return TextureFormat(TextureFormat::RGBA, TextureFormat::SIGNED_INT32); 612 case GL_RGBA32I: 1117 case GL_RGBA32I:
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
H A D | GLFormat.cpp | 90 AddFormat(wgpu::TextureFormat::RGBA32Sint, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT, Type::Int); in BuildGLFormatTable()
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