/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | ComputeShaderTest.cpp | 45 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kWidth, kHeight, GL_RED_INTEGER, format, in runSharedMemoryTest() 52 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kWidth, kHeight, GL_RED_INTEGER, format, initData); in runSharedMemoryTest() 76 glReadPixels(0, 0, kWidth, kHeight, GL_RED_INTEGER, format, outputValues); in runSharedMemoryTest() 571 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RED_INTEGER, GL_UNSIGNED_INT, in TEST_P() 576 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RED_INTEGER, GL_UNSIGNED_INT, in TEST_P() 641 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RED_INTEGER, GL_UNSIGNED_INT, in TEST_P() 646 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RED_INTEGER, GL_UNSIGNED_INT, in TEST_P() 731 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kWidth, kHeight, GL_RED_INTEGER, GL_UNSIGNED_INT, in TEST_P() 751 glReadPixels(0, 0, kWidth, kHeight, GL_RED_INTEGER, GL_UNSIGNED_INT, outputValues); in TEST_P() 821 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kWidth, kHeight, GL_RED_INTEGER, GL_UNSIGNED_IN in TEST_P() [all...] |
H A D | TextureUploadFormatTest.cpp | 89 case GL_RED_INTEGER: in bytesPerPixel() 263 case GL_RED_INTEGER: in TEST_P() 483 fnTest({GL_R8I, GL_RED_INTEGER, GL_BYTE}, {1, 1, 1, 1}); in TEST_P() 494 fnTest({GL_R16I, GL_RED_INTEGER, GL_SHORT}, {1, 1, 1, 1}); in TEST_P() 505 fnTest({GL_R32I, GL_RED_INTEGER, GL_INT}, {1, 1, 1, 1}); in TEST_P() 519 fnTest({GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE}, {1, 1, 1, 1}); in TEST_P() 530 fnTest({GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT}, {1, 1, 1, 1}); in TEST_P() 541 fnTest({GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT}, {1, 1, 1, 1}); in TEST_P()
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H A D | ParallelShaderCompileTest.cpp | 302 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RED_INTEGER, GL_UNSIGNED_INT, 308 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RED_INTEGER, GL_UNSIGNED_INT, 314 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RED_INTEGER, GL_UNSIGNED_INT, 339 glReadPixels(0, 0, 1, 1, GL_RED_INTEGER, GL_UNSIGNED_INT, &outputValue);
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_border_clamp/ |
H A D | esextcTextureBorderClampSamplingTextureGroup.cpp | 69 GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, in init() 77 1, 4, GL_TEXTURE_2D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 1, 0, 255, 0, in init() 127 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, in init() 135 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, in init() 169 GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, in init() 177 1, 4, GL_TEXTURE_3D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, 0, in init()
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H A D | esextcTextureBorderClampTests.cpp | 94 GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, in init() 102 1, 4, GL_TEXTURE_2D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 1, 0, 255, 0, in init() 152 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, in init() 160 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, in init() 193 GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, in init() 201 1, 4, GL_TEXTURE_3D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, 0, in init()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
H A D | GLFormat.cpp | 49 AddFormat(wgpu::TextureFormat::R8Uint, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, Type::Uint); in BuildGLFormatTable() 50 AddFormat(wgpu::TextureFormat::R8Sint, GL_R8I, GL_RED_INTEGER, GL_BYTE, Type::Int); in BuildGLFormatTable() 53 AddFormat(wgpu::TextureFormat::R16Uint, GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, Type::Uint); in BuildGLFormatTable() 54 AddFormat(wgpu::TextureFormat::R16Sint, GL_R16I, GL_RED_INTEGER, GL_SHORT, Type::Int); in BuildGLFormatTable() 62 AddFormat(wgpu::TextureFormat::R32Uint, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, Type::Uint); in BuildGLFormatTable() 63 AddFormat(wgpu::TextureFormat::R32Sint, GL_R32I, GL_RED_INTEGER, GL_INT, Type::Int); in BuildGLFormatTable()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | es3_copy_conversion_table_autogen.cpp | 82 case GL_RED_INTEGER: in ValidES3CopyConversion() 85 case GL_RED_INTEGER: in ValidES3CopyConversion()
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H A D | format_map_desktop.cpp | 34 case GL_RED_INTEGER: in ValidDesktopFormat() 91 case GL_RED_INTEGER: in ValidDesktopFormatCombination()
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H A D | format_map_autogen.cpp | 379 case GL_RED_INTEGER: in GetSizedFormatInternal() 602 case GL_RED_INTEGER: in ValidES3Format() 1044 case GL_RED_INTEGER: in ValidES3FormatCombination()
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H A D | formatutils.cpp | 1046 AddRGBAFormat(&map, GL_R8I, true, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); in BuildInternalFormatInfoMap() 1047 AddRGBAFormat(&map, GL_R8UI, true, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); in BuildInternalFormatInfoMap() 1048 AddRGBAFormat(&map, GL_R16I, true, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); in BuildInternalFormatInfoMap() 1049 AddRGBAFormat(&map, GL_R16UI, true, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); in BuildInternalFormatInfoMap() 1050 AddRGBAFormat(&map, GL_R32I, true, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); in BuildInternalFormatInfoMap() 1051 AddRGBAFormat(&map, GL_R32UI, true, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, RequireES<3, 0>, RequireES<3, 0>, NeverSupported); in BuildInternalFormatInfoMap() 1320 AddRGBAFormat(&map, GL_RED_INTEGER, false, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported, NeverSupported, NeverSupported); in BuildInternalFormatInfoMap() 1321 AddRGBAFormat(&map, GL_RED_INTEGER, false, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYT in BuildInternalFormatInfoMap() [all...] |
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Framebuffer.cpp | 538 case GL_R8I: return GL_RED_INTEGER; in getImplementationColorReadFormat() 542 case GL_R8UI: return GL_RED_INTEGER; in getImplementationColorReadFormat() 546 case GL_R16I: return GL_RED_INTEGER; in getImplementationColorReadFormat() 550 case GL_R16UI: return GL_RED_INTEGER; in getImplementationColorReadFormat() 555 case GL_R32I: return GL_RED_INTEGER; in getImplementationColorReadFormat() 559 case GL_R32UI: return GL_RED_INTEGER; in getImplementationColorReadFormat()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcTextureRepeatModeTests.cpp | 301 { GL_R8I, GL_RED, GL_RED_INTEGER, GL_BYTE, SAMPLER_INT, { { 8, 0, 0, 0, 0, 0, 0, 0, NO_FLAG } }, FLAG_REQ_RBO }, 302 { GL_R8UI, GL_RED, GL_RED_INTEGER, GL_UNSIGNED_BYTE, SAMPLER_UINT, { { 8, 0, 0, 0, 0, 0, 0, 0, NO_FLAG } }, FLAG_REQ_RBO }, 303 { GL_R16I, GL_RED, GL_RED_INTEGER, GL_SHORT, SAMPLER_INT, { {16, 0, 0, 0, 0, 0, 0, 0, NO_FLAG } }, FLAG_REQ_RBO }, 304 { GL_R16UI, GL_RED, GL_RED_INTEGER, GL_UNSIGNED_SHORT, SAMPLER_UINT, { {16, 0, 0, 0, 0, 0, 0, 0, NO_FLAG } }, FLAG_REQ_RBO }, 305 { GL_R32I, GL_RED, GL_RED_INTEGER, GL_INT, SAMPLER_INT, { {32, 0, 0, 0, 0, 0, 0, 0, NO_FLAG } }, FLAG_REQ_RBO }, 306 { GL_R32UI, GL_RED, GL_RED_INTEGER, GL_UNSIGNED_INT, SAMPLER_UINT, { {32, 0, 0, 0, 0, 0, 0, 0, NO_FLAG } }, FLAG_REQ_RBO }, 390 { GL_R8I, GL_RED, GL_RED_INTEGER, GL_BYTE, SAMPLER_INT, { { 8, 0, 0, 0, 0, 0, 0, 0, NO_FLAG } }, FLAG_REQ_RBO }, 391 { GL_R8UI, GL_RED, GL_RED_INTEGER, GL_UNSIGNED_BYTE, SAMPLER_UINT, { { 8, 0, 0, 0, 0, 0, 0, 0, NO_FLAG } }, FLAG_REQ_RBO }, 392 { GL_R16I, GL_RED, GL_RED_INTEGER, GL_SHORT, SAMPLER_INT, { {16, 0, 0, 0, 0, 0, 0, 0, NO_FLAG } }, FLAG_REQ_RBO }, 393 { GL_R16UI, GL_RED, GL_RED_INTEGER, GL_UNSIGNED_SHOR [all...] |
H A D | glcPackedPixelsTests.cpp | 198 { GL_R8I, GL_RED, GL_RED_INTEGER, GL_BYTE, SAMPLER_INT, { { 8, 0, 0, 0, 0, 0, 0, 0, 0 } }, FLAG_REQ_RBO }, 199 { GL_R8UI, GL_RED, GL_RED_INTEGER, GL_UNSIGNED_BYTE, SAMPLER_UINT, { { 8, 0, 0, 0, 0, 0, 0, 0, 0 } }, FLAG_REQ_RBO }, 200 { GL_R16I, GL_RED, GL_RED_INTEGER, GL_SHORT, SAMPLER_INT, { {16, 0, 0, 0, 0, 0, 0, 0, 0 } }, FLAG_REQ_RBO }, 201 { GL_R16UI, GL_RED, GL_RED_INTEGER, GL_UNSIGNED_SHORT, SAMPLER_UINT, { {16, 0, 0, 0, 0, 0, 0, 0, 0 } }, FLAG_REQ_RBO }, 202 { GL_R32I, GL_RED, GL_RED_INTEGER, GL_INT, SAMPLER_INT, { {32, 0, 0, 0, 0, 0, 0, 0, 0 } }, FLAG_REQ_RBO }, 203 { GL_R32UI, GL_RED, GL_RED_INTEGER, GL_UNSIGNED_INT, SAMPLER_UINT, { {32, 0, 0, 0, 0, 0, 0, 0, 0 } }, FLAG_REQ_RBO }, 272 { GL_R8I, GL_RED, GL_RED_INTEGER, GL_BYTE, SAMPLER_INT, { { 8, 0, 0, 0, 0, 0, 0, 0, 0 } }, FLAG_REQ_RBO }, 273 { GL_R8UI, GL_RED, GL_RED_INTEGER, GL_UNSIGNED_BYTE, SAMPLER_UINT, { { 8, 0, 0, 0, 0, 0, 0, 0, 0 } }, FLAG_REQ_RBO }, 274 { GL_R16I, GL_RED, GL_RED_INTEGER, GL_SHORT, SAMPLER_INT, { {16, 0, 0, 0, 0, 0, 0, 0, 0 } }, FLAG_REQ_RBO }, 275 { GL_R16UI, GL_RED, GL_RED_INTEGER, GL_UNSIGNED_SHOR [all...] |
H A D | glcInternalformatTests.cpp | 301 if ((format == GL_RED_INTEGER) || (format == GL_RG_INTEGER) || (format == GL_RGB_INTEGER) || in prepareTexturingProgramSources() 340 if (format == GL_RED_INTEGER) in prepareTexturingProgramSources() 829 formatMap[GL_RED_INTEGER] = TextureFormat(GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_R8UI); in iterate() 1254 (testFormat == GL_RGBA_INTEGER || testFormat == GL_RG_INTEGER || testFormat == GL_RED_INTEGER)) in iterate() 1654 TF(GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_R8UI), in getESTestData() 1655 TF(GL_RED_INTEGER, GL_BYTE, GL_R8I), in getESTestData() 1656 TF(GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_R16UI), in getESTestData() 1657 TF(GL_RED_INTEGER, GL_SHORT, GL_R16I), in getESTestData() 1658 TF(GL_RED_INTEGER, GL_UNSIGNED_IN in getESTestData() [all...] |
H A D | glcViewportArrayTests.cpp | 830 case GL_RED_INTEGER: in get() 2709 texture_0.get(GL_RED_INTEGER, GL_INT, &texture_data[0]); in checkResults() 2974 texture.update(m_width, m_height, 0 /* depth */, GL_RED_INTEGER, GL_INT, data); in prepareTextureR32I() 2994 texture.update(m_width, m_height, m_r32ix4_depth, GL_RED_INTEGER, GL_INT, &data[0]); in prepareTextureR32Ix4() 3014 texture.update(m_width, m_height, m_depth, GL_RED_INTEGER, GL_INT, &data[0]); in prepareTextureArrayR32I() 3474 texture_0.get(GL_RED_INTEGER, GL_INT, &texture_data[0]); in checkResults() 3730 texture_0.get(GL_RED_INTEGER, GL_INT, &texture_data[0]); in checkResults() 3957 texture_0.get(GL_RED_INTEGER, GL_INT, &texture_data[0]); in checkResults() 4054 texture_0.get(GL_RED_INTEGER, GL_INT, &texture_data[0]); in checkResults() 4142 texture_0.get(GL_RED_INTEGER, GL_IN in checkResults() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cShaderAtomicCountersTests.cpp | 1616 glTexImage2D(GL_TEXTURE_2D, 0, GL_R32UI, s, s, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, NULL); in Run() 1651 glReadPixels(0, 0, s, s, GL_RED_INTEGER, GL_UNSIGNED_INT, data); in Run() 1656 glReadPixels(0, 0, s, s, GL_RED_INTEGER, GL_UNSIGNED_INT, data); in Run() 2228 glTexImage2D(GL_TEXTURE_2D, 0, GL_R32UI, s, s, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, NULL); in Run() 2260 glReadPixels(0, 0, s, s, GL_RED_INTEGER, GL_UNSIGNED_INT, data); in Run() 2267 glReadPixels(0, 0, s, s, GL_RED_INTEGER, GL_UNSIGNED_INT, data); in Run() 2368 glTexImage2D(GL_TEXTURE_2D, 0, GL_R32UI, s, s, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, NULL); in Run() 2419 glReadPixels(0, 0, s, s, GL_RED_INTEGER, GL_UNSIGNED_INT, data); in Run() 2431 glReadPixels(0, 0, s, s, GL_RED_INTEGER, GL_UNSIGNED_INT, data); in Run() 2538 glTexImage2D(GL_TEXTURE_2D, 0, GL_R32UI, s, s, 0, GL_RED_INTEGER, GL_UNSIGNED_IN in Run() [all...] |
H A D | gl4cDirectStateAccessBuffersTests.cpp | 971 is_ok &= TestClearNamedBufferData<glw::GLubyte, false>(GL_R8UI, 1, GL_RED_INTEGER, GL_UNSIGNED_BYTE, reference); in iterate() 976 is_ok &= TestClearNamedBufferData<glw::GLubyte, true>(GL_R8UI, 1, GL_RED_INTEGER, GL_UNSIGNED_BYTE, reference); in iterate() 985 is_ok &= TestClearNamedBufferData<glw::GLbyte, false>(GL_R8I, 1, GL_RED_INTEGER, GL_BYTE, reference); in iterate() 990 is_ok &= TestClearNamedBufferData<glw::GLbyte, true>(GL_R8I, 1, GL_RED_INTEGER, GL_BYTE, reference); in iterate() 1010 is_ok &= TestClearNamedBufferData<glw::GLushort, false>(GL_R16UI, 1, GL_RED_INTEGER, GL_UNSIGNED_SHORT, reference); in iterate() 1016 is_ok &= TestClearNamedBufferData<glw::GLushort, true>(GL_R16UI, 1, GL_RED_INTEGER, GL_UNSIGNED_SHORT, reference); in iterate() 1026 is_ok &= TestClearNamedBufferData<glw::GLshort, false>(GL_R16I, 1, GL_RED_INTEGER, GL_SHORT, reference); in iterate() 1031 is_ok &= TestClearNamedBufferData<glw::GLshort, true>(GL_R16I, 1, GL_RED_INTEGER, GL_SHORT, reference); in iterate() 1040 is_ok &= TestClearNamedBufferData<glw::GLuint, false>(GL_R32UI, 1, GL_RED_INTEGER, GL_UNSIGNED_INT, reference); in iterate() 1046 is_ok &= TestClearNamedBufferData<glw::GLuint, true>(GL_R32UI, 1, GL_RED_INTEGER, GL_UNSIGNED_IN in iterate() [all...] |
H A D | gl4cTextureBarrierTests.cpp | 367 gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_width, m_height, GL_RED_INTEGER, GL_UNSIGNED_INT, in initTextureData() 383 gl.getTexImage(GL_TEXTURE_2D, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, m_actual); in verifyTextureData()
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H A D | gl4cStencilTexturingTests.cpp | 827 format = GL_RED_INTEGER; in prepareDestinationTexture() 1098 format = GL_RED_INTEGER; in verifyTexture()
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H A D | gl3cTextureSwizzleTests.cpp | 739 GL_RED_INTEGER, 752 GL_RED_INTEGER, 765 GL_RED_INTEGER, 778 GL_RED_INTEGER, 791 GL_RED_INTEGER, 804 GL_RED_INTEGER, 1320 case GL_RED_INTEGER: in calculate_values_from_source()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/fragment_shading_rate/ |
H A D | esextcFragmentShadingRateAttachmentTests.cpp | 265 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, srWidth, srHeight, m_tcParam.layerCount, GL_RED_INTEGER, in setupTest() 283 gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, srWidth, srHeight, GL_RED_INTEGER, GL_UNSIGNED_BYTE, in setupTest()
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/third_party/mesa3d/src/mesa/main/ |
H A D | glformats.c | 171 case GL_RED_INTEGER: in get_map_idx() 608 case GL_RED_INTEGER: in _mesa_is_enum_format_unsized() 1471 case GL_RED_INTEGER: in _mesa_unpack_format_to_base_format() 1517 return GL_RED_INTEGER; in _mesa_base_format_to_integer_format() 3512 case GL_RED_INTEGER: in _mesa_gles_error_check_format_and_type()
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/third_party/vk-gl-cts/external/openglcts/modules/gles32/ |
H A D | es32cCopyImageTests.cpp | 112 gl.texImage2D(GL_TEXTURE_2D, 0, m_internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, GL_RED_INTEGER, m_type, data); in createTexture()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/gpu_shader5/ |
H A D | esextcGPUShader5ImagesArrayIndexing.cpp | 147 m_texture_height, GL_RED_INTEGER, GL_UNSIGNED_INT, &m_data_buffer[index * dataSize]); in initTest()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Blit11.cpp | 1403 case GL_RED_INTEGER: in getBlitShaderOperation() 1424 case GL_RED_INTEGER: in getBlitShaderOperation() 1512 case GL_RED_INTEGER: in getBlitShaderOperation() 1556 case GL_RED_INTEGER: in getBlitShaderOperation()
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