/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cShaderImageSizeTests.cpp | 785 glBindImageTexture(1, m_texture[i], 1, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run() 790 glBindImageTexture(2, m_texture[i], 0, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run() 800 glBindImageTexture(4, m_texture[i], 1, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run() 805 glBindImageTexture(5, m_texture[i], 0, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run() 810 glBindImageTexture(6, m_texture[i], 2, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run() 818 glBindImageTexture(7, m_texture[i], 0, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run() 870 glBindImageTexture(1, m_texture[i], 6, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run() 875 glBindImageTexture(2, m_texture[i], 1, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run() 885 glBindImageTexture(4, m_texture[i], 0, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run() 950 glBindImageTexture(i, m_texture[i], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA in Run() [all...] |
H A D | gl4cShaderTextureImageSamplesTests.cpp | 517 GL_READ_ONLY, texture_internalformat); in executeFunctionalTest() 534 const void* bo_ptr = gl.mapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY); in executeFunctionalTest()
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H A D | gl4cDirectStateAccessBuffersTests.cpp | 323 glw::GLuint* data = (glw::GLuint*)gl.mapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY); in TestCase() 885 T* _data = (T*)gl.mapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY); in TestClearNamedBufferData() 1190 glw::GLuint* data = (glw::GLuint*)m_pMapNamedBuffer(buffer, GL_READ_ONLY); in iterate() 1559 data = (glw::GLuint*)gl.mapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY); in iterate() 2019 glw::GLuint* data = (glw::GLuint*)gl.mapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY); in CompareWithReference() 2694 (void)(glw::GLbyte*) m_pMapNamedBuffer(buffer, GL_READ_ONLY); in TestErrorsOfClearNamedBufferData() 2977 (void)(glw::GLbyte*) m_pMapNamedBuffer(buffer, GL_READ_ONLY); in TestErrorsOfClearNamedBufferSubData() 3245 (void)(glw::GLbyte*) m_pMapNamedBuffer(buffer_r, GL_READ_ONLY); in TestErrorsOfCopyNamedBufferSubData() 3259 (void)(glw::GLbyte*) m_pMapNamedBuffer(buffer_w, GL_READ_ONLY); in TestErrorsOfCopyNamedBufferSubData() 4002 m_pMapNamedBuffer(not_a_buffer_name, GL_READ_ONLY); in TestErrorsOfMapNamedBuffer() [all...] |
H A D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 931 if (!CheckBinding(index, 0, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI)) in Run() 956 glBindImageTexture(2, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I); in Run() 957 if (!CheckBinding(2, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I)) in Run() 974 if (!CheckBinding(index, 0, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI)) in Run() 1457 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); in Read() 1596 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); in ReadCS() 1708 glBindImageTexture(2, texture[0], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat); in Read() 2387 glBindImageTexture(2, textures[1], 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); // 2D in Read() 2388 glBindImageTexture(0, textures[2], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat); // 3D in Read() 2389 glBindImageTexture(3, textures[4], 0, GL_TRUE, 0, GL_READ_ONLY, internalforma in Read() [all...] |
H A D | gl4cShaderImageLoadStoreTests.cpp | 1136 if (!CheckBinding(index, 0, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R8)) in Run() 1161 glBindImageTexture(4, m_texture, 3, GL_FALSE, 2, GL_READ_ONLY, GL_RG16); in Run() 1162 if (!CheckBinding(4, m_texture, 3, GL_FALSE, 2, GL_READ_ONLY, GL_RG16)) in Run() 1165 glBindImageTexture(7, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I); in Run() 1166 if (!CheckBinding(7, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I)) in Run() 1617 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); in Read() 2047 glBindImageTexture(i, texture[i], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat); in Read() 2296 glBindImageTexture(0, texture[0], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat); in Read() 2992 glBindImageTexture(0, textures[0], 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); in Read() 2993 glBindImageTexture(1, textures[1], 0, GL_FALSE, 0, GL_READ_ONLY, internalforma in Read() [all...] |
H A D | gl4cMapBufferAlignmentTests.cpp | 292 map_buffer_access = GL_READ_ONLY; in iterate()
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H A D | gl3cClipDistance.hpp | 451 glw::GLvoid* results = m_gl.mapBuffer(m_target, GL_READ_ONLY); in readBuffer()
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H A D | gl4cShaderSubroutineTests.cpp | 2275 const void* xfb_data_ptr = gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in executeTestIteration() 3731 GLfloat* feedback_data = (GLfloat*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in testDraw() 4174 GLvoid* feedback_data = gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in testDraw() 4343 GLfloat* feedback_data = (GLfloat*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in iterate() 4880 GLvoid* feedback_data = (GLvoid*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in testDraw() 5085 const glw::GLvoid* xfb_data_ptr = gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in iterate() 5348 GLint* feedback_data = (GLint*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in testDraw() 6113 GLuint* atomic_results = (GLuint*)gl.mapBuffer(GL_ATOMIC_COUNTER_BUFFER, GL_READ_ONLY); in testAtomicDraw() 6519 GLuint* ssbo_results = (GLuint*)gl.mapBuffer(GL_SHADER_STORAGE_BUFFER, GL_READ_ONLY); in testSSBODraw() 7763 GLuint* feedback_data = (GLuint*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in testDefaultSubroutineSet() [all...] |
H A D | gl4cSparseTexture2Tests.cpp | 1319 GL_READ_ONLY, format); in verifyTextureData() 1942 GL_READ_ONLY, format); in verifyTextureDataExtended() 2094 GL_READ_ONLY, format); in verifyAtomicOperations() 2993 GL_READ_ONLY, format); in verifyLookupTextureData()
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H A D | gl4cMultiBindTests.cpp | 3492 GLfloat* result = (GLfloat*)gl.mapBuffer(GL_SHADER_STORAGE_BUFFER, GL_READ_ONLY); in iterate() 3626 GLint* result = (GLint*)gl.mapBuffer(GL_SHADER_STORAGE_BUFFER, GL_READ_ONLY); in iterate() 3884 GLuint* result = (GLuint*)gl.mapBuffer(GL_SHADER_STORAGE_BUFFER, GL_READ_ONLY); in iterate() 4140 GLuint* result = (GLuint*)gl.mapBuffer(GL_SHADER_STORAGE_BUFFER, GL_READ_ONLY); in iterate() 4364 GLuint* result = (GLuint*)gl.mapBuffer(GL_SHADER_STORAGE_BUFFER, GL_READ_ONLY); in iterate()
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H A D | gl4cIndirectParametersTests.cpp | 130 GLvoid* buffer = gl.mapBuffer(GL_PARAMETER_BUFFER_ARB, GL_READ_ONLY); in iterate()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cShaderImageSizeTests.cpp | 597 glBindImageTexture(0, m_texture[i], 1, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run() 602 glBindImageTexture(1, m_texture[i], 0, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run() 612 glBindImageTexture(3, m_texture[i], 2, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run() 655 glBindImageTexture(0, m_texture[i], 1, GL_FALSE, 3, GL_READ_ONLY, TexInternalFormat<T>()); in Run() 660 glBindImageTexture(1, m_texture[i], 1, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run() 670 glBindImageTexture(3, m_texture[i], 1, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run()
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H A D | es31cShaderImageLoadStoreTests.cpp | 900 if (!CheckBinding(index, 0, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI)) in Run() 925 glBindImageTexture(2, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I); in Run() 926 if (!CheckBinding(2, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I)) in Run() 943 if (!CheckBinding(index, 0, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI)) in Run() 1422 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); in Read() 1561 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); in ReadCS() 1672 glBindImageTexture(2, texture[0], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat); in Read() 2349 glBindImageTexture(2, textures[1], 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); // 2D in Read() 2350 glBindImageTexture(0, textures[2], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat); // 3D in Read() 2351 glBindImageTexture(3, textures[4], 0, GL_TRUE, 0, GL_READ_ONLY, internalforma in Read() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayImageOperations.cpp | 202 gl.bindImageTexture(0, id, 0, GL_FALSE, i, GL_READ_ONLY, GL_RGBA32F); in checkResults() 613 gl.bindImageTexture(IF_IMAGE, m_image_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32F); in iterate() 615 gl.bindImageTexture(IF_IIMAGE, m_iimage_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32I); in iterate() 617 gl.bindImageTexture(IF_UIMAGE, m_uimage_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32UI); in iterate() 674 gl.bindImageTexture(IF_IMAGE, m_image_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32F); in iterate() 676 gl.bindImageTexture(IF_IIMAGE, m_iimage_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32I); in iterate() 678 gl.bindImageTexture(IF_UIMAGE, m_uimage_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32UI); in iterate()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | ComputeShaderTest.cpp | 58 glBindImageTexture(0, texture[0], 0, GL_FALSE, 0, GL_READ_ONLY, internalFormat); in runSharedMemoryTest() 1013 glBindImageTexture(1, in, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI); in TEST_P() 1291 glBindImageTexture(0, texture[0], 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI); in TEST_P() 1348 glBindImageTexture(0, texture[0], 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI); in TEST_P() 1410 glBindImageTexture(0, texture[0], 1, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI); in TEST_P() 1469 glBindImageTexture(0, texture[0], 0, GL_TRUE, 0, GL_READ_ONLY, GL_R32UI); in TEST_P() 1539 glBindImageTexture(0, texture[0], 1, GL_TRUE, 0, GL_READ_ONLY, GL_R32UI); in TEST_P() 1606 glBindImageTexture(0, texture[0], 0, GL_TRUE, 0, GL_READ_ONLY, GL_R32UI); in TEST_P() 1684 glBindImageTexture(0, texture[0], 0, GL_TRUE, 0, GL_READ_ONLY, GL_R32UI); in TEST_P() 1752 glBindImageTexture(0, texture[0], 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32U in TEST_P() [all...] |
H A D | ParallelShaderCompileTest.cpp | 320 glBindImageTexture(0, texture[0], 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI); 327 glBindImageTexture(0, texture[1], 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI);
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H A D | ProgramPipelineTest.cpp | 1135 glBindImageTexture(0, texture, 0 /*level*/, GL_FALSE /*is layered?*/, 0 /*layer*/, GL_READ_ONLY, in TEST_P() 1345 0 /*layer*/, GL_READ_ONLY, GL_R32I); in TEST_P()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fIndexedStateQueryTests.cpp | 521 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate() 528 gl.glBindImageTexture(ndxB, *textureB, 0, GL_FALSE, 2, GL_READ_ONLY, GL_RGBA8UI); in iterate() 585 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate() 592 gl.glBindImageTexture(ndxB, *textureB, 2, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate() 649 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate() 656 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI); in iterate() 713 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate() 720 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI); in iterate() 763 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_ACCESS, ndx, GL_READ_ONLY, m_verifierType); in iterate() 777 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8U in iterate() [all...] |
/third_party/mesa3d/src/mesa/state_tracker/ |
H A D | st_atom_image.c | 59 case GL_READ_ONLY: in st_convert_image() 76 case GL_READ_ONLY: in st_convert_image()
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/third_party/mesa3d/src/mesa/main/ |
H A D | shaderimage.c | 434 .Access = GL_READ_ONLY, in _mesa_default_image_unit() 548 if (access != GL_READ_ONLY && in validate_bind_image_texture() 787 set_image_binding(u, NULL, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R8); in bind_image_textures()
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H A D | texturebindless.c | 469 make_image_handle_resident(ctx, *imgHandleObj, GL_READ_ONLY, false); in _mesa_make_texture_handles_non_resident() 934 if (access != GL_READ_ONLY && in _mesa_MakeImageHandleResidentARB() 972 make_image_handle_resident(ctx, imgHandleObj, GL_READ_ONLY, false); in _mesa_MakeImageHandleNonResidentARB_no_error() 1008 make_image_handle_resident(ctx, imgHandleObj, GL_READ_ONLY, false); in _mesa_MakeImageHandleNonResidentARB()
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H A D | vdpau.c | 326 if (access != GL_READ_ONLY && access != GL_WRITE_ONLY && in _mesa_VDPAUSurfaceAccessNV()
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/third_party/vk-gl-cts/external/openglcts/modules/common/subgroups/ |
H A D | glcSubgroupsTestsUtils.cpp | 1129 0, GL_FALSE, 0, GL_READ_ONLY, extraData[ndx].format); in makeTessellationEvaluationFrameBufferTest() 1313 0, GL_FALSE, 0, GL_READ_ONLY, extraData[ndx].format); in makeGeometryFrameBufferTest() 1763 0, GL_FALSE, 0, GL_READ_ONLY, extraData[ndx].format); in makeVertexFrameBufferTest() 1935 0, GL_FALSE, 0, GL_READ_ONLY, extraDatas[i].format); in makeFragmentFrameBufferTest()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcRobustBufferAccessBehaviorTests.cpp | 2062 GL_READ_ONLY, GL_R32UI); in verifyInvalidResults() 2308 GL_READ_ONLY, GL_R32UI); in verifyValidResults() 2668 gl.bindImageTexture(0 /* unit */, id_source, level, GL_FALSE /* layered */, 0 /* layer */, GL_READ_ONLY, format); in setTextures() 2891 GL_READ_ONLY, GL_R32UI); in verifyInvalidResults() 3139 GL_READ_ONLY, GL_R32UI); in verifyValidResults()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | StateManagerGL.h | 405 : texture(0), level(0), layered(false), layer(0), access(GL_READ_ONLY), format(GL_R32UI) in ImageUnitBinding()
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