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Searched refs:GL_READ_ONLY (Results 1 - 25 of 87) sorted by relevance

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/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShaderImageSizeTests.cpp785 glBindImageTexture(1, m_texture[i], 1, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run()
790 glBindImageTexture(2, m_texture[i], 0, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run()
800 glBindImageTexture(4, m_texture[i], 1, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run()
805 glBindImageTexture(5, m_texture[i], 0, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run()
810 glBindImageTexture(6, m_texture[i], 2, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run()
818 glBindImageTexture(7, m_texture[i], 0, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run()
870 glBindImageTexture(1, m_texture[i], 6, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run()
875 glBindImageTexture(2, m_texture[i], 1, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run()
885 glBindImageTexture(4, m_texture[i], 0, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run()
950 glBindImageTexture(i, m_texture[i], 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA in Run()
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H A Dgl4cShaderTextureImageSamplesTests.cpp517 GL_READ_ONLY, texture_internalformat); in executeFunctionalTest()
534 const void* bo_ptr = gl.mapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY); in executeFunctionalTest()
H A Dgl4cDirectStateAccessBuffersTests.cpp323 glw::GLuint* data = (glw::GLuint*)gl.mapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY); in TestCase()
885 T* _data = (T*)gl.mapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY); in TestClearNamedBufferData()
1190 glw::GLuint* data = (glw::GLuint*)m_pMapNamedBuffer(buffer, GL_READ_ONLY); in iterate()
1559 data = (glw::GLuint*)gl.mapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY); in iterate()
2019 glw::GLuint* data = (glw::GLuint*)gl.mapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY); in CompareWithReference()
2694 (void)(glw::GLbyte*) m_pMapNamedBuffer(buffer, GL_READ_ONLY); in TestErrorsOfClearNamedBufferData()
2977 (void)(glw::GLbyte*) m_pMapNamedBuffer(buffer, GL_READ_ONLY); in TestErrorsOfClearNamedBufferSubData()
3245 (void)(glw::GLbyte*) m_pMapNamedBuffer(buffer_r, GL_READ_ONLY); in TestErrorsOfCopyNamedBufferSubData()
3259 (void)(glw::GLbyte*) m_pMapNamedBuffer(buffer_w, GL_READ_ONLY); in TestErrorsOfCopyNamedBufferSubData()
4002 m_pMapNamedBuffer(not_a_buffer_name, GL_READ_ONLY); in TestErrorsOfMapNamedBuffer()
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H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp931 if (!CheckBinding(index, 0, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI)) in Run()
956 glBindImageTexture(2, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I); in Run()
957 if (!CheckBinding(2, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I)) in Run()
974 if (!CheckBinding(index, 0, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI)) in Run()
1457 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); in Read()
1596 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); in ReadCS()
1708 glBindImageTexture(2, texture[0], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat); in Read()
2387 glBindImageTexture(2, textures[1], 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); // 2D in Read()
2388 glBindImageTexture(0, textures[2], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat); // 3D in Read()
2389 glBindImageTexture(3, textures[4], 0, GL_TRUE, 0, GL_READ_ONLY, internalforma in Read()
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H A Dgl4cShaderImageLoadStoreTests.cpp1136 if (!CheckBinding(index, 0, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R8)) in Run()
1161 glBindImageTexture(4, m_texture, 3, GL_FALSE, 2, GL_READ_ONLY, GL_RG16); in Run()
1162 if (!CheckBinding(4, m_texture, 3, GL_FALSE, 2, GL_READ_ONLY, GL_RG16)) in Run()
1165 glBindImageTexture(7, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I); in Run()
1166 if (!CheckBinding(7, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I)) in Run()
1617 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); in Read()
2047 glBindImageTexture(i, texture[i], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat); in Read()
2296 glBindImageTexture(0, texture[0], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat); in Read()
2992 glBindImageTexture(0, textures[0], 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); in Read()
2993 glBindImageTexture(1, textures[1], 0, GL_FALSE, 0, GL_READ_ONLY, internalforma in Read()
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H A Dgl4cMapBufferAlignmentTests.cpp292 map_buffer_access = GL_READ_ONLY; in iterate()
H A Dgl3cClipDistance.hpp451 glw::GLvoid* results = m_gl.mapBuffer(m_target, GL_READ_ONLY); in readBuffer()
H A Dgl4cShaderSubroutineTests.cpp2275 const void* xfb_data_ptr = gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in executeTestIteration()
3731 GLfloat* feedback_data = (GLfloat*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in testDraw()
4174 GLvoid* feedback_data = gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in testDraw()
4343 GLfloat* feedback_data = (GLfloat*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in iterate()
4880 GLvoid* feedback_data = (GLvoid*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in testDraw()
5085 const glw::GLvoid* xfb_data_ptr = gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in iterate()
5348 GLint* feedback_data = (GLint*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in testDraw()
6113 GLuint* atomic_results = (GLuint*)gl.mapBuffer(GL_ATOMIC_COUNTER_BUFFER, GL_READ_ONLY); in testAtomicDraw()
6519 GLuint* ssbo_results = (GLuint*)gl.mapBuffer(GL_SHADER_STORAGE_BUFFER, GL_READ_ONLY); in testSSBODraw()
7763 GLuint* feedback_data = (GLuint*)gl.mapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY); in testDefaultSubroutineSet()
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H A Dgl4cSparseTexture2Tests.cpp1319 GL_READ_ONLY, format); in verifyTextureData()
1942 GL_READ_ONLY, format); in verifyTextureDataExtended()
2094 GL_READ_ONLY, format); in verifyAtomicOperations()
2993 GL_READ_ONLY, format); in verifyLookupTextureData()
H A Dgl4cMultiBindTests.cpp3492 GLfloat* result = (GLfloat*)gl.mapBuffer(GL_SHADER_STORAGE_BUFFER, GL_READ_ONLY); in iterate()
3626 GLint* result = (GLint*)gl.mapBuffer(GL_SHADER_STORAGE_BUFFER, GL_READ_ONLY); in iterate()
3884 GLuint* result = (GLuint*)gl.mapBuffer(GL_SHADER_STORAGE_BUFFER, GL_READ_ONLY); in iterate()
4140 GLuint* result = (GLuint*)gl.mapBuffer(GL_SHADER_STORAGE_BUFFER, GL_READ_ONLY); in iterate()
4364 GLuint* result = (GLuint*)gl.mapBuffer(GL_SHADER_STORAGE_BUFFER, GL_READ_ONLY); in iterate()
H A Dgl4cIndirectParametersTests.cpp130 GLvoid* buffer = gl.mapBuffer(GL_PARAMETER_BUFFER_ARB, GL_READ_ONLY); in iterate()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cShaderImageSizeTests.cpp597 glBindImageTexture(0, m_texture[i], 1, GL_FALSE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run()
602 glBindImageTexture(1, m_texture[i], 0, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run()
612 glBindImageTexture(3, m_texture[i], 2, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run()
655 glBindImageTexture(0, m_texture[i], 1, GL_FALSE, 3, GL_READ_ONLY, TexInternalFormat<T>()); in Run()
660 glBindImageTexture(1, m_texture[i], 1, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run()
670 glBindImageTexture(3, m_texture[i], 1, GL_TRUE, 0, GL_READ_ONLY, TexInternalFormat<T>()); in Run()
H A Des31cShaderImageLoadStoreTests.cpp900 if (!CheckBinding(index, 0, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI)) in Run()
925 glBindImageTexture(2, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I); in Run()
926 if (!CheckBinding(2, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I)) in Run()
943 if (!CheckBinding(index, 0, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI)) in Run()
1422 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); in Read()
1561 glBindImageTexture(unit, texture, 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); in ReadCS()
1672 glBindImageTexture(2, texture[0], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat); in Read()
2349 glBindImageTexture(2, textures[1], 0, GL_FALSE, 0, GL_READ_ONLY, internalformat); // 2D in Read()
2350 glBindImageTexture(0, textures[2], 0, GL_TRUE, 0, GL_READ_ONLY, internalformat); // 3D in Read()
2351 glBindImageTexture(3, textures[4], 0, GL_TRUE, 0, GL_READ_ONLY, internalforma in Read()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayImageOperations.cpp202 gl.bindImageTexture(0, id, 0, GL_FALSE, i, GL_READ_ONLY, GL_RGBA32F); in checkResults()
613 gl.bindImageTexture(IF_IMAGE, m_image_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32F); in iterate()
615 gl.bindImageTexture(IF_IIMAGE, m_iimage_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32I); in iterate()
617 gl.bindImageTexture(IF_UIMAGE, m_uimage_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32UI); in iterate()
674 gl.bindImageTexture(IF_IMAGE, m_image_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32F); in iterate()
676 gl.bindImageTexture(IF_IIMAGE, m_iimage_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32I); in iterate()
678 gl.bindImageTexture(IF_UIMAGE, m_uimage_read_to_id, 0, GL_TRUE, 0, GL_READ_ONLY, GL_RGBA32UI); in iterate()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DComputeShaderTest.cpp58 glBindImageTexture(0, texture[0], 0, GL_FALSE, 0, GL_READ_ONLY, internalFormat); in runSharedMemoryTest()
1013 glBindImageTexture(1, in, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI); in TEST_P()
1291 glBindImageTexture(0, texture[0], 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI); in TEST_P()
1348 glBindImageTexture(0, texture[0], 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI); in TEST_P()
1410 glBindImageTexture(0, texture[0], 1, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI); in TEST_P()
1469 glBindImageTexture(0, texture[0], 0, GL_TRUE, 0, GL_READ_ONLY, GL_R32UI); in TEST_P()
1539 glBindImageTexture(0, texture[0], 1, GL_TRUE, 0, GL_READ_ONLY, GL_R32UI); in TEST_P()
1606 glBindImageTexture(0, texture[0], 0, GL_TRUE, 0, GL_READ_ONLY, GL_R32UI); in TEST_P()
1684 glBindImageTexture(0, texture[0], 0, GL_TRUE, 0, GL_READ_ONLY, GL_R32UI); in TEST_P()
1752 glBindImageTexture(0, texture[0], 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32U in TEST_P()
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H A DParallelShaderCompileTest.cpp320 glBindImageTexture(0, texture[0], 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI);
327 glBindImageTexture(0, texture[1], 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI);
H A DProgramPipelineTest.cpp1135 glBindImageTexture(0, texture, 0 /*level*/, GL_FALSE /*is layered?*/, 0 /*layer*/, GL_READ_ONLY, in TEST_P()
1345 0 /*layer*/, GL_READ_ONLY, GL_R32I); in TEST_P()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fIndexedStateQueryTests.cpp521 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
528 gl.glBindImageTexture(ndxB, *textureB, 0, GL_FALSE, 2, GL_READ_ONLY, GL_RGBA8UI); in iterate()
585 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
592 gl.glBindImageTexture(ndxB, *textureB, 2, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
649 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
656 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI); in iterate()
713 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
720 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI); in iterate()
763 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_ACCESS, ndx, GL_READ_ONLY, m_verifierType); in iterate()
777 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8U in iterate()
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/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_atom_image.c59 case GL_READ_ONLY: in st_convert_image()
76 case GL_READ_ONLY: in st_convert_image()
/third_party/mesa3d/src/mesa/main/
H A Dshaderimage.c434 .Access = GL_READ_ONLY, in _mesa_default_image_unit()
548 if (access != GL_READ_ONLY && in validate_bind_image_texture()
787 set_image_binding(u, NULL, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R8); in bind_image_textures()
H A Dtexturebindless.c469 make_image_handle_resident(ctx, *imgHandleObj, GL_READ_ONLY, false); in _mesa_make_texture_handles_non_resident()
934 if (access != GL_READ_ONLY && in _mesa_MakeImageHandleResidentARB()
972 make_image_handle_resident(ctx, imgHandleObj, GL_READ_ONLY, false); in _mesa_MakeImageHandleNonResidentARB_no_error()
1008 make_image_handle_resident(ctx, imgHandleObj, GL_READ_ONLY, false); in _mesa_MakeImageHandleNonResidentARB()
H A Dvdpau.c326 if (access != GL_READ_ONLY && access != GL_WRITE_ONLY && in _mesa_VDPAUSurfaceAccessNV()
/third_party/vk-gl-cts/external/openglcts/modules/common/subgroups/
H A DglcSubgroupsTestsUtils.cpp1129 0, GL_FALSE, 0, GL_READ_ONLY, extraData[ndx].format); in makeTessellationEvaluationFrameBufferTest()
1313 0, GL_FALSE, 0, GL_READ_ONLY, extraData[ndx].format); in makeGeometryFrameBufferTest()
1763 0, GL_FALSE, 0, GL_READ_ONLY, extraData[ndx].format); in makeVertexFrameBufferTest()
1935 0, GL_FALSE, 0, GL_READ_ONLY, extraDatas[i].format); in makeFragmentFrameBufferTest()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcRobustBufferAccessBehaviorTests.cpp2062 GL_READ_ONLY, GL_R32UI); in verifyInvalidResults()
2308 GL_READ_ONLY, GL_R32UI); in verifyValidResults()
2668 gl.bindImageTexture(0 /* unit */, id_source, level, GL_FALSE /* layered */, 0 /* layer */, GL_READ_ONLY, format); in setTextures()
2891 GL_READ_ONLY, GL_R32UI); in verifyInvalidResults()
3139 GL_READ_ONLY, GL_R32UI); in verifyValidResults()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A DStateManagerGL.h405 : texture(0), level(0), layered(false), layer(0), access(GL_READ_ONLY), format(GL_R32UI) in ImageUnitBinding()

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