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Searched refs:GL_R32I (Results 1 - 25 of 116) sorted by relevance

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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_border_clamp/
H A DesextcTextureBorderClampSamplingTextureGroup.cpp67 /* GL_R32I */ in init()
68 TestConfiguration<glw::GLint, glw::GLint> configurationTexture2DR32I(1, 4, GL_TEXTURE_2D, GL_R32I, GL_R32I, in init()
125 /* GL_R32I */ in init()
127 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, in init()
167 /* GL_R32I */ in init()
168 TestConfiguration<glw::GLint, glw::GLint> configurationTexture3DR32I(1, 4, GL_TEXTURE_3D, GL_R32I, GL_R32I, in init()
H A DesextcTextureBorderClampTests.cpp92 /* GL_R32I */ in init()
93 TestConfiguration<glw::GLint, glw::GLint> configurationTexture2DR32I(1, 4, GL_TEXTURE_2D, GL_R32I, GL_R32I, in init()
150 /* GL_R32I */ in init()
152 1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6, 0, 255, in init()
191 /* GL_R32I */ in init()
192 TestConfiguration<glw::GLint, glw::GLint> configurationTexture3DR32I(1, 4, GL_TEXTURE_3D, GL_R32I, GL_R32I, in init()
H A DesextcTextureBorderClampSamplingTexture.cpp476 case GL_R32I: in iterate()
803 case GL_R32I: in getFragmentShaderCode()
851 case GL_R32I: in getFragmentShaderCode()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A Dutilities.cpp370 case GL_R32I: in IsSizedInternalFormat()
1074 case GL_INT: VALIDATE_INTERNALFORMAT(GL_R32I) in ValidateTextureFormatType()
1358 case GL_R32I: in IsColorRenderable()
1427 case GL_R32I: in IsDepthRenderable()
1493 case GL_R32I: in IsStencilRenderable()
1599 case GL_R32I: return 0; in GetAlphaSize()
1648 case GL_R32I: return 32; in GetRedSize()
1697 case GL_R32I: return 0; in GetGreenSize()
1746 case GL_R32I: return 0; in GetBlueSize()
1843 case GL_R32I in GetColorComponentType()
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H A DFramebuffer.cpp555 case GL_R32I: return GL_RED_INTEGER; in getImplementationColorReadFormat()
616 case GL_R32I: return GL_INT; in getImplementationColorReadType()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/draw_buffers_indexed/
H A DesextcDrawBuffersIndexedColorMasks.cpp100 GL_R16UI, GL_R32I, GL_R32UI, GL_RG8I, GL_RG8UI, in iterate()
333 case GL_R32I: in NumComponents()
379 case GL_R32I: in ReadableType()
/third_party/vk-gl-cts/modules/gles3/performance/
H A Des3pTextureFormatTests.cpp96 { "r32i", GL_R32I, }, in init()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFboTestCase.cpp177 case GL_R32I: in isRequiredFormat()
300 case GL_R32I: in getMinimumSampleCount()
H A Des3fRboStateQueryTests.cpp187 GL_RGB10_A2UI, GL_SRGB8_ALPHA8, GL_R8I, GL_R8UI, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, in test()
242 { GL_R32I, 32, 0, 0, 0 }, in test()
H A Des3fInternalFormatQueryTests.cpp194 { "r32i", GL_R32I, true }, in init()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fFboTestCase.cpp183 case GL_R32I: in isRequiredFormat()
320 case GL_R32I: in getMinimumSampleCount()
H A Des31fSynchronizationTests.cpp251 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32I, m_workWidth, m_workHeight * m_elementsPerInvocation);
357 gl.bindImageTexture(1, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I);
362 gl.bindImageTexture(1, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I);
363 gl.bindImageTexture(2, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I);
1479 gl.bindImageTexture(0, m_storageIDs[cmd.targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_WRITE_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F));
1543 gl.bindImageTexture(1, m_storageIDs[cmd.targetHandle0], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F));
1544 gl.bindImageTexture(2, m_storageIDs[cmd.targetHandle1], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F));
1585 gl.bindImageTexture(0, m_storageIDs[cmd.targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_WRITE_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F));
1631 gl.bindImageTexture(1, m_storageIDs[targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F));
1693 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32I, imageWidt
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H A Des31fTextureFormatTests.cpp515 { "r32i", GL_R32I, }, in init()
572 { "r32i", GL_R32I, }, in init()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl3cTextureSwizzleTests.cpp195 static const _out_ch_desc sint32_zero = { GL_R32I, data_sint32_zero };
196 static const _out_ch_desc sint32_one = { GL_R32I, data_sint32_one };
790 GL_R32I,
795 { GL_R32I, src_data_r32i },
873 { GL_R32I, src_data_rg32i + 0 },
874 { GL_R32I, src_data_rg32i + 1 },
951 { GL_R32I, src_data_rgb32i + 0 },
952 { GL_R32I, src_data_rgb32i + 1 },
953 { GL_R32I, src_data_rgb32i + 2 },
1029 { GL_R32I, src_data_rgba32
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H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp496 case GL_R32I: in FormatEnumToString()
956 glBindImageTexture(2, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I); in Run()
957 if (!CheckBinding(2, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I)) in Run()
1119 if (!Write(GL_R32I, ivec4(1, -2, 3, -4), ivec4(1, 0, 0, 1))) in Run()
1346 if (!WriteCS(GL_R32I, ivec4(1, -2, 3, -4), ivec4(1, 0, 0, 1))) in Run()
1406 if (!Read(GL_R32I, ivec4(1, -2, 3, -4), ivec4(1, 0, 0, 1), GL_RED_INTEGER, GL_INT)) in Run()
1548 if (!ReadCS(GL_R32I, ivec4(1, -2, 3, -4), ivec4(1, 0, 0, 1), GL_RED_INTEGER, GL_INT)) in Run()
1650 if (!Read(GL_R32I, ivec4(1, -2, 3, -4), ivec4(2, 0, 0, 1), GL_RED_INTEGER, GL_INT)) in Run()
2746 if (!Atomic<GLint>(GL_R32I)) in Run()
3136 if (!Write(GL_R32I, ivec in RunStage()
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/third_party/mesa3d/src/mesa/main/
H A Dshaderimage.c115 case GL_R32I: in _mesa_get_shader_image_format()
378 case GL_R32I: in _mesa_is_shader_image_format_supported()
H A Dglformats.c801 case GL_R32I: in _mesa_is_enum_format_signed_int()
1190 case GL_R32I: in _mesa_is_color_format()
2601 case GL_R32I: in _mesa_base_tex_format()
2954 case GL_R32I: in _mesa_gles_check_internalformat()
3542 if (internalFormat != GL_R32I) in _mesa_gles_error_check_format_and_type()
4056 case GL_R32I: in _mesa_is_es3_color_renderable()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A Dformat_map_autogen.cpp385 return GL_R32I; in GetSizedFormatInternal()
1062 case GL_R32I: in ValidES3FormatCombination()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferActiveUniformValidation.cpp515 addTextureParam(m_glExtTokens.INT_SAMPLER_BUFFER, GL_R32I, sizeof(glw::GLint), "isampler_buffer", params); in configureParams()
650 addTextureParam(m_glExtTokens.INT_IMAGE_BUFFER, GL_R32I, sizeof(glw::GLint), "iimage_buffer", params); in configureParams()
/third_party/vk-gl-cts/framework/opengl/
H A DgluTextureUtil.cpp204 case FMT_CASE(R, SIGNED_INT32): return GL_R32I; in getInternalFormat()
533 case GL_R32I: return TextureFormat(TextureFormat::R, TextureFormat::SIGNED_INT32);
594 case GL_R32I:
1138 case GL_R32I:
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DBlendIntegerTest.cpp216 runTest<GL_R32I, 1, true>(); in TEST_P()
H A DProvokingVertexTest.cpp66 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32I, getWindowWidth(), getWindowHeight());
/third_party/vk-gl-cts/external/openglcts/modules/gles32/
H A Des32cCopyImageTests.cpp289 addChild(new IntegerTexTest(m_context, "r32i_texture", GL_R32I, GL_INT)); in init()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
H A DGLFormat.cpp63 AddFormat(wgpu::TextureFormat::R32Sint, GL_R32I, GL_RED_INTEGER, GL_INT, Type::Int); in BuildGLFormatTable()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cShaderImageLoadStoreTests.cpp483 case GL_R32I: in FormatEnumToString()
925 glBindImageTexture(2, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I); in Run()
926 if (!CheckBinding(2, m_texture, 4, GL_FALSE, 3, GL_READ_ONLY, GL_R32I)) in Run()
1085 if (!Write(GL_R32I, ivec4(1, -2, 3, -4), ivec4(1, 0, 0, 1))) in Run()
1312 if (!WriteCS(GL_R32I, ivec4(1, -2, 3, -4), ivec4(1, 0, 0, 1))) in Run()
1371 if (!Read(GL_R32I, ivec4(1, -2, 3, -4), ivec4(1, 0, 0, 1), GL_RED_INTEGER, GL_INT)) in Run()
1513 if (!ReadCS(GL_R32I, ivec4(1, -2, 3, -4), ivec4(1, 0, 0, 1), GL_RED_INTEGER, GL_INT)) in Run()
1614 if (!Read(GL_R32I, ivec4(1, -2, 3, -4), ivec4(2, 0, 0, 1), GL_RED_INTEGER, GL_INT)) in Run()
2710 if (!Atomic<GLint>(GL_R32I)) in Run()
3101 if (!Write(GL_R32I, ivec in RunStage()
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