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Searched refs:GL_R32F (Results 1 - 25 of 114) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
H A DDispatchComputePerf.cpp88 glBindImageTexture(4, mWriteTexture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32F); in initializeBenchmark()
125 glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, params.textureWidth, params.textureHeight, 0, GL_RED, in initTextures()
134 glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32F, params.textureWidth, params.textureHeight); in initTextures()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFboTestCase.cpp206 case GL_R32F: in isRequiredFormat()
237 case GL_R32F: in getEnablingExtensions()
324 case GL_R32F: in getMinimumSampleCount()
H A Des3fFboCompletenessTests.cpp93 GL_RG32F, GL_RG16F, GL_R32F, GL_R16F,
131 GL_RGBA32F, GL_RGBA16F, GL_R11F_G11F_B10F, GL_RG32F, GL_RG16F, GL_R32F, GL_R16F,
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fFboTestCase.cpp211 case GL_R32F: in isRequiredFormat()
251 case GL_R32F: in getEnablingExtensions()
344 case GL_R32F: in getMinimumSampleCount()
H A Des31fInternalFormatQueryTests.cpp101 if (m_internalFormat == GL_RGBA16F || m_internalFormat == GL_R32F || m_internalFormat == GL_RG32F || m_internalFormat == GL_RGBA32F || m_internalFormat == GL_R16F || m_internalFormat == GL_RG16F || m_internalFormat == GL_R11F_G11F_B10F) in iterate()
106 else if (m_internalFormat == GL_RGBA16F || m_internalFormat == GL_R32F || m_internalFormat == GL_RG32F || m_internalFormat == GL_RGBA32F) in iterate()
417 { "r32f", GL_R32F, FormatSamplesCase::FORMAT_INT }, in init()
H A Des31fTextureFormatTests.cpp514 { "r32f", GL_R32F, }, in init()
569 { "r32f", GL_R32F, }, in init()
H A Des31fSynchronizationTests.cpp1479 gl.bindImageTexture(0, m_storageIDs[cmd.targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_WRITE_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F));
1543 gl.bindImageTexture(1, m_storageIDs[cmd.targetHandle0], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F));
1544 gl.bindImageTexture(2, m_storageIDs[cmd.targetHandle1], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F));
1585 gl.bindImageTexture(0, m_storageIDs[cmd.targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_WRITE_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F));
1631 gl.bindImageTexture(1, m_storageIDs[targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ONLY), (m_formatInteger) ? (GL_R32I) : (GL_R32F));
1695 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_R32F, imageWidth, imageHeight);
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl3cTextureSwizzleTests.cpp189 static const _out_ch_desc float32_zero = { GL_R32F, data_float32_zero };
190 static const _out_ch_desc float32_one = { GL_R32F, data_float32_one };
660 GL_R32F,
665 { GL_R32F, src_data_r32f + 0 },
678 { GL_R32F, src_data_rg32f + 0 },
679 { GL_R32F, src_data_rg32f + 1 },
691 { GL_R32F, src_data_rgb32f + 0 },
692 { GL_R32F, src_data_rgb32f + 1 },
693 { GL_R32F, src_data_rgb32f + 2 },
704 { GL_R32F, src_data_rgba32
[all...]
H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp478 case GL_R32F: in FormatEnumToString()
944 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); in Run()
945 if (!CheckBinding(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F)) in Run()
1112 if (!Write(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f))) in Run()
1339 if (!WriteCS(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f))) in Run()
1399 if (!Read(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f), GL_RED, GL_FLOAT)) in Run()
1541 if (!ReadCS(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f), GL_RED, GL_FLOAT)) in Run()
1643 if (!Read(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(2.0f, 0.0f, 0.0f, 1.0f), GL_RED, GL_FLOAT)) in Run()
3129 if (!Write(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f))) in RunStage()
3471 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R32F, kSiz in Run()
[all...]
H A Dgl4cStencilTexturingTests.cpp669 internal_format = GL_R32F; in dispatch()
835 internal_format = GL_R32F; in prepareDestinationTexture()
H A Dgl3cTextureSizePromotion.cpp606 return GL_R32F; in getDestinationFormatForChannel()
629 return GL_R32F; in getDestinationFormatForChannel()
1319 { glu::ContextType(3, 0, glu::PROFILE_CORE), GL_R32F, STR(GL_R32F), false, true, 32, 0, 0, 0, 0, 0, GL_FLOAT,
H A Dgl4cShaderImageLoadStoreTests.cpp530 case GL_R32F: in FormatEnumToString()
1146 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_R32F, 16, 16, 4, 0, GL_RED, GL_FLOAT, NULL); in Run()
1147 glTexImage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R32F, 8, 8, 4, 0, GL_RED, GL_FLOAT, NULL); in Run()
1148 glTexImage3D(GL_TEXTURE_2D_ARRAY, 2, GL_R32F, 4, 4, 4, 0, GL_RED, GL_FLOAT, NULL); in Run()
1149 glTexImage3D(GL_TEXTURE_2D_ARRAY, 3, GL_R32F, 2, 2, 4, 0, GL_RED, GL_FLOAT, NULL); in Run()
1150 glTexImage3D(GL_TEXTURE_2D_ARRAY, 4, GL_R32F, 1, 1, 4, 0, GL_RED, GL_FLOAT, NULL); in Run()
1153 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); in Run()
1154 if (!CheckBinding(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F)) in Run()
1316 if (!Write(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f))) in Run()
1505 if (!Read(GL_R32F, vec in Run()
[all...]
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A Dutilities.cpp406 case GL_R32F: in IsSizedInternalFormat()
1062 case GL_FLOAT: VALIDATE_INTERNALFORMAT(GL_R32F, GL_R16F) in ValidateTextureFormatType()
1348 case GL_R32F: in IsColorRenderable()
1458 case GL_R32F: in IsDepthRenderable()
1524 case GL_R32F: in IsStencilRenderable()
1589 case GL_R32F: return 0; in GetAlphaSize()
1638 case GL_R32F: return 32; in GetRedSize()
1687 case GL_R32F: return 0; in GetGreenSize()
1736 case GL_R32F: return 0; in GetBlueSize()
1865 case GL_R32F in GetColorComponentType()
[all...]
H A DFramebuffer.cpp568 case GL_R32F: return GL_RED; in getImplementationColorReadFormat()
629 case GL_R32F: return GL_FLOAT; in getImplementationColorReadType()
/third_party/vk-gl-cts/modules/gles3/performance/
H A Des3pTextureFormatTests.cpp95 { "r32f", GL_R32F, }, in init()
/third_party/mesa3d/src/mesa/main/
H A Dshaderimage.c61 case GL_R32F: in _mesa_get_shader_image_format()
370 case GL_R32F: in _mesa_is_shader_image_format_supported()
H A Dglformats.c1051 case GL_R32F: in _mesa_is_color_format()
2593 case GL_R32F: in _mesa_base_tex_format()
2948 case GL_R32F: in _mesa_gles_check_internalformat()
3496 case GL_R32F: in _mesa_gles_error_check_format_and_type()
4048 case GL_R32F: in _mesa_is_es3_color_renderable()
4128 case GL_R32F: in _mesa_is_es3_texture_filterable()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A Dformat_map_autogen.cpp363 return GL_R32F; in GetSizedFormatInternal()
971 case GL_R32F: in ValidES3FormatCombination()
H A DCaps.cpp383 GL_R32F, in DetermineRGTextureSupport()
729 GL_R32F, in DetermineColorBufferFloatSupport()
749 GL_R32F, in DetermineFloatBlendSupport()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferActiveUniformValidation.cpp514 addTextureParam(m_glExtTokens.SAMPLER_BUFFER, GL_R32F, sizeof(glw::GLfloat), "sampler_buffer", params); in configureParams()
649 addTextureParam(m_glExtTokens.IMAGE_BUFFER, GL_R32F, sizeof(glw::GLfloat), "image_buffer", params); in configureParams()
/third_party/vk-gl-cts/framework/opengl/
H A DgluTextureUtil.cpp203 case FMT_CASE(R, FLOAT): return GL_R32F; in getInternalFormat()
532 case GL_R32F: return TextureFormat(TextureFormat::R, TextureFormat::FLOAT);
586 case GL_R32F:
1151 case GL_R32F:
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cShaderImageLoadStoreTests.cpp465 case GL_R32F: in FormatEnumToString()
913 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); in Run()
914 if (!CheckBinding(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F)) in Run()
1078 if (!Write(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f))) in Run()
1305 if (!WriteCS(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f))) in Run()
1364 if (!Read(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f), GL_RED, GL_FLOAT)) in Run()
1506 if (!ReadCS(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f), GL_RED, GL_FLOAT)) in Run()
1607 if (!Read(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(2.0f, 0.0f, 0.0f, 1.0f), GL_RED, GL_FLOAT)) in Run()
3094 if (!Write(GL_R32F, vec4(1.0f, 2.0f, 3.0f, 4.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f))) in RunStage()
3428 glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R32F, kSiz in Run()
[all...]
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
H A DGLFormat.cpp64 AddFormat(wgpu::TextureFormat::R32Float, GL_R32F, GL_RED, GL_FLOAT, Type::Float); in BuildGLFormatTable()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DCopyTexture3DTest.cpp156 case GL_R32F: in testCopy()
830 testCopy(testTarget, kColor, GL_R32F, GL_FLOAT, false, false, false, GLColor(210, 0, 0, 255)); in testFloatFormats()
831 testCopy(testTarget, kColor, GL_R32F, GL_FLOAT, false, true, false, GLColor(191, 0, 0, 255)); in testFloatFormats()
832 testCopy(testTarget, kColor, GL_R32F, GL_FLOAT, false, false, true, GLColor(227, 0, 0, 255)); in testFloatFormats()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/common/
H A DImage.cpp85 case GL_R32F: return GL_RED; in GetBaseInternalFormat()
228 case GL_FLOAT: return GL_R32F; in GetSizedInternalFormat()
358 case GL_R32F: return sw::FORMAT_R32F; in SelectInternalFormat()
1543 case GL_R32F: return Transfer<Bytes>(buffer, input, rect); in loadImageData()

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