/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
H A D | util.cpp | 416 return GL_MEDIUM_INT;
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/third_party/openGLES/api/GLSC2/ |
H A D | glsc2.h | 282 #define GL_MEDIUM_INT 0x8DF4 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLSC2/ |
H A D | glsc2.h | 303 #define GL_MEDIUM_INT 0x8DF4 macro
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fShaderStateQueryTests.cpp | 2329 addChild(new PrecisionFormatCase (m_context, "precision_vertex_mediump_int", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_MEDIUM_INT)); 2335 addChild(new PrecisionFormatCase (m_context, "precision_fragment_mediump_int", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_MEDIUM_INT));
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | renderergl_utils.cpp | 840 caps->vertexMediumpInt = QueryTypePrecision(functions, GL_VERTEX_SHADER, GL_MEDIUM_INT); in GenerateCaps() 843 caps->fragmentMediumpInt = QueryTypePrecision(functions, GL_FRAGMENT_SHADER, GL_MEDIUM_INT); in GenerateCaps()
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H A D | functionsgl_enums.h | 937 #define GL_MEDIUM_INT 0x8DF4 macro
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderStateQueryTests.cpp | 3734 addChild(new PrecisionFormatCase (m_context, "precision_vertex_mediump_int", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_MEDIUM_INT)); 3740 addChild(new PrecisionFormatCase (m_context, "precision_fragment_mediump_int", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_MEDIUM_INT));
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/third_party/glfw/deps/glad/ |
H A D | gles2.h | 311 #define GL_MEDIUM_INT 0x8DF4 macro
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/third_party/mesa3d/include/GLES2/ |
H A D | gl2.h | 348 #define GL_MEDIUM_INT 0x8DF4 macro
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/third_party/openGLES/api/GLES2/ |
H A D | gl2.h | 329 #define GL_MEDIUM_INT 0x8DF4 macro
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/third_party/skia/third_party/externals/swiftshader/include/GLES2/ |
H A D | gl2.h | 348 #define GL_MEDIUM_INT 0x8DF4 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES2/ |
H A D | gl2.h | 348 #define GL_MEDIUM_INT 0x8DF4 macro
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/third_party/skia/third_party/externals/angle2/include/GLES2/ |
H A D | gl2.h | 329 #define GL_MEDIUM_INT 0x8DF4 macro
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/third_party/mesa3d/src/mesa/main/ |
H A D | shaderapi.c | 2317 case GL_MEDIUM_INT: in _mesa_GetShaderPrecisionFormat()
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/third_party/mesa3d/include/GLES3/ |
H A D | gl31.h | 348 #define GL_MEDIUM_INT 0x8DF4 macro
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H A D | gl3.h | 348 #define GL_MEDIUM_INT 0x8DF4 macro
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H A D | gl32.h | 348 #define GL_MEDIUM_INT 0x8DF4 macro
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/third_party/openGLES/api/GLES3/ |
H A D | gl3.h | 329 #define GL_MEDIUM_INT 0x8DF4 macro
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H A D | gl31.h | 329 #define GL_MEDIUM_INT 0x8DF4 macro
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/third_party/skia/third_party/externals/swiftshader/include/GLES3/ |
H A D | gl3.h | 348 #define GL_MEDIUM_INT 0x8DF4 macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | validationES2.cpp | 4485 case GL_MEDIUM_INT: in ValidateGetShaderPrecisionFormat()
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/third_party/skia/third_party/externals/opengl-registry/api/GLES3/ |
H A D | gl3.h | 348 #define GL_MEDIUM_INT 0x8DF4 macro
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H A D | gl31.h | 350 #define GL_MEDIUM_INT 0x8DF4 macro
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/third_party/skia/third_party/externals/angle2/include/GLES3/ |
H A D | gl3.h | 329 #define GL_MEDIUM_INT 0x8DF4 macro
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H A D | gl31.h | 329 #define GL_MEDIUM_INT 0x8DF4 macro
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