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Searched refs:GL_MEDIUM_FLOAT (Results 1 - 25 of 45) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/
H A DCollectVariables_test.cpp259 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable.precision); in TEST_F()
285 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable.precision); in TEST_F()
558 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, varying->precision); in TEST_F()
607 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable->precision); in TEST_F()
634 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable->precision); in TEST_F()
660 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable->precision); in TEST_F()
683 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable->precision); in TEST_F()
757 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable->precision); in TEST_F()
765 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable->precision); in TEST_F()
796 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariabl in TEST_F()
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H A DShaderVariable_test.cpp186 vx.precision = GL_MEDIUM_FLOAT; in TEST()
195 fx.precision = GL_MEDIUM_FLOAT; in TEST()
410 vx.precision = GL_MEDIUM_FLOAT; in TEST()
419 fx.precision = GL_MEDIUM_FLOAT; in TEST()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DVaryingPacking_unittest.cpp79 varying.precision = GL_MEDIUM_FLOAT; in MakeVaryings()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fNegativeStateApiTests.cpp225 glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in init()
234 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in init()
H A Des2fShaderStateQueryTests.cpp2326 addChild(new PrecisionFormatCase (m_context, "precision_vertex_mediump_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_MEDIUM_FLOAT));
2332 addChild(new PrecisionFormatCase (m_context, "precision_fragment_mediump_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT));
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A Dutil.cpp399 return GL_MEDIUM_FLOAT;
/third_party/openGLES/api/GLSC2/
H A Dglsc2.h279 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLSC2/
H A Dglsc2.h300 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Drenderergl_utils.cpp833 caps->vertexMediumpFloat = QueryTypePrecision(functions, GL_VERTEX_SHADER, GL_MEDIUM_FLOAT); in GenerateCaps()
837 QueryTypePrecision(functions, GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT); in GenerateCaps()
H A Dfunctionsgl_enums.h936 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fNegativeStateApiTests.cpp273 glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in init()
H A Des3fShaderStateQueryTests.cpp3731 addChild(new PrecisionFormatCase (m_context, "precision_vertex_mediump_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_MEDIUM_FLOAT));
3737 addChild(new PrecisionFormatCase (m_context, "precision_fragment_mediump_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT));
/third_party/glfw/deps/glad/
H A Dgles2.h310 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/third_party/mesa3d/include/GLES2/
H A Dgl2.h345 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/third_party/openGLES/api/GLES2/
H A Dgl2.h326 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/third_party/skia/third_party/externals/swiftshader/include/GLES2/
H A Dgl2.h345 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES2/
H A Dgl2.h345 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/third_party/skia/third_party/externals/angle2/include/GLES2/
H A Dgl2.h326 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fNegativeStateApiTests.cpp394 ctx.glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in get_shader_precision_format()
/third_party/mesa3d/src/mesa/main/
H A Dshaderapi.c2308 case GL_MEDIUM_FLOAT: in _mesa_GetShaderPrecisionFormat()
/third_party/mesa3d/include/GLES3/
H A Dgl31.h345 #define GL_MEDIUM_FLOAT 0x8DF1 macro
H A Dgl3.h345 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/third_party/openGLES/api/GLES3/
H A Dgl3.h326 #define GL_MEDIUM_FLOAT 0x8DF1 macro
H A Dgl31.h326 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/third_party/skia/third_party/externals/swiftshader/include/GLES3/
H A Dgl3.h345 #define GL_MEDIUM_FLOAT 0x8DF1 macro

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