/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/ |
H A D | CollectVariables_test.cpp | 259 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable.precision); in TEST_F() 285 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable.precision); in TEST_F() 558 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, varying->precision); in TEST_F() 607 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable->precision); in TEST_F() 634 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable->precision); in TEST_F() 660 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable->precision); in TEST_F() 683 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable->precision); in TEST_F() 757 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable->precision); in TEST_F() 765 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable->precision); in TEST_F() 796 EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariabl in TEST_F() [all...] |
H A D | ShaderVariable_test.cpp | 186 vx.precision = GL_MEDIUM_FLOAT; in TEST() 195 fx.precision = GL_MEDIUM_FLOAT; in TEST() 410 vx.precision = GL_MEDIUM_FLOAT; in TEST() 419 fx.precision = GL_MEDIUM_FLOAT; in TEST()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | VaryingPacking_unittest.cpp | 79 varying.precision = GL_MEDIUM_FLOAT; in MakeVaryings()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fNegativeStateApiTests.cpp | 225 glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in init() 234 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in init()
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H A D | es2fShaderStateQueryTests.cpp | 2326 addChild(new PrecisionFormatCase (m_context, "precision_vertex_mediump_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_MEDIUM_FLOAT)); 2332 addChild(new PrecisionFormatCase (m_context, "precision_fragment_mediump_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT));
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
H A D | util.cpp | 399 return GL_MEDIUM_FLOAT;
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/third_party/openGLES/api/GLSC2/ |
H A D | glsc2.h | 279 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLSC2/ |
H A D | glsc2.h | 300 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | renderergl_utils.cpp | 833 caps->vertexMediumpFloat = QueryTypePrecision(functions, GL_VERTEX_SHADER, GL_MEDIUM_FLOAT); in GenerateCaps() 837 QueryTypePrecision(functions, GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT); in GenerateCaps()
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H A D | functionsgl_enums.h | 936 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fNegativeStateApiTests.cpp | 273 glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in init()
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H A D | es3fShaderStateQueryTests.cpp | 3731 addChild(new PrecisionFormatCase (m_context, "precision_vertex_mediump_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_MEDIUM_FLOAT)); 3737 addChild(new PrecisionFormatCase (m_context, "precision_fragment_mediump_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT));
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/third_party/glfw/deps/glad/ |
H A D | gles2.h | 310 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/third_party/mesa3d/include/GLES2/ |
H A D | gl2.h | 345 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/third_party/openGLES/api/GLES2/ |
H A D | gl2.h | 326 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/third_party/skia/third_party/externals/swiftshader/include/GLES2/ |
H A D | gl2.h | 345 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES2/ |
H A D | gl2.h | 345 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/third_party/skia/third_party/externals/angle2/include/GLES2/ |
H A D | gl2.h | 326 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fNegativeStateApiTests.cpp | 394 ctx.glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in get_shader_precision_format()
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/third_party/mesa3d/src/mesa/main/ |
H A D | shaderapi.c | 2308 case GL_MEDIUM_FLOAT: in _mesa_GetShaderPrecisionFormat()
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/third_party/mesa3d/include/GLES3/ |
H A D | gl31.h | 345 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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H A D | gl3.h | 345 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/third_party/openGLES/api/GLES3/ |
H A D | gl3.h | 326 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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H A D | gl31.h | 326 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/third_party/skia/third_party/externals/swiftshader/include/GLES3/ |
H A D | gl3.h | 345 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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