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Searched refs:GL_MAX_VERTEX_UNIFORM_VECTORS (Results 1 - 25 of 49) sorted by relevance

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/third_party/vk-gl-cts/modules/gles2/
H A Dtes2CapabilityTests.cpp87 { "vertex_uniform_vectors", "Number of vertex uniform vectors supported", GL_MAX_VERTEX_UNIFORM_VECTORS }, in init()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cLimitsTests.cpp96 { "max_vertex_uniform_vectors", GL_MAX_VERTEX_UNIFORM_VECTORS, 256, 0, "gl_MaxVertexUniformVectors" }, in init()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fImplementationLimitTests.cpp207 LIMIT_CASE(max_vertex_uniform_vectors, GL_MAX_VERTEX_UNIFORM_VECTORS, GLint, 128); in init()
H A Des2fShaderBuiltinVarTests.cpp705 { "max_vertex_uniform_vectors", "gl_MaxVertexUniformVectors", GL_MAX_VERTEX_UNIFORM_VECTORS }, in init()
H A Des2fIntegerStateQueryTests.cpp2081 { "max_vertex_uniform_vectors", "MAX_VERTEX_UNIFORM_VECTORS has a minimum value of 128", GL_MAX_VERTEX_UNIFORM_VECTORS, 128 }, in init()
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
H A DUniformsPerf.cpp188 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &maxVertexUniformVectors); in initializeBenchmark()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fImplementationLimitTests.cpp476 LIMIT_CASE(max_vertex_uniform_vectors, GL_MAX_VERTEX_UNIFORM_VECTORS, GLint, minVertexUniformComponents/4); in init()
H A Des3fShaderBuiltinVarTests.cpp1121 { "max_vertex_uniform_vectors", "gl_MaxVertexUniformVectors", getInteger<GL_MAX_VERTEX_UNIFORM_VECTORS> }, in init()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fShaderBuiltinConstantTests.cpp320 { "gl_MaxVertexUniformVectors", getInteger<GL_MAX_VERTEX_UNIFORM_VECTORS> }, in init()
H A Des31fIntegerStateQueryTests.cpp861 FOR_EACH_VERIFIER(new LegacyVectorLimitCase(m_context, (std::string() + "max_vertex_uniform_vectors_" + verifierSuffix).c_str(), "Test MAX_VERTEX_UNIFORM_VECTORS", GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, verifier)) in init()
/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/
H A DEGLPrintEGLinfoTest.cpp197 QUERY_AND_LOG_CAPABILITY(GL_MAX_VERTEX_UNIFORM_VECTORS, stream); in LogGles2Capabilities()
/third_party/openGLES/api/GLSC2/
H A Dglsc2.h190 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
/third_party/skia/third_party/externals/opengl-registry/api/GLSC2/
H A Dglsc2.h211 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp1963 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = MAX_VERTEX_UNIFORM_VECTORS; return true; in getIntegerv()
2538 case GL_MAX_VERTEX_UNIFORM_VECTORS: in getQueryParameterInfo()
/third_party/glfw/deps/glad/
H A Dgles2.h308 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
/third_party/mesa3d/include/GLES2/
H A Dgl2.h222 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
/third_party/openGLES/api/GLES2/
H A Dgl2.h203 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dfunctionsgl_enums.h934 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
H A Drenderergl_utils.cpp894 caps->maxVertexUniformVectors = QuerySingleGLInt(functions, GL_MAX_VERTEX_UNIFORM_VECTORS); in GenerateCaps()
/third_party/skia/third_party/externals/swiftshader/include/GLES2/
H A Dgl2.h222 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES2/
H A Dgl2.h222 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
/third_party/skia/third_party/externals/angle2/include/GLES2/
H A Dgl2.h203 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DGLSLTest.cpp2796 // Tests that the maximum uniforms count returned from querying GL_MAX_VERTEX_UNIFORM_VECTORS
2804 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &maxUniforms); in TEST_P()
2806 std::cout << "Validating GL_MAX_VERTEX_UNIFORM_VECTORS = " << maxUniforms << std::endl; in TEST_P()
2811 // Tests that the maximum uniforms count returned from querying GL_MAX_VERTEX_UNIFORM_VECTORS
2821 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &maxUniforms); in TEST_P()
2823 std::cout << "Validating GL_MAX_VERTEX_UNIFORM_VECTORS = " << maxUniforms << std::endl; in TEST_P()
2831 // Tests that the maximum uniforms count + 1 from querying GL_MAX_VERTEX_UNIFORM_VECTORS
2836 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &maxUniforms); in TEST_P()
2838 std::cout << "Validating GL_MAX_VERTEX_UNIFORM_VECTORS + 1 = " << maxUniforms + 1 << std::endl; in TEST_P()
/third_party/mesa3d/include/GLES3/
H A Dgl31.h222 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
H A Dgl3.h222 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro

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