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Searched refs:GL_MAX_VARYING_FLOATS (Results 1 - 11 of 11) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dfunctionsgl_enums.h428 #define GL_MAX_VARYING_FLOATS 0x8B4B macro
H A Drenderergl_utils.cpp997 caps->maxVaryingComponents = QuerySingleGLInt(functions, GL_MAX_VARYING_FLOATS); in GenerateCaps()
/third_party/glfw/deps/glad/
H A Dgl.h821 #define GL_MAX_VARYING_FLOATS 0x8B4B macro
/third_party/mesa3d/include/GL/
H A Dglcorearb.h732 #define GL_MAX_VARYING_FLOATS 0x8B4B macro
H A Dglext.h603 #define GL_MAX_VARYING_FLOATS 0x8B4B macro
/third_party/openGLES/api/GL/
H A Dglcorearb.h713 #define GL_MAX_VARYING_FLOATS 0x8B4B macro
H A Dglext.h584 #define GL_MAX_VARYING_FLOATS 0x8B4B macro
/third_party/skia/third_party/externals/swiftshader/include/GL/
H A Dglcorearb.h732 #define GL_MAX_VARYING_FLOATS 0x8B4B macro
H A Dglext.h602 #define GL_MAX_VARYING_FLOATS 0x8B4B macro
/third_party/skia/third_party/externals/opengl-registry/api/GL/
H A Dglcorearb.h732 #define GL_MAX_VARYING_FLOATS 0x8B4B macro
H A Dglext.h602 #define GL_MAX_VARYING_FLOATS 0x8B4B macro

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