/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fShaderStateQueryTests.cpp | 292 if (m_context.getContextInfo().getInt(GL_MAX_FRAGMENT_IMAGE_UNIFORMS) < 1) in checkRequirements() 360 if (m_context.getContextInfo().getInt(GL_MAX_FRAGMENT_IMAGE_UNIFORMS) < 1) in checkRequirements()
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H A D | es31fAndroidExtensionPackES31ATests.cpp | 199 GL_MAX_FRAGMENT_IMAGE_UNIFORMS, in init()
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H A D | es31fShaderBuiltinConstantTests.cpp | 335 { "gl_MaxFragmentImageUniforms", getInteger<GL_MAX_FRAGMENT_IMAGE_UNIFORMS> }, in init()
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H A D | es31fLayoutBindingTests.cpp | 1371 : LayoutBindingRenderCase (context, name, desc, shaderType, testType, GL_MAX_IMAGE_UNITS, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_COMBINED_IMAGE_UNIFORMS, "u_image") in ImageBindingRenderCase() 1579 GL_MAX_FRAGMENT_IMAGE_UNIFORMS, in ImageBindingNegativeCase()
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H A D | es31fIntegerStateQueryTests.cpp | 829 FOR_EACH_VERIFIER(new MinimumValueCase(m_context, (std::string() + "max_fragment_image_uniforms_" + verifierSuffix).c_str(), "Test MAX_FRAGMENT_IMAGE_UNIFORMS", GL_MAX_FRAGMENT_IMAGE_UNIFORMS, 0, verifier)) in init()
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H A D | es31fProgramInterfaceQueryTestCase.cpp | 2553 { GL_MAX_FRAGMENT_IMAGE_UNIFORMS, usage.numImages },
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cLimitsTests.cpp | 179 { "max_fragment_image_uniforms", GL_MAX_FRAGMENT_IMAGE_UNIFORMS, 8, 0, "gl_MaxFragmentImageUniforms" }, in init()
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H A D | gl4cShaderImageLoadStoreTests.cpp | 1102 if (!CheckMax(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, 8)) in Run() 1105 << tcu::TestLog::Message << "GL_MAX_FRAGMENT_IMAGE_UNIFORMS value is invalid." in Run() 5047 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &i); in Run() 9390 pname = GL_MAX_FRAGMENT_IMAGE_UNIFORMS; 11139 << "Program which exceeds limit of GL_MAX_FRAGMENT_IMAGE_UNIFORMS was linked successfully." 11570 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &max_fragment_image_uniforms);
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H A D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 95 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &imagesFS); in IsVSFSAvailable() 888 if (!CheckMax(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, 0)) in Run() 891 << tcu::TestLog::Message << "GL_MAX_FRAGMENT_IMAGE_UNIFORMS value is invalid." in Run() 3811 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &i); in Run()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cFramebufferNoAttachmentsTests.cpp | 527 // Check GL_MAX_FRAGMENT_IMAGE_UNIFORMS, we need at least one in iterate() 528 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &max_fragment_image_uniforms); in iterate() 529 GLU_EXPECT_NO_ERROR(gl.getError(), "Querying GL_MAX_FRAGMENT_IMAGE_UNIFORMS"); in iterate() 533 m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "GL_MAX_FRAGMENT_IMAGE_UNIFORMS<1"); in iterate()
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H A D | es31cShaderImageSizeTests.cpp | 75 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &imagesFS); in IsVSFSAvailable()
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H A D | es31cLayoutBindingTests.cpp | 911 gl().getIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &units); in maxArraySize() 2101 gl().getIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &units); in maxArraySize()
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H A D | es31cShaderImageLoadStoreTests.cpp | 92 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &imagesFS); in IsVSFSAvailable() 859 if (!CheckMax(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, 0)) in Run() 862 << tcu::TestLog::Message << "GL_MAX_FRAGMENT_IMAGE_UNIFORMS value is invalid." in Run() 3762 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &i); in Run()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcLayoutLocationTests.cpp | 434 if (m_context.getContextInfo().getInt(GL_MAX_FRAGMENT_IMAGE_UNIFORMS) < m_num_frag_image_uniform) in iterate() 435 throw tcu::NotSupportedError("The number of required fragment image uniform is larger than GL_MAX_FRAGMENT_IMAGE_UNIFORMS"); in iterate()
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/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/ |
H A D | EGLPrintEGLinfoTest.cpp | 267 QUERY_AND_LOG_CAPABILITY(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, stream); in LogGles31Capabilities()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayImageOperations.cpp | 351 case STC_FRAGMENT_SHADER: return GL_MAX_FRAGMENT_IMAGE_UNIFORMS; in getQueryPname()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | functionsgl_enums.h | 1021 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE macro
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H A D | renderergl_utils.cpp | 1252 QuerySingleGLInt(functions, GL_MAX_FRAGMENT_IMAGE_UNIFORMS); in GenerateCaps()
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/third_party/mesa3d/include/GLES3/ |
H A D | gl31.h | 1286 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE macro
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H A D | gl32.h | 1286 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE macro
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/third_party/openGLES/api/GLES3/ |
H A D | gl31.h | 1267 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | queryutils.cpp | 3807 case GL_MAX_FRAGMENT_IMAGE_UNIFORMS: in GetQueryParameterInfo()
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/third_party/skia/third_party/externals/opengl-registry/api/GLES3/ |
H A D | gl31.h | 1288 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE macro
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/third_party/skia/third_party/externals/angle2/include/GLES3/ |
H A D | gl31.h | 1267 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE macro
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | StateChangeTest.cpp | 4161 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &maxFragmentImageUniforms); in TEST_P() 4256 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &maxFragmentImageUniforms);
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