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Searched refs:GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT (Results 1 - 4 of 4) sorted by relevance

/third_party/openGLES/api/GL/
H A Dglext.h6489 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 macro
/third_party/mesa3d/include/GL/
H A Dglext.h6507 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 macro
/third_party/skia/third_party/externals/swiftshader/include/GL/
H A Dglext.h6484 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 macro
/third_party/skia/third_party/externals/opengl-registry/api/GL/
H A Dglext.h6483 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 macro

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