/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cMapBufferAlignmentTests.cpp | 170 GL_MAP_READ_BIT, GL_MAP_WRITE_BIT, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT, GL_DYNAMIC_STORAGE_BIT | GL_MAP_READ_BIT, in iterate() 171 GL_DYNAMIC_STORAGE_BIT | GL_MAP_WRITE_BIT, GL_DYNAMIC_STORAGE_BIT | GL_MAP_READ_BIT | GL_MAP_WRITE_BIT, in iterate() 172 GL_MAP_PERSISTENT_BIT | GL_MAP_READ_BIT, GL_MAP_PERSISTENT_BIT | GL_MAP_WRITE_BIT, in iterate() 173 GL_MAP_PERSISTENT_BIT | GL_MAP_READ_BIT | GL_MAP_WRITE_BIT, in iterate() 174 GL_MAP_PERSISTENT_BIT | GL_DYNAMIC_STORAGE_BIT | GL_MAP_READ_BIT, in iterate() 176 GL_MAP_PERSISTENT_BIT | GL_DYNAMIC_STORAGE_BIT | GL_MAP_READ_BIT | GL_MAP_WRITE_BIT, in iterate() 177 GL_MAP_COHERENT_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_READ_BIT, in iterate() 179 GL_MAP_COHERENT_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_READ_BIT | GL_MAP_WRITE_BI in iterate() [all...] |
H A D | gl4cDirectStateAccessBuffersTests.cpp | 256 static const glw::GLenum bits[] = { GL_MAP_READ_BIT | GL_DYNAMIC_STORAGE_BIT, in iterate() 257 GL_MAP_READ_BIT | GL_MAP_WRITE_BIT, GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT, in iterate() 258 GL_MAP_READ_BIT | GL_MAP_COHERENT_BIT | GL_MAP_PERSISTENT_BIT, in iterate() 259 GL_MAP_READ_BIT | GL_CLIENT_STORAGE_BIT }; in iterate() 412 * - GL_MAP_READ_BIT | GL_DYNAMIC_STORAGE_BIT, 413 * - GL_MAP_READ_BIT | GL_MAP_WRITE_BIT, 414 * - GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT, 415 * - GL_MAP_READ_BIT | GL_MAP_COHERENT_BIT, 416 * - GL_MAP_READ_BIT | GL_CLIENT_STORAGE_BI [all...] |
H A D | gl4cSyncTests.cpp | 128 GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT); in iterate() 133 buffer_dst, 0, reference_size, GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT); in iterate()
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H A D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 576 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run() 987 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4 * 3, GL_MAP_READ_BIT); in RunIteration() 1244 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data.size(), GL_MAP_READ_BIT); in Run() 1314 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data.size(), GL_MAP_READ_BIT); in Run() 2270 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run() 2287 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run() 2375 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run() 2392 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run() 2498 GLuint* u = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run() 2508 GLint* i = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64, 4, GL_MAP_READ_BIT); in Run() [all...] |
H A D | gl4cBufferStorageTests.cpp | 1815 gl.mapNamedBufferRange(buffer.m_id, 0 /* offset */, data_size, GL_MAP_READ_BIT); in iterate() 1816 verifyError(GL_INVALID_OPERATION, "MapNamedBufferRange was executed with access == GL_MAP_READ_BIT, " in iterate() 1839 gl.mapBufferRange(GL_ARRAY_BUFFER, 0 /* offset */, data_size, GL_MAP_READ_BIT); in iterate() 1842 "MapBufferRange was executed with access == GL_MAP_READ_BIT, storage flags == GL_DYNAMIC_STORAGE_BIT", in iterate() 1876 buffer.InitStorage(GL_ARRAY_BUFFER, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT, data_size, in iterate() 1969 m_test_cases.push_back(testCase(flags_with_mapping | GL_MAP_READ_BIT, access | GL_MAP_READ_BIT)); in GetBufferParameterTest() 1972 testCase(flags_with_mapping | GL_MAP_READ_BIT | GL_MAP_WRITE_BIT, access | GL_MAP_READ_BIT)); in GetBufferParameterTest() 1974 testCase(flags_with_mapping | GL_MAP_READ_BIT | GL_MAP_WRITE_BI in GetBufferParameterTest() [all...] |
H A D | gl4cTextureGatherTests.cpp | 1108 data = static_cast<Vec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(Vec4), GL_MAP_READ_BIT)); in VerifyCompute() 1214 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute() 1281 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute() 1440 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute() 1510 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute() 1732 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute() 1802 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute() 1872 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute() 2071 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute() 2151 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT)); in VerifyCompute() [all...] |
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | ShaderStorageBufferTest.cpp | 98 matrixCase.mRows * matrixCase.mMatrixStride, GL_MAP_READ_BIT)); in runMatrixTest() 144 GL_MAP_READ_BIT)); in runVectorTest() 302 GL_MAP_READ_BIT); in TEST_P() 412 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kBufferSize, GL_MAP_READ_BIT)); in TEST_P() 477 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kBytesPerComponent, GL_MAP_READ_BIT); in TEST_P() 488 bufferData = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kBytesPerComponent, GL_MAP_READ_BIT); in TEST_P() 514 glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, kBytesPerComponent, GL_MAP_READ_BIT); in TEST_P() 528 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kBytesPerComponent, GL_MAP_READ_BIT)); in TEST_P() 593 void *ptr = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kBufferSize, GL_MAP_READ_BIT); in TEST_P() 602 ptr = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, kBufferOffset, kBufferSize, GL_MAP_READ_BIT); in TEST_P() [all...] |
H A D | ReadPixelsTest.cpp | 143 void *mappedPtr = glMapBufferRangeEXT(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P() 177 void *mappedPtr = glMapBufferRangeEXT(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P() 213 void *mappedPtr = glMapBufferRangeEXT(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P() 244 glMapBufferRangeEXT(GL_PIXEL_PACK_BUFFER, 0, 4 * mFBOWidth * mFBOHeight, GL_MAP_READ_BIT); in TEST_P() 280 glMapBufferRangeEXT(GL_PIXEL_PACK_BUFFER, 0, 4 * mFBOWidth * mFBOHeight, GL_MAP_READ_BIT); in TEST_P() 337 void *mappedPtr = glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P() 370 glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P() 389 void *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P() 421 void *mappedPtr = glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P() 454 void *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P() [all...] |
H A D | PBOExtensionTest.cpp | 90 void *mappedPtr = glMapBufferRangeEXT(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P() 124 void *mappedPtr = glMapBufferRangeEXT(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT); in TEST_P()
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H A D | BufferDataTest.cpp | 379 glMapBufferRange(GL_COPY_WRITE_BUFFER, 0, numBytes, GL_MAP_READ_BIT)); in TEST_P() 456 // With GL_MAP_READ_BIT, we expect the data to be flushed and updated to match srcData in TEST_P() 458 glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, numElements, GL_MAP_READ_BIT)); in TEST_P() 544 glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, numElements, GL_MAP_READ_BIT)); in TEST_P() 610 glMapBufferRange(GL_COPY_WRITE_BUFFER, 0, numElements, GL_MAP_READ_BIT)); in TEST_P() 646 void *badMapPtr = glMapBufferOES(GL_ARRAY_BUFFER, GL_MAP_READ_BIT); in TEST_P() 1103 glBufferStorageEXT(GL_ARRAY_BUFFER, data.size(), nullptr, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT); in TEST_P() 1106 void *badMapPtr = glMapBufferOES(GL_ARRAY_BUFFER, GL_MAP_READ_BIT); in TEST_P() 1148 GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT_EXT | GL_MAP_COHERENT_BIT_EXT); in TEST_P() 1151 GL_MAP_READ_BIT | GL_MAP_PERSISTENT_BIT_EX in TEST_P() [all...] |
H A D | TransformFeedbackTest.cpp | 152 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(float) * 24, GL_MAP_READ_BIT); in TEST_P() 308 GL_TRANSFORM_FEEDBACK_BUFFER, 0, mTransformFeedbackBufferSize, GL_MAP_READ_BIT)); in TEST_P() 960 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(float) * 6, GL_MAP_READ_BIT); in TEST_P() 1033 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(float) * 6, GL_MAP_READ_BIT); in TEST_P() 1284 GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufferSize * sizeof(GLfloat), GL_MAP_READ_BIT)); in TEST_P() 1388 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector2) * 2 * 6, GL_MAP_READ_BIT); in TEST_P() 1503 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector3) * 2 * 6, GL_MAP_READ_BIT); in TEST_P() 1593 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector4) * 2, GL_MAP_READ_BIT); in TEST_P() 1875 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector3) * 2 * 6, GL_MAP_READ_BIT); in TEST_P() 1950 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector3) * 2 * 6, GL_MAP_READ_BIT); in TEST_P() [all...] |
H A D | AtomicCounterBufferTest.cpp | 381 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P() 436 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint), GL_MAP_READ_BIT)); in TEST_P() 575 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(bufferData), GL_MAP_READ_BIT);
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H A D | ComputeShaderTest.cpp | 424 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P() 454 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P() 496 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P() 526 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P() 536 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P() 609 glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, sizeof(GLuint) * 3, GL_MAP_READ_BIT); in TEST_P() 694 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(kBufferData), GL_MAP_READ_BIT)); in TEST_P() 1166 GL_SHADER_STORAGE_BUFFER, 0, kWidth * kHeight * kArrayStride, GL_MAP_READ_BIT)); in TEST_P() 1238 GL_SHADER_STORAGE_BUFFER, 0, kWidth * kHeight * kArrayStride, GL_MAP_READ_BIT)); in TEST_P() 3322 GL_SHADER_STORAGE_BUFFER, 0, kWidth * kHeight * kArrayStride, GL_MAP_READ_BIT)); in TEST_P() [all...] |
/third_party/mesa3d/src/mesa/main/ |
H A D | accum.c | 141 GL_MAP_READ_BIT | GL_MAP_WRITE_BIT, in accum_scale_or_bias() 208 mappingFlags |= GL_MAP_READ_BIT; in accum_or_load() 221 GL_MAP_READ_BIT, in accum_or_load() 295 GL_MAP_READ_BIT, in accum_return() 312 mappingFlags |= GL_MAP_READ_BIT; in accum_return()
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H A D | readpix.c | 247 _mesa_map_renderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, in readpixels_memcpy() 298 _mesa_map_renderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, in read_uint_depth_pixels() 356 _mesa_map_renderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, in read_depth_pixels() 404 _mesa_map_renderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, in read_stencil_pixels() 475 _mesa_map_renderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, in read_rgba_pixels() 665 _mesa_map_renderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, in fast_read_depth_stencil_pixels() 706 GL_MAP_READ_BIT, &depthMap, &depthStride, fb->FlipY); in fast_read_depth_stencil_pixels_separate() 713 GL_MAP_READ_BIT, &stencilMap, &stencilStride, fb->FlipY); in fast_read_depth_stencil_pixels_separate() 770 GL_MAP_READ_BIT, &depthMap, &depthStride, fb->FlipY); in slow_read_depth_stencil_pixels_separate() 778 GL_MAP_READ_BIT, in slow_read_depth_stencil_pixels_separate() [all...] |
H A D | pbo.c | 156 GL_MAP_READ_BIT, in _mesa_map_pbo_source() 416 GL_MAP_READ_BIT, in _mesa_validate_pbo_teximage() 458 GL_MAP_READ_BIT, in _mesa_validate_pbo_compressed_teximage()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cShaderAtomicCountersTests.cpp | 614 GLuint* value = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, offset, 4, GL_MAP_READ_BIT)); in CheckFinalCounterValue() 747 if (access & GL_MAP_READ_BIT) in MapRange() 981 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 512 * sizeof(GLuint), GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)); in Run() 1067 data = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_READ_BIT)); in Run() 1098 data = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_READ_BIT)); in Run() 1122 data = static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 32, GL_MAP_READ_BIT)); in Run() 1480 data_out = static_cast<Vec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(Vec4), GL_MAP_READ_BIT)); in Run() 1863 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 32 * 4, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)); in Run() 1871 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 32 * 4, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)); in Run() 2024 glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 3 * sizeof(GLuint), GL_MAP_READ_BIT)); in Run() [all...] |
H A D | es31cShaderStorageBufferObjectTests.cpp | 573 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run() 988 GLint* out_data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4 * 3, GL_MAP_READ_BIT); in RunIteration() 1244 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data.size(), GL_MAP_READ_BIT); in Run() 1314 (GLubyte*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, (GLsizeiptr)in_data.size(), GL_MAP_READ_BIT); in Run() 2270 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run() 2287 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run() 2375 GLuint* data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run() 2392 GLint* data = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 16, GL_MAP_READ_BIT); in Run() 2500 GLuint* u = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 4, GL_MAP_READ_BIT); in Run() 2511 GLint* i = (GLint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64, 4, GL_MAP_READ_BIT); in Run() [all...] |
H A D | es31cComputeShaderTests.cpp | 543 data = static_cast<vec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(vec4), GL_MAP_READ_BIT)); in Run() 699 static_cast<int*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(int) * 2, GL_MAP_READ_BIT)); 806 GLbitfield buffer_flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT; in RunComputePersistent() 1005 static_cast<uvec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, kSize * sizeof(uvec4), GL_MAP_READ_BIT)); in RunIteration() 1195 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(vec4) * 12 * kBufferSize, GL_MAP_READ_BIT)); in RunIteration() 1381 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(vec4) * 3 * kBufferSize, GL_MAP_READ_BIT)); in RunIteration() 1752 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(GLuint) * kSize, GL_MAP_READ_BIT)); in RunIteration() 1770 static_cast<GLuint*>(glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, 0, 2 * sizeof(GLuint), GL_MAP_READ_BIT)); in RunIteration() 1976 data = static_cast<int*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(int), GL_MAP_READ_BIT)); in Run() 2095 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(uvec4) * kBufferSize * 6, GL_MAP_READ_BIT)); in RunIteration() [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fNegativeBufferApiTests.cpp | 125 glMapBufferRange(GL_ARRAY_BUFFER, 0, 5, GL_MAP_READ_BIT); in init() 624 glMapBufferRange (GL_COPY_READ_BUFFER, 0, 4, GL_MAP_READ_BIT); in init() 629 glMapBufferRange (GL_COPY_WRITE_BUFFER, 0, 4, GL_MAP_READ_BIT); in init() 747 glMapBufferRange (GL_ARRAY_BUFFER, -1, 1, GL_MAP_READ_BIT); in init() 750 glMapBufferRange (GL_ARRAY_BUFFER, 1, -1, GL_MAP_READ_BIT); in init() 755 glMapBufferRange (GL_ARRAY_BUFFER, 0, 33, GL_MAP_READ_BIT); in init() 758 glMapBufferRange (GL_ARRAY_BUFFER, 32, 1, GL_MAP_READ_BIT); in init() 761 glMapBufferRange (GL_ARRAY_BUFFER, 16, 17, GL_MAP_READ_BIT); in init() 766 glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | 0x1000); in init() 776 glMapBufferRange (GL_ARRAY_BUFFER, 16, 8, GL_MAP_READ_BIT); in init() [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Buffer11.cpp | 72 bool readBit = ((access & GL_MAP_READ_BIT) != 0); in GetD3DMapTypeFromBits() 502 if (!copyDest->isGPUAccessible() && !copySource->isCPUAccessible(GL_MAP_READ_BIT)) in copySubData() 1012 (!latestBuffer->isCPUAccessible(GL_MAP_READ_BIT) || in updateBufferStorage() 1142 if ((access & GL_MAP_READ_BIT) != 0) in isCPUAccessible() 1188 ASSERT(source->isCPUAccessible(GL_MAP_READ_BIT) && isCPUAccessible(GL_MAP_WRITE_BIT)); in copyFromStorage() 1194 ANGLE_TRY(source->map(context, sourceOffset, clampedSize, GL_MAP_READ_BIT, &sourcePointer)); in copyFromStorage() 1379 ASSERT(isCPUAccessible(GL_MAP_WRITE_BIT) || isCPUAccessible(GL_MAP_READ_BIT)); in unmap() 1654 ASSERT(source->isCPUAccessible(GL_MAP_READ_BIT)); in copyFromStorage() 1656 ANGLE_TRY(source->map(context, sourceOffset, size, GL_MAP_READ_BIT, &sourceData)); in copyFromStorage() 1712 ASSERT(source->isCPUAccessible(GL_MAP_READ_BIT)); in copyFromStorage() [all...] |
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fBasicComputeShaderTests.cpp | 217 const BufferMemMap bufMap (gl, GL_SHADER_STORAGE_BUFFER, 0, blockSize, GL_MAP_READ_BIT); in iterate() 340 const BufferMemMap bufMap (gl, GL_SHADER_STORAGE_BUFFER, 0, blockSize, GL_MAP_READ_BIT); in iterate() 444 const BufferMemMap bufMap(gl, GL_SHADER_STORAGE_BUFFER, 0, blockSize, GL_MAP_READ_BIT); in iterate() 560 const BufferMemMap bufMap(gl, GL_SHADER_STORAGE_BUFFER, 0, block0Size, GL_MAP_READ_BIT); in iterate() 573 const BufferMemMap bufMap(gl, GL_SHADER_STORAGE_BUFFER, 0, block1Size, GL_MAP_READ_BIT); in iterate() 668 const BufferMemMap bufMap (gl, GL_SHADER_STORAGE_BUFFER, 0, blockSize, GL_MAP_READ_BIT); in iterate() 795 const BufferMemMap bufMap (gl, GL_SHADER_STORAGE_BUFFER, 0, blockSize, GL_MAP_READ_BIT); 887 const BufferMemMap bufMap (gl, GL_SHADER_STORAGE_BUFFER, 0, blockSize, GL_MAP_READ_BIT); 981 const BufferMemMap bufMap (gl, GL_SHADER_STORAGE_BUFFER, 0, blockSize, GL_MAP_READ_BIT); 1088 const BufferMemMap bufMap (gl, GL_SHADER_STORAGE_BUFFER, 0, blockSize, GL_MAP_READ_BIT); [all...] |
H A D | es31fNegativeBufferApiTests.cpp | 119 ctx.glMapBufferRange(GL_ARRAY_BUFFER, 0, 5, GL_MAP_READ_BIT); in buffer_sub_data() 743 ctx.glMapBufferRange (GL_COPY_READ_BUFFER, 0, 4, GL_MAP_READ_BIT); in copy_buffer_sub_data() 748 ctx.glMapBufferRange (GL_COPY_WRITE_BUFFER, 0, 4, GL_MAP_READ_BIT); in copy_buffer_sub_data() 892 ctx.glMapBufferRange (GL_ARRAY_BUFFER, -1, 1, GL_MAP_READ_BIT); in map_buffer_range() 895 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 1, -1, GL_MAP_READ_BIT); in map_buffer_range() 900 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 33, GL_MAP_READ_BIT); in map_buffer_range() 903 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 32, 1, GL_MAP_READ_BIT); in map_buffer_range() 906 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 16, 17, GL_MAP_READ_BIT); in map_buffer_range() 911 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | 0x1000); in map_buffer_range() 921 ctx.glMapBufferRange (GL_ARRAY_BUFFER, 16, 8, GL_MAP_READ_BIT); in map_buffer_range() [all...] |
/third_party/mesa3d/src/mesa/vbo/ |
H A D | vbo_exec_draw.c | 211 * mapping uses flags that are incompatible with GL_MAP_READ_BIT. in vbo_exec_vtx_map() 215 GL_MAP_READ_BIT; in vbo_exec_vtx_map() 257 GL_MAP_READ_BIT : 0) | in vbo_exec_vtx_map()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferBufferParameters.cpp | 249 m_buffer_pointer = (glw::GLubyte*)gl.mapBufferRange(m_glExtTokens.TEXTURE_BUFFER, 0, m_bo_size, GL_MAP_READ_BIT); in iterate() 269 queryBufferParameteriv(m_glExtTokens.TEXTURE_BUFFER, GL_BUFFER_ACCESS_FLAGS, GL_MAP_READ_BIT) && test_passed; in iterate()
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