/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
H A D | util.cpp | 401 return GL_LOW_FLOAT;
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fShaderStateQueryTests.cpp | 2263 const int ndx = (int)m_precisionType - (int)GL_LOW_FLOAT; in getRequiredFormat() 2325 addChild(new PrecisionFormatCase (m_context, "precision_vertex_lowp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_LOW_FLOAT)); 2331 addChild(new PrecisionFormatCase (m_context, "precision_fragment_lowp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_LOW_FLOAT));
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/third_party/openGLES/api/GLSC2/ |
H A D | glsc2.h | 278 #define GL_LOW_FLOAT 0x8DF0 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLSC2/ |
H A D | glsc2.h | 299 #define GL_LOW_FLOAT 0x8DF0 macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
H A D | ProgramExecutableVk.cpp | 1151 ASSERT(frontPrecision >= GL_LOW_FLOAT && frontPrecision <= GL_HIGH_INT); in resolvePrecisionMismatch() 1152 ASSERT(backPrecision >= GL_LOW_FLOAT && backPrecision <= GL_HIGH_INT); in resolvePrecisionMismatch()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderStateQueryTests.cpp | 3657 const int ndx = (int)m_precisionType - (int)GL_LOW_FLOAT; in getRequiredFormat() 3730 addChild(new PrecisionFormatCase (m_context, "precision_vertex_lowp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_LOW_FLOAT)); 3736 addChild(new PrecisionFormatCase (m_context, "precision_fragment_lowp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_LOW_FLOAT));
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | renderergl_utils.cpp | 834 caps->vertexLowpFloat = QueryTypePrecision(functions, GL_VERTEX_SHADER, GL_LOW_FLOAT); in GenerateCaps() 838 caps->fragmentLowpFloat = QueryTypePrecision(functions, GL_FRAGMENT_SHADER, GL_LOW_FLOAT); in GenerateCaps()
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H A D | functionsgl_enums.h | 930 #define GL_LOW_FLOAT 0x8DF0 macro
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/third_party/glfw/deps/glad/ |
H A D | gles2.h | 295 #define GL_LOW_FLOAT 0x8DF0 macro
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/third_party/mesa3d/include/GLES2/ |
H A D | gl2.h | 344 #define GL_LOW_FLOAT 0x8DF0 macro
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/third_party/openGLES/api/GLES2/ |
H A D | gl2.h | 325 #define GL_LOW_FLOAT 0x8DF0 macro
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/third_party/skia/third_party/externals/swiftshader/include/GLES2/ |
H A D | gl2.h | 344 #define GL_LOW_FLOAT 0x8DF0 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES2/ |
H A D | gl2.h | 344 #define GL_LOW_FLOAT 0x8DF0 macro
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/third_party/skia/third_party/externals/angle2/include/GLES2/ |
H A D | gl2.h | 325 #define GL_LOW_FLOAT 0x8DF0 macro
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/third_party/mesa3d/src/mesa/main/ |
H A D | shaderapi.c | 2305 case GL_LOW_FLOAT: in _mesa_GetShaderPrecisionFormat()
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/third_party/mesa3d/include/GLES3/ |
H A D | gl31.h | 344 #define GL_LOW_FLOAT 0x8DF0 macro
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H A D | gl3.h | 344 #define GL_LOW_FLOAT 0x8DF0 macro
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/third_party/openGLES/api/GLES3/ |
H A D | gl3.h | 325 #define GL_LOW_FLOAT 0x8DF0 macro
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H A D | gl31.h | 325 #define GL_LOW_FLOAT 0x8DF0 macro
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/third_party/skia/third_party/externals/swiftshader/include/GLES3/ |
H A D | gl3.h | 344 #define GL_LOW_FLOAT 0x8DF0 macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | validationES2.cpp | 4481 case GL_LOW_FLOAT: in ValidateGetShaderPrecisionFormat()
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/third_party/skia/third_party/externals/opengl-registry/api/GLES3/ |
H A D | gl3.h | 344 #define GL_LOW_FLOAT 0x8DF0 macro
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H A D | gl31.h | 346 #define GL_LOW_FLOAT 0x8DF0 macro
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/third_party/skia/third_party/externals/angle2/include/GLES3/ |
H A D | gl3.h | 325 #define GL_LOW_FLOAT 0x8DF0 macro
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H A D | gl31.h | 325 #define GL_LOW_FLOAT 0x8DF0 macro
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