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Searched refs:GL_LOW_FLOAT (Results 1 - 25 of 40) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A Dutil.cpp401 return GL_LOW_FLOAT;
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderStateQueryTests.cpp2263 const int ndx = (int)m_precisionType - (int)GL_LOW_FLOAT; in getRequiredFormat()
2325 addChild(new PrecisionFormatCase (m_context, "precision_vertex_lowp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_LOW_FLOAT));
2331 addChild(new PrecisionFormatCase (m_context, "precision_fragment_lowp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_LOW_FLOAT));
/third_party/openGLES/api/GLSC2/
H A Dglsc2.h278 #define GL_LOW_FLOAT 0x8DF0 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLSC2/
H A Dglsc2.h299 #define GL_LOW_FLOAT 0x8DF0 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H A DProgramExecutableVk.cpp1151 ASSERT(frontPrecision >= GL_LOW_FLOAT && frontPrecision <= GL_HIGH_INT); in resolvePrecisionMismatch()
1152 ASSERT(backPrecision >= GL_LOW_FLOAT && backPrecision <= GL_HIGH_INT); in resolvePrecisionMismatch()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderStateQueryTests.cpp3657 const int ndx = (int)m_precisionType - (int)GL_LOW_FLOAT; in getRequiredFormat()
3730 addChild(new PrecisionFormatCase (m_context, "precision_vertex_lowp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_LOW_FLOAT));
3736 addChild(new PrecisionFormatCase (m_context, "precision_fragment_lowp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_LOW_FLOAT));
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Drenderergl_utils.cpp834 caps->vertexLowpFloat = QueryTypePrecision(functions, GL_VERTEX_SHADER, GL_LOW_FLOAT); in GenerateCaps()
838 caps->fragmentLowpFloat = QueryTypePrecision(functions, GL_FRAGMENT_SHADER, GL_LOW_FLOAT); in GenerateCaps()
H A Dfunctionsgl_enums.h930 #define GL_LOW_FLOAT 0x8DF0 macro
/third_party/glfw/deps/glad/
H A Dgles2.h295 #define GL_LOW_FLOAT 0x8DF0 macro
/third_party/mesa3d/include/GLES2/
H A Dgl2.h344 #define GL_LOW_FLOAT 0x8DF0 macro
/third_party/openGLES/api/GLES2/
H A Dgl2.h325 #define GL_LOW_FLOAT 0x8DF0 macro
/third_party/skia/third_party/externals/swiftshader/include/GLES2/
H A Dgl2.h344 #define GL_LOW_FLOAT 0x8DF0 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES2/
H A Dgl2.h344 #define GL_LOW_FLOAT 0x8DF0 macro
/third_party/skia/third_party/externals/angle2/include/GLES2/
H A Dgl2.h325 #define GL_LOW_FLOAT 0x8DF0 macro
/third_party/mesa3d/src/mesa/main/
H A Dshaderapi.c2305 case GL_LOW_FLOAT: in _mesa_GetShaderPrecisionFormat()
/third_party/mesa3d/include/GLES3/
H A Dgl31.h344 #define GL_LOW_FLOAT 0x8DF0 macro
H A Dgl3.h344 #define GL_LOW_FLOAT 0x8DF0 macro
/third_party/openGLES/api/GLES3/
H A Dgl3.h325 #define GL_LOW_FLOAT 0x8DF0 macro
H A Dgl31.h325 #define GL_LOW_FLOAT 0x8DF0 macro
/third_party/skia/third_party/externals/swiftshader/include/GLES3/
H A Dgl3.h344 #define GL_LOW_FLOAT 0x8DF0 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DvalidationES2.cpp4481 case GL_LOW_FLOAT: in ValidateGetShaderPrecisionFormat()
/third_party/skia/third_party/externals/opengl-registry/api/GLES3/
H A Dgl3.h344 #define GL_LOW_FLOAT 0x8DF0 macro
H A Dgl31.h346 #define GL_LOW_FLOAT 0x8DF0 macro
/third_party/skia/third_party/externals/angle2/include/GLES3/
H A Dgl3.h325 #define GL_LOW_FLOAT 0x8DF0 macro
H A Dgl31.h325 #define GL_LOW_FLOAT 0x8DF0 macro

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