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Searched refs:GL_LIGHTING (Results 1 - 25 of 25) sorted by relevance

/third_party/skia/third_party/externals/angle2/samples/torus_lighting/
H A DTorusLightingES1.cpp28 glEnable(GL_LIGHTING); variable
/third_party/skia/third_party/externals/angle2/samples/gles1/
H A DSimpleLighting.cpp77 glEnable(GL_LIGHTING); variable
/third_party/glfw/examples/
H A Dsplitview.c338 glEnable(GL_LIGHTING); in drawAllViews()
344 glDisable(GL_LIGHTING); in drawAllViews()
H A Dgears.c277 glEnable(GL_LIGHTING); in init()
H A Dparticles.c835 glEnable(GL_LIGHTING); in draw_scene()
850 glDisable(GL_LIGHTING); in draw_scene()
/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_opengl2.cpp29 // 2018-08-03: OpenGL: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications.
117 glDisable(GL_LIGHTING); in ImGui_ImplOpenGL2_SetupRenderState()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/
H A DLightsTest.cpp55 EXPECT_GL_FALSE(glIsEnabled(GL_LIGHTING)); in TEST_P()
/third_party/openGLES/api/GLSC/1.0.1/
H A Dgl.h96 #define GL_LIGHTING 0x0B50 macro
265 /* #define GL_LIGHTING 0x0B50 */
/third_party/openGLES/api/GLSC/1.0/
H A Dgl.h100 #define GL_LIGHTING 0x0B50 macro
269 /* #define GL_LIGHTING 0x0B50 */
/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0/
H A Dgl.h100 #define GL_LIGHTING 0x0B50 macro
269 /* #define GL_LIGHTING 0x0B50 */
/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0.1/
H A Dgl.h96 #define GL_LIGHTING 0x0B50 macro
265 /* #define GL_LIGHTING 0x0B50 */
/third_party/openGLES/api/GLES/1.0/
H A Dgl.h158 #define GL_LIGHTING 0x0B50 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES/1.0/
H A Dgl.h158 #define GL_LIGHTING 0x0B50 macro
/third_party/mesa3d/src/mesa/main/
H A Dattrib.c376 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING); in pop_enable_group()
881 TEST_AND_UPDATE(ctx->Light.Enabled, attr->Light.Enabled, GL_LIGHTING); in _mesa_PopAttrib()
H A Denable.c557 case GL_LIGHTING: in _mesa_set_enable()
1583 case GL_LIGHTING: in _mesa_IsEnabled()
/third_party/mesa3d/include/GLES/
H A Dgl.h115 #define GL_LIGHTING 0x0B50 macro
/third_party/openGLES/api/GLES/
H A Dgl.h96 #define GL_LIGHTING 0x0B50 macro
/third_party/skia/third_party/externals/swiftshader/include/GLES/
H A Dgl.h115 #define GL_LIGHTING 0x0B50 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES/
H A Dgl.h115 #define GL_LIGHTING 0x0B50 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DGLES1Renderer.cpp170 glState->getEnableFeature(GL_LIGHTING); in prepareForDraw()
H A DState.cpp1354 case GL_LIGHTING:
1505 case GL_LIGHTING: in getEnableFeature()
H A DvalidationES2.cpp644 case GL_LIGHTING: in ValidCap()
/third_party/skia/third_party/externals/angle2/include/GLES/
H A Dgl.h119 #define GL_LIGHTING 0x0B50 macro
/third_party/mesa3d/include/GL/
H A Dgl.h274 #define GL_LIGHTING 0x0B50 macro
/third_party/glfw/deps/glad/
H A Dgl.h679 #define GL_LIGHTING 0x0B50 macro

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