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Searched refs:GL_LIGHT0 (Results 1 - 25 of 25) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/
H A DLightsTest.cpp84 EXPECT_GL_FALSE(glIsEnabled(GL_LIGHT0 + i)); in TEST_P()
92 glGetLightfv(GL_LIGHT0 + i, GL_AMBIENT, &actualColor.R); in TEST_P()
96 glGetLightfv(GL_LIGHT0 + i, GL_DIFFUSE, &actualColor.R); in TEST_P()
100 glGetLightfv(GL_LIGHT0 + i, GL_SPECULAR, &actualColor.R); in TEST_P()
104 glGetLightfv(GL_LIGHT0 + i, GL_POSITION, actualPosition.data()); in TEST_P()
108 glGetLightfv(GL_LIGHT0 + i, GL_SPOT_DIRECTION, actualDirection.data()); in TEST_P()
112 glGetLightfv(GL_LIGHT0 + i, GL_SPOT_EXPONENT, &actualFloatValue); in TEST_P()
116 glGetLightfv(GL_LIGHT0 + i, GL_SPOT_CUTOFF, &actualFloatValue); in TEST_P()
120 glGetLightfv(GL_LIGHT0 + i, GL_CONSTANT_ATTENUATION, &actualFloatValue); in TEST_P()
124 glGetLightfv(GL_LIGHT0 in TEST_P()
[all...]
/third_party/skia/third_party/externals/angle2/samples/torus_lighting/
H A DTorusLightingES1.cpp32 glEnable(GL_LIGHT0); variable
34 glLightfv(GL_LIGHT0, GL_POSITION, lightDir);
/third_party/skia/third_party/externals/angle2/samples/gles1/
H A DSimpleLighting.cpp78 glEnable(GL_LIGHT0); variable
79 glLightfv(GL_LIGHT0, GL_POSITION, lightpos);
/third_party/mesa3d/src/mesa/main/
H A Denable.c535 case GL_LIGHT0: in _mesa_set_enable()
545 if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state) in _mesa_set_enable()
549 ctx->Light.Light[cap-GL_LIGHT0].Enabled = state; in _mesa_set_enable()
551 ctx->Light._EnabledLights |= 1u << (cap - GL_LIGHT0); in _mesa_set_enable()
554 ctx->Light._EnabledLights &= ~(1u << (cap - GL_LIGHT0)); in _mesa_set_enable()
1587 case GL_LIGHT0: in _mesa_IsEnabled()
1597 return ctx->Light.Light[cap-GL_LIGHT0].Enabled; in _mesa_IsEnabled()
H A Dlight.c267 GLint i = (GLint) (light - GL_LIGHT0); in _mesa_Lightfv()
380 GLint l = (GLint) (light - GL_LIGHT0); in _mesa_GetLightfv()
429 GLint l = (GLint) (light - GL_LIGHT0); in _mesa_GetLightiv()
H A Des1_conversion.c217 if (light < GL_LIGHT0 || light > GL_LIGHT7) { in _mesa_GetLightxv()
500 if (light < GL_LIGHT0 || light > GL_LIGHT7) { in _mesa_Lightxv()
H A Dattrib.c897 GL_LIGHT0 + i); in _mesa_PopAttrib()
/third_party/glfw/examples/
H A Dgears.c275 glLightfv(GL_LIGHT0, GL_POSITION, pos); in init()
278 glEnable(GL_LIGHT0); in init()
/third_party/openGLES/api/GLSC/1.0.1/
H A Dgl.h103 #define GL_LIGHT0 0x4000 macro
272 /* #define GL_LIGHT0 0x4000 */
/third_party/openGLES/api/GLSC/1.0/
H A Dgl.h107 #define GL_LIGHT0 0x4000 macro
276 /* #define GL_LIGHT0 0x4000 */
/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0/
H A Dgl.h107 #define GL_LIGHT0 0x4000 macro
276 /* #define GL_LIGHT0 0x4000 */
/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0.1/
H A Dgl.h103 #define GL_LIGHT0 0x4000 macro
272 /* #define GL_LIGHT0 0x4000 */
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DState.cpp1357 case GL_LIGHT0:
1365 mGLES1State.mLights[feature - GL_LIGHT0].enabled = enabled;
1507 case GL_LIGHT0: in getEnableFeature()
1515 return mGLES1State.mLights[feature - GL_LIGHT0].enabled; in getEnableFeature()
H A DvalidationES1.cpp173 if (light < GL_LIGHT0 || light >= GL_LIGHT0 + context->getCaps().maxLights) in ValidateLightCaps()
H A Dqueryutils.cpp2317 uint32_t lightIndex = light - GL_LIGHT0; in SetLightParameters()
2378 uint32_t lightIndex = light - GL_LIGHT0; in GetLightParameters()
H A DvalidationES2.cpp645 case GL_LIGHT0: in ValidCap()
/third_party/openGLES/api/GLES/1.0/
H A Dgl.h167 /* GL_LIGHT0 */
461 #define GL_LIGHT0 0x4000 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES/1.0/
H A Dgl.h167 /* GL_LIGHT0 */
461 #define GL_LIGHT0 0x4000 macro
/third_party/mesa3d/include/GLES/
H A Dgl.h359 #define GL_LIGHT0 0x4000 macro
/third_party/openGLES/api/GLES/
H A Dgl.h340 #define GL_LIGHT0 0x4000 macro
/third_party/skia/third_party/externals/swiftshader/include/GLES/
H A Dgl.h359 #define GL_LIGHT0 0x4000 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES/
H A Dgl.h359 #define GL_LIGHT0 0x4000 macro
/third_party/skia/third_party/externals/angle2/include/GLES/
H A Dgl.h363 #define GL_LIGHT0 0x4000 macro
/third_party/mesa3d/include/GL/
H A Dgl.h275 #define GL_LIGHT0 0x4000 macro
/third_party/glfw/deps/glad/
H A Dgl.h671 #define GL_LIGHT0 0x4000 macro

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