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Searched refs:GL_KEEP (Results 1 - 25 of 107) sorted by relevance

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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fStencilTests.cpp137 StencilOp (Type type_, GLenum stencilTest_ = GL_ALWAYS, int stencil_ = 0, GLenum depthTest_ = GL_ALWAYS, float depth_ = 1.0f, GLenum sFail_ = GL_KEEP, GLenum dFail_ = GL_KEEP, GLenum dPass_ = GL_KEEP) in StencilOp() argument
263 context.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in visualizeStencil()
434 dst.push_back(StencilOp::quad(GL_NEVER, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP)); in init()
439 dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEEP)); in init()
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H A Des3fFboStencilbufferTests.cpp109 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); in render()
121 glStencilOp(GL_DECR, GL_KEEP, GL_KEEP); in render()
206 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); in render()
218 glStencilOp(GL_DECR, GL_KEEP, GL_KEEP); in render()
H A Des3fFboInvalidateTests.cpp156 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
243 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
322 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
401 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
505 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLAC in render()
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H A Des3fFboMultisampleTests.cpp148 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); in render()
208 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in render()
H A Des3fNegativeFragmentApiTests.cpp116 glStencilOp(GL_KEEP, -1, GL_REPLACE); in init()
118 glStencilOp(GL_KEEP, GL_ZERO, -1); in init()
125 glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); in init()
132 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in init()
134 glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1); in init()
H A Des3fIntegerStateQueryTests.cpp1341 m_verifier->verifyInteger(m_testCtx, m_stencilOpName, GL_KEEP); in test()
1344 const GLenum stencilOpValues[] = {GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_DECR, GL_INVERT, GL_INCR_WRAP, GL_DECR_WRAP}; in test()
1363 glStencilOp(stencilOpValue, GL_KEEP, GL_KEEP); in SetStencilOp()
1368 glStencilOp(GL_KEEP, stencilOpValue, GL_KEEP); in SetStencilOp()
1373 glStencilOp(GL_KEEP, GL_KEEP, stencilOpValue); in SetStencilOp()
1403 glStencilOpSeparate(m_stencilOpFace, stencilOpValue, GL_KEEP, GL_KEEP); in SetStencilOp()
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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fStencilTests.cpp134 StencilOp (Type type_, GLenum stencilTest_ = GL_ALWAYS, int stencil_ = 0, GLenum depthTest_ = GL_ALWAYS, float depth_ = 1.0f, GLenum sFail_ = GL_KEEP, GLenum dFail_ = GL_KEEP, GLenum dPass_ = GL_KEEP) in StencilOp() argument
260 context.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in visualizeStencil()
431 dst.push_back(StencilOp::quad(GL_NEVER, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP)); in init()
436 dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEEP)); in init()
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H A Des2fNegativeFragmentApiTests.cpp108 glStencilOp(GL_KEEP, -1, GL_REPLACE); in init()
110 glStencilOp(GL_KEEP, GL_ZERO, -1); in init()
117 glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); in init()
124 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in init()
126 glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1); in init()
H A Des2fIntegerStateQueryTests.cpp1061 m_verifier->verifyInteger(m_testCtx, m_stencilOpName, GL_KEEP); in test()
1064 const GLenum stencilOpValues[] = {GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_DECR, GL_INVERT, GL_INCR_WRAP, GL_DECR_WRAP}; in test()
1083 glStencilOp(stencilOpValue, GL_KEEP, GL_KEEP); in SetStencilOp()
1088 glStencilOp(GL_KEEP, stencilOpValue, GL_KEEP); in SetStencilOp()
1093 glStencilOp(GL_KEEP, GL_KEEP, stencilOpValue); in SetStencilOp()
1122 glStencilOpSeparate(m_stencilOpFace, stencilOpValue, GL_KEEP, GL_KEEP); in SetStencilOp()
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H A Des2fDepthStencilClearTests.cpp364 gl.stencilOp (GL_KEEP, GL_KEEP, GL_KEEP); in renderGL()
/third_party/skia/third_party/externals/angle2/samples/stencil_operations/
H A DStencilOperations.cpp149 glStencilOp(GL_KEEP, GL_DECR, GL_KEEP);
163 glStencilOp(GL_KEEP, GL_INCR, GL_INCR);
178 glStencilOp(GL_INVERT, GL_KEEP, GL_KEEP);
/third_party/mesa3d/src/mesa/main/
H A Dstencil.c64 case GL_KEEP: in validate_stencil_op()
578 ctx->Stencil.FailFunc[0] = GL_KEEP; in _mesa_init_stencil()
579 ctx->Stencil.FailFunc[1] = GL_KEEP; in _mesa_init_stencil()
580 ctx->Stencil.FailFunc[2] = GL_KEEP; in _mesa_init_stencil()
581 ctx->Stencil.ZPassFunc[0] = GL_KEEP; in _mesa_init_stencil()
582 ctx->Stencil.ZPassFunc[1] = GL_KEEP; in _mesa_init_stencil()
583 ctx->Stencil.ZPassFunc[2] = GL_KEEP; in _mesa_init_stencil()
584 ctx->Stencil.ZFailFunc[0] = GL_KEEP; in _mesa_init_stencil()
585 ctx->Stencil.ZFailFunc[1] = GL_KEEP; in _mesa_init_stencil()
586 ctx->Stencil.ZFailFunc[2] = GL_KEEP; in _mesa_init_stencil()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DDepthStencilTest.cpp234 glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); in prepareSingleEmulatedWithPacked()
300 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in TEST_P()
435 glStencilOp(GL_KEEP, GL_INCR, GL_INCR); in TEST_P()
450 glStencilOp(GL_KEEP, GL_INCR, GL_INCR); in TEST_P()
508 glStencilOp(GL_KEEP, GL_INCR, GL_INCR); in TEST_P()
592 glStencilOp(GL_KEEP, GL_KEEP, GL_KEE in TEST_P()
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H A DMultisampledRenderToTextureTest.cpp1456 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in TEST_P()
1759 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in drawCopyDrawAttachDepthStencilClearThenDrawCommon()
2059 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in depthStencilClearThenDrawCommon()
2145 glStencilOp(GL_KEEP, GL_KEE in TEST_P()
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H A DVulkanPerformanceCounterTest.cpp1308 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in TEST_P()
1586 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in TEST_P()
1642 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in TEST_P()
1743 glStencilOp(GL_KEEP, GL_KEE in TEST_P()
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H A DFramebufferMixedSamplesTest.cpp118 glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO); in prepareForDraw()
H A DFramebufferMultiviewTest.cpp564 glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); in TEST_P()
695 glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); in TEST_P()
H A DRobustResourceInitTest.cpp1614 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in maskedStencilClear()
2319 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in TEST_P()
2381 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in TEST_P()
2450 glStencilOp(GL_KEEP, GL_KEE in TEST_P()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A Dangletypes.cpp26 const bool isNeverAndKeep = stencilFunc == GL_NEVER && stencilFail == GL_KEEP; in IsStencilNoOp()
27 const bool isAlwaysAndKeepOrAllKeep = (stencilFunc == GL_ALWAYS || stencilFail == GL_KEEP) && in IsStencilNoOp()
28 stencilPassDepthFail == GL_KEEP && in IsStencilNoOp()
29 stencilPassDepthPass == GL_KEEP; in IsStencilNoOp()
118 stencilFail = GL_KEEP; in DepthStencilState()
119 stencilPassDepthFail = GL_KEEP; in DepthStencilState()
120 stencilPassDepthPass = GL_KEEP; in DepthStencilState()
121 stencilBackFail = GL_KEEP; in DepthStencilState()
122 stencilBackPassDepthFail = GL_KEEP; in DepthStencilState()
123 stencilBackPassDepthPass = GL_KEEP; in DepthStencilState()
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/third_party/vk-gl-cts/modules/gles2/performance/
H A Des2pStateChangeCallTests.cpp560 GL_KEEP, in init()
571 GL_KEEP, in init()
582 GL_KEEP, in init()
705 GL_KEEP, in init()
716 GL_KEEP, in init()
727 GL_KEEP, in init()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderPrimitiveCoverage.cpp630 gl.stencilOp(GL_REPLACE /* sfail */, GL_KEEP /* dpfail */, GL_KEEP /* dppass */); in drawPatch()
657 gl.stencilOp(GL_KEEP /* sfail */, GL_KEEP /* dpfail */, GL_KEEP /* dppass */); in drawPatch()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fNegativeFragmentApiTests.cpp107 ctx.glStencilOp(GL_KEEP, -1, GL_REPLACE); in stencil_op()
109 ctx.glStencilOp(GL_KEEP, GL_ZERO, -1); in stencil_op()
117 ctx.glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); in stencil_op_separate()
124 ctx.glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in stencil_op_separate()
126 ctx.glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1); in stencil_op_separate()
/third_party/vk-gl-cts/modules/gles3/performance/
H A Des3pStateChangeCallTests.cpp622 GL_KEEP, in init()
633 GL_KEEP, in init()
644 GL_KEEP, in init()
767 GL_KEEP, in init()
778 GL_KEEP, in init()
789 GL_KEEP, in init()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcPackedDepthStencilTests.cpp1216 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in doReadPixels()
1747 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in iterate()
1881 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in iterate()
2417 gl.stencilOp(GL_KEEP, GL_KEE in iterate()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayStencilAttachments.cpp189 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in iterate()

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