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Searched refs:GL_INVERT (Results 1 - 25 of 62) sorted by relevance

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/third_party/vk-gl-cts/modules/gles2/performance/
H A Des2pStateChangeCallTests.cpp565 GL_INVERT, in init()
576 GL_INVERT, in init()
587 GL_INVERT, in init()
710 GL_INVERT, in init()
721 GL_INVERT, in init()
732 GL_INVERT, in init()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fStencilTests.cpp492 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INVERT, GL_KEEP, GL_KEEP)); in init()
501 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init()
502 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init()
509 dst.push_back(StencilOp::quad(GL_NOTEQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init()
510 dst.push_back(StencilOp::quad(GL_NOTEQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init()
563 StencilOp op = StencilOp::quad(GL_EQUAL, (~targetStencil | ~mask) & valMask, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT); in init()
H A Des3fDepthStencilTests.cpp748 GL_INVERT, in randomDepthStencilState()
810 { "invert", GL_INVERT },
827 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 4, ~0u, ~0u, -0.7f },
828 { rr::FACETYPE_FRONT, GL_DECR, GL_INCR, GL_INVERT, 2, ~0u, ~0u, 0.0f },
829 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 1, ~0u, ~0u, 0.2f },
830 { rr::FACETYPE_FRONT, GL_DECR_WRAP, GL_INVERT, GL_REPLACE, 4, ~0u, ~0u, 1.0f }
986 params.stencil[rr::FACETYPE_FRONT].stencilFailOp = GL_INVERT;
995 params.stencil[rr::FACETYPE_BACK].depthFailOp = GL_INVERT;
1054 params.stencil[rr::FACETYPE_FRONT].stencilFailOp = GL_INVERT;
1062 params.stencil[rr::FACETYPE_BACK].depthFailOp = GL_INVERT;
[all...]
/third_party/vk-gl-cts/modules/gles3/performance/
H A Des3pStateChangeCallTests.cpp627 GL_INVERT, in init()
638 GL_INVERT, in init()
649 GL_INVERT, in init()
772 GL_INVERT, in init()
783 GL_INVERT, in init()
794 GL_INVERT, in init()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fStencilTests.cpp489 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INVERT, GL_KEEP, GL_KEEP)); in init()
498 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init()
499 dst.push_back(StencilOp::quad(GL_EQUAL, inv, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init()
506 dst.push_back(StencilOp::quad(GL_NOTEQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init()
507 dst.push_back(StencilOp::quad(GL_NOTEQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT)); in init()
560 StencilOp op = StencilOp::quad(GL_EQUAL, (~targetStencil | ~mask) & valMask, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INVERT); in init()
H A Des2fDepthStencilTests.cpp748 GL_INVERT, in randomDepthStencilState()
810 { "invert", GL_INVERT },
827 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 4, ~0u, ~0u, -0.7f },
828 { rr::FACETYPE_FRONT, GL_DECR, GL_INCR, GL_INVERT, 2, ~0u, ~0u, 0.0f },
829 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 1, ~0u, ~0u, 0.2f },
830 { rr::FACETYPE_FRONT, GL_DECR_WRAP, GL_INVERT, GL_REPLACE, 4, ~0u, ~0u, 1.0f }
986 params.stencil[rr::FACETYPE_FRONT].stencilFailOp = GL_INVERT;
995 params.stencil[rr::FACETYPE_BACK].depthFailOp = GL_INVERT;
1054 params.stencil[rr::FACETYPE_FRONT].stencilFailOp = GL_INVERT;
1062 params.stencil[rr::FACETYPE_BACK].depthFailOp = GL_INVERT;
[all...]
/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_atom_depth.c68 case GL_INVERT: in gl_stencil_op_to_pipe()
/third_party/skia/third_party/externals/angle2/samples/stencil_operations/
H A DStencilOperations.cpp178 glStencilOp(GL_INVERT, GL_KEEP, GL_KEEP);
/third_party/vk-gl-cts/modules/glshared/
H A DglsInteractionTestUtil.cpp91 GL_INVERT, in computeRandomRenderState()
/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrReferenceUtils.cpp244 case GL_INVERT: return rr::STENCILOP_INVERT; in mapGLStencilOp()
/third_party/mesa3d/src/mesa/main/
H A Dstencil.c69 case GL_INVERT: in validate_stencil_op()
H A Dblend.c897 case GL_INVERT: in logic_op()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
H A DRenderPipelineGL.cpp162 return GL_INVERT; in OpenGLStencilOperation()
/third_party/skia/third_party/externals/angle2/src/common/
H A DPackedGLEnums_autogen.cpp955 case GL_INVERT: in FromGLenum()
997 return GL_INVERT; in ToGLenum()
1046 os << "GL_INVERT"; in operator <<()
/third_party/openGLES/api/GLSC/1.0.1/
H A Dgl.h368 #define GL_INVERT 0x150A macro
/third_party/openGLES/api/GLSC/1.0/
H A Dgl.h364 #define GL_INVERT 0x150A macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A Drenderer9_utils.cpp179 case GL_INVERT: in ConvertStencilOp()
/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0/
H A Dgl.h364 #define GL_INVERT 0x150A macro
/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0.1/
H A Dgl.h368 #define GL_INVERT 0x150A macro
/third_party/openGLES/api/GLES/1.0/
H A Dgl.h289 #define GL_INVERT 0x150A macro
355 /* GL_INVERT */
/third_party/openGLES/api/GLSC2/
H A Dglsc2.h211 #define GL_INVERT 0x150A macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES/1.0/
H A Dgl.h289 #define GL_INVERT 0x150A macro
355 /* GL_INVERT */
/third_party/skia/third_party/externals/opengl-registry/api/GLSC2/
H A Dglsc2.h232 #define GL_INVERT 0x150A macro
/third_party/mesa3d/include/GLES/
H A Dgl.h274 #define GL_INVERT 0x150A macro
/third_party/openGLES/api/GLES/
H A Dgl.h255 #define GL_INVERT 0x150A macro

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