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Searched refs:GL_INT_SAMPLER_2D (Results 1 - 25 of 37) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/common/
H A Dutilities.cpp137 case GL_INT_SAMPLER_2D: in VariableComponentType()
329 case GL_INT_SAMPLER_2D: in VariableRowCount()
408 case GL_INT_SAMPLER_2D: in VariableColumnCount()
497 case GL_INT_SAMPLER_2D: in IsSamplerType()
855 case GL_INT_SAMPLER_2D: in VariableSortOrder()
H A Duniform_type_info_autogen.cpp87 {GL_INT_SAMPLER_2D, GL_INT, GL_TEXTURE_2D, GL_NONE, GL_NONE, SamplerFormat::Signed, 1, 1, 1,
273 case GL_INT_SAMPLER_2D: in GetTypeInfoIndex()
H A DPackedEnums.cpp129 case GL_INT_SAMPLER_2D:
/third_party/glslang/glslang/MachineIndependent/
H A Dgl_types.h159 #define GL_INT_SAMPLER_2D 0x8DCA macro
H A Dreflection.cpp766 case false: return sampler.arrayed ? GL_INT_SAMPLER_2D_ARRAY : GL_INT_SAMPLER_2D; in mapSamplerToGlType()
/third_party/mesa3d/src/compiler/
H A Dbuiltin_type_macros.h103 DECL_TYPE(isampler2D, GL_INT_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_INT)
150 DECL_TYPE(itexture2D, GL_INT_SAMPLER_2D, GLSL_TYPE_TEXTURE, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_INT)
/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/
H A DVariablePacker_test.cpp52 GL_INT_SAMPLER_2D, // 34
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A Dutilities.cpp50 case GL_INT_SAMPLER_2D: in UniformComponentCount()
128 case GL_INT_SAMPLER_2D: in UniformComponentType()
178 case GL_INT_SAMPLER_2D: in IsSamplerUniform()
223 case GL_INT_SAMPLER_2D: in VariableRowCount()
H A DProgram.cpp1137 case GL_INT_SAMPLER_2D: in applyUniforms()
1776 case GL_INT_SAMPLER_2D: in defineUniform()
1812 case GL_INT_SAMPLER_2D: in defineUniform()
/third_party/skia/third_party/externals/angle2/samples/shader_translator/
H A Dshader_translator.cpp610 case GL_INT_SAMPLER_2D: in PrintVariable()
611 typeName = "GL_INT_SAMPLER_2D"; in PrintVariable()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A Dutil.cpp304 return GL_INT_SAMPLER_2D;
/third_party/vk-gl-cts/framework/opengl/
H A DgluShaderUtil.cpp1251 case GL_INT_SAMPLER_2D: return TYPE_INT_SAMPLER_2D; in getDataTypeFromGLType()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dfunctionsgl_enums.h560 #define GL_INT_SAMPLER_2D 0x8DCA macro
/third_party/mesa3d/include/GLES3/
H A Dgl31.h807 #define GL_INT_SAMPLER_2D 0x8DCA macro
H A Dgl3.h807 #define GL_INT_SAMPLER_2D 0x8DCA macro
H A Dgl32.h807 #define GL_INT_SAMPLER_2D 0x8DCA macro
/third_party/openGLES/api/GLES3/
H A Dgl3.h788 #define GL_INT_SAMPLER_2D 0x8DCA macro
H A Dgl31.h788 #define GL_INT_SAMPLER_2D 0x8DCA macro
H A Dgl32.h788 #define GL_INT_SAMPLER_2D 0x8DCA macro
/third_party/skia/third_party/externals/swiftshader/include/GLES3/
H A Dgl3.h807 #define GL_INT_SAMPLER_2D 0x8DCA macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES3/
H A Dgl3.h807 #define GL_INT_SAMPLER_2D 0x8DCA macro
H A Dgl31.h809 #define GL_INT_SAMPLER_2D 0x8DCA macro
/third_party/skia/third_party/externals/angle2/include/GLES3/
H A Dgl3.h788 #define GL_INT_SAMPLER_2D 0x8DCA macro
H A Dgl31.h788 #define GL_INT_SAMPLER_2D 0x8DCA macro
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderStateQueryTests.cpp1656 { "isampler2D", "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_INT_SAMPLER_2D, 1, GL_FALSE }, in test()

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