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Searched refs:GL_INCR (Results 1 - 25 of 68) sorted by relevance

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/third_party/vk-gl-cts/modules/gles2/performance/
H A Des2pStateChangeCallTests.cpp563 GL_INCR, in init()
574 GL_INCR, in init()
585 GL_INCR, in init()
708 GL_INCR, in init()
719 GL_INCR, in init()
730 GL_INCR, in init()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DDepthStencilTest.cpp435 glStencilOp(GL_KEEP, GL_INCR, GL_INCR); in TEST_P()
450 glStencilOp(GL_KEEP, GL_INCR, GL_INCR); in TEST_P()
508 glStencilOp(GL_KEEP, GL_INCR, GL_INCR); in TEST_P()
/third_party/vk-gl-cts/modules/gles3/performance/
H A Des3pStateChangeCallTests.cpp625 GL_INCR, in init()
636 GL_INCR, in init()
647 GL_INCR, in init()
770 GL_INCR, in init()
781 GL_INCR, in init()
792 GL_INCR, in init()
/third_party/skia/third_party/externals/angle2/samples/stencil_operations/
H A DStencilOperations.cpp163 glStencilOp(GL_KEEP, GL_INCR, GL_INCR);
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fStencilTests.cpp452 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR, GL_KEEP, GL_KEEP)); in init()
541 dst.push_back(StencilOp::quad(GL_GREATER, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INCR)); in init()
542 dst.push_back(StencilOp::quad(GL_GREATER, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INCR)); in init()
552 dst.push_back(StencilOp::quad(GL_GEQUAL, targetStencil-1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INCR)); in init()
553 dst.push_back(StencilOp::quad(GL_GEQUAL, targetStencil-1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INCR)); in init()
H A Des3fDepthStencilTests.cpp746 GL_INCR, in randomDepthStencilState()
808 { "incr", GL_INCR },
827 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 4, ~0u, ~0u, -0.7f },
828 { rr::FACETYPE_FRONT, GL_DECR, GL_INCR, GL_INVERT, 2, ~0u, ~0u, 0.0f },
829 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 1, ~0u, ~0u, 0.2f },
987 params.stencil[rr::FACETYPE_FRONT].depthFailOp = GL_INCR;
996 params.stencil[rr::FACETYPE_BACK].depthPassOp = GL_INCR;
1055 params.stencil[rr::FACETYPE_FRONT].depthFailOp = GL_INCR;
1063 params.stencil[rr::FACETYPE_BACK].depthPassOp = GL_INCR;
1113 params.stencil[rr::FACETYPE_FRONT].depthFailOp = GL_INCR;
[all...]
H A Des3fFboStencilbufferTests.cpp109 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); in render()
206 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); in render()
H A Des3fFboMultisampleTests.cpp148 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); in render()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fStencilTests.cpp449 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR, GL_KEEP, GL_KEEP)); in init()
538 dst.push_back(StencilOp::quad(GL_GREATER, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INCR)); in init()
539 dst.push_back(StencilOp::quad(GL_GREATER, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INCR)); in init()
549 dst.push_back(StencilOp::quad(GL_GEQUAL, targetStencil-1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INCR)); in init()
550 dst.push_back(StencilOp::quad(GL_GEQUAL, targetStencil-1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INCR)); in init()
H A Des2fDepthStencilTests.cpp746 GL_INCR, in randomDepthStencilState()
808 { "incr", GL_INCR },
827 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 4, ~0u, ~0u, -0.7f },
828 { rr::FACETYPE_FRONT, GL_DECR, GL_INCR, GL_INVERT, 2, ~0u, ~0u, 0.0f },
829 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 1, ~0u, ~0u, 0.2f },
987 params.stencil[rr::FACETYPE_FRONT].depthFailOp = GL_INCR;
996 params.stencil[rr::FACETYPE_BACK].depthPassOp = GL_INCR;
1055 params.stencil[rr::FACETYPE_FRONT].depthFailOp = GL_INCR;
1063 params.stencil[rr::FACETYPE_BACK].depthPassOp = GL_INCR;
1113 params.stencil[rr::FACETYPE_FRONT].depthFailOp = GL_INCR;
[all...]
/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_atom_depth.c60 case GL_INCR: in gl_stencil_op_to_pipe()
/third_party/vk-gl-cts/modules/glshared/
H A DglsInteractionTestUtil.cpp89 GL_INCR, in computeRandomRenderState()
/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrReferenceUtils.cpp240 case GL_INCR: return rr::STENCILOP_INCR; in mapGLStencilOp()
/third_party/mesa3d/src/mesa/main/
H A Dstencil.c67 case GL_INCR: in validate_stencil_op()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
H A DRenderPipelineGL.cpp164 return GL_INCR; in OpenGLStencilOperation()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcPackedDepthStencilTests.cpp791 gl.stencilOp(GL_ZERO, GL_INCR, GL_INCR); in renderToTextures()
832 gl.stencilOp(GL_ZERO, GL_INCR, GL_INCR); in renderToTextures()
/third_party/vk-gl-cts/modules/egl/
H A DteglRenderTests.cpp612 gl.stencilOp(GL_KEEP, GL_INCR, GL_INCR); in drawGLES2()
/third_party/openGLES/api/GLSC/1.0.1/
H A Dgl.h366 #define GL_INCR 0x1E02 macro
/third_party/openGLES/api/GLSC/1.0/
H A Dgl.h362 #define GL_INCR 0x1E02 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A Drenderer9_utils.cpp173 case GL_INCR: in ConvertStencilOp()
/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0/
H A Dgl.h362 #define GL_INCR 0x1E02 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0.1/
H A Dgl.h366 #define GL_INCR 0x1E02 macro
/third_party/openGLES/api/GLES/1.0/
H A Dgl.h353 #define GL_INCR 0x1E02 macro
/third_party/openGLES/api/GLSC2/
H A Dglsc2.h209 #define GL_INCR 0x1E02 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES/1.0/
H A Dgl.h353 #define GL_INCR 0x1E02 macro

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