/third_party/vk-gl-cts/modules/gles2/performance/ |
H A D | es2pStateChangeCallTests.cpp | 563 GL_INCR, in init() 574 GL_INCR, in init() 585 GL_INCR, in init() 708 GL_INCR, in init() 719 GL_INCR, in init() 730 GL_INCR, in init()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | DepthStencilTest.cpp | 435 glStencilOp(GL_KEEP, GL_INCR, GL_INCR); in TEST_P() 450 glStencilOp(GL_KEEP, GL_INCR, GL_INCR); in TEST_P() 508 glStencilOp(GL_KEEP, GL_INCR, GL_INCR); in TEST_P()
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/third_party/vk-gl-cts/modules/gles3/performance/ |
H A D | es3pStateChangeCallTests.cpp | 625 GL_INCR, in init() 636 GL_INCR, in init() 647 GL_INCR, in init() 770 GL_INCR, in init() 781 GL_INCR, in init() 792 GL_INCR, in init()
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/third_party/skia/third_party/externals/angle2/samples/stencil_operations/ |
H A D | StencilOperations.cpp | 163 glStencilOp(GL_KEEP, GL_INCR, GL_INCR);
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fStencilTests.cpp | 452 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR, GL_KEEP, GL_KEEP)); in init() 541 dst.push_back(StencilOp::quad(GL_GREATER, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INCR)); in init() 542 dst.push_back(StencilOp::quad(GL_GREATER, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INCR)); in init() 552 dst.push_back(StencilOp::quad(GL_GEQUAL, targetStencil-1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INCR)); in init() 553 dst.push_back(StencilOp::quad(GL_GEQUAL, targetStencil-1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INCR)); in init()
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H A D | es3fDepthStencilTests.cpp | 746 GL_INCR, in randomDepthStencilState() 808 { "incr", GL_INCR }, 827 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 4, ~0u, ~0u, -0.7f }, 828 { rr::FACETYPE_FRONT, GL_DECR, GL_INCR, GL_INVERT, 2, ~0u, ~0u, 0.0f }, 829 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 1, ~0u, ~0u, 0.2f }, 987 params.stencil[rr::FACETYPE_FRONT].depthFailOp = GL_INCR; 996 params.stencil[rr::FACETYPE_BACK].depthPassOp = GL_INCR; 1055 params.stencil[rr::FACETYPE_FRONT].depthFailOp = GL_INCR; 1063 params.stencil[rr::FACETYPE_BACK].depthPassOp = GL_INCR; 1113 params.stencil[rr::FACETYPE_FRONT].depthFailOp = GL_INCR; [all...] |
H A D | es3fFboStencilbufferTests.cpp | 109 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); in render() 206 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); in render()
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H A D | es3fFboMultisampleTests.cpp | 148 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); in render()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fStencilTests.cpp | 449 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR, GL_KEEP, GL_KEEP)); in init() 538 dst.push_back(StencilOp::quad(GL_GREATER, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INCR)); in init() 539 dst.push_back(StencilOp::quad(GL_GREATER, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INCR)); in init() 549 dst.push_back(StencilOp::quad(GL_GEQUAL, targetStencil-1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INCR)); in init() 550 dst.push_back(StencilOp::quad(GL_GEQUAL, targetStencil-1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_INCR)); in init()
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H A D | es2fDepthStencilTests.cpp | 746 GL_INCR, in randomDepthStencilState() 808 { "incr", GL_INCR }, 827 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 4, ~0u, ~0u, -0.7f }, 828 { rr::FACETYPE_FRONT, GL_DECR, GL_INCR, GL_INVERT, 2, ~0u, ~0u, 0.0f }, 829 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 1, ~0u, ~0u, 0.2f }, 987 params.stencil[rr::FACETYPE_FRONT].depthFailOp = GL_INCR; 996 params.stencil[rr::FACETYPE_BACK].depthPassOp = GL_INCR; 1055 params.stencil[rr::FACETYPE_FRONT].depthFailOp = GL_INCR; 1063 params.stencil[rr::FACETYPE_BACK].depthPassOp = GL_INCR; 1113 params.stencil[rr::FACETYPE_FRONT].depthFailOp = GL_INCR; [all...] |
/third_party/mesa3d/src/mesa/state_tracker/ |
H A D | st_atom_depth.c | 60 case GL_INCR: in gl_stencil_op_to_pipe()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsInteractionTestUtil.cpp | 89 GL_INCR, in computeRandomRenderState()
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/third_party/vk-gl-cts/framework/opengl/simplereference/ |
H A D | sglrReferenceUtils.cpp | 240 case GL_INCR: return rr::STENCILOP_INCR; in mapGLStencilOp()
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/third_party/mesa3d/src/mesa/main/ |
H A D | stencil.c | 67 case GL_INCR: in validate_stencil_op()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
H A D | RenderPipelineGL.cpp | 164 return GL_INCR; in OpenGLStencilOperation()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcPackedDepthStencilTests.cpp | 791 gl.stencilOp(GL_ZERO, GL_INCR, GL_INCR); in renderToTextures() 832 gl.stencilOp(GL_ZERO, GL_INCR, GL_INCR); in renderToTextures()
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/third_party/vk-gl-cts/modules/egl/ |
H A D | teglRenderTests.cpp | 612 gl.stencilOp(GL_KEEP, GL_INCR, GL_INCR); in drawGLES2()
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/third_party/openGLES/api/GLSC/1.0.1/ |
H A D | gl.h | 366 #define GL_INCR 0x1E02 macro
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/third_party/openGLES/api/GLSC/1.0/ |
H A D | gl.h | 362 #define GL_INCR 0x1E02 macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | renderer9_utils.cpp | 173 case GL_INCR: in ConvertStencilOp()
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/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0/ |
H A D | gl.h | 362 #define GL_INCR 0x1E02 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0.1/ |
H A D | gl.h | 366 #define GL_INCR 0x1E02 macro
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/third_party/openGLES/api/GLES/1.0/ |
H A D | gl.h | 353 #define GL_INCR 0x1E02 macro
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/third_party/openGLES/api/GLSC2/ |
H A D | glsc2.h | 209 #define GL_INCR 0x1E02 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES/1.0/ |
H A D | gl.h | 353 #define GL_INCR 0x1E02 macro
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