Home
last modified time | relevance | path

Searched refs:GL_INCLUSIVE_EXT (Results 1 - 17 of 17) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_scissor.c42 ctx->Scissor.WindowRectMode == GL_INCLUSIVE_EXT; in st_window_rectangles_to_blit()
H A Dst_atom_scissor.c119 bool include = scissor->WindowRectMode == GL_INCLUSIVE_EXT; in st_update_window_rectangles()
H A Dst_cb_clear.c386 ctx->Scissor.WindowRectMode == GL_INCLUSIVE_EXT; in is_window_rectangle_enabled()
/third_party/mesa3d/src/mesa/main/
H A Dscissor.c270 if (mode != GL_INCLUSIVE_EXT && mode != GL_EXCLUSIVE_EXT) { in _mesa_WindowRectanglesEXT()
/third_party/mesa3d/include/GLES2/
H A Dgl2ext.h2291 #define GL_INCLUSIVE_EXT 0x8F10 macro
/third_party/openGLES/api/GLES2/
H A Dgl2ext.h2371 #define GL_INCLUSIVE_EXT 0x8F10 macro
/third_party/skia/third_party/externals/swiftshader/include/GLES2/
H A Dgl2ext.h2234 #define GL_INCLUSIVE_EXT 0x8F10 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES2/
H A Dgl2ext.h2234 #define GL_INCLUSIVE_EXT 0x8F10 macro
/third_party/skia/third_party/externals/angle2/include/GLES2/
H A Dgl2ext.h2283 #define GL_INCLUSIVE_EXT 0x8F10 macro
/third_party/mesa3d/include/GL/
H A Dglcorearb.h4691 #define GL_INCLUSIVE_EXT 0x8F10 macro
H A Dglext.h8985 #define GL_INCLUSIVE_EXT 0x8F10 macro
/third_party/openGLES/api/GL/
H A Dglcorearb.h4718 #define GL_INCLUSIVE_EXT 0x8F10 macro
H A Dglext.h9062 #define GL_INCLUSIVE_EXT 0x8F10 macro
/third_party/skia/third_party/externals/swiftshader/include/GL/
H A Dglcorearb.h4652 #define GL_INCLUSIVE_EXT 0x8F10 macro
H A Dglext.h8941 #define GL_INCLUSIVE_EXT 0x8F10 macro
/third_party/skia/third_party/externals/opengl-registry/api/GL/
H A Dglcorearb.h4652 #define GL_INCLUSIVE_EXT 0x8F10 macro
H A Dglext.h8940 #define GL_INCLUSIVE_EXT 0x8F10 macro

Completed in 296 milliseconds