/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/ |
H A D | CollectVariables_test.cpp | 1147 EXPECT_GLENUM_EQ(GL_HIGH_INT, varying.precision); in TEST_F() 1179 EXPECT_GLENUM_EQ(GL_HIGH_INT, varying.precision); in TEST_F() 1283 EXPECT_GLENUM_EQ(GL_HIGH_INT, varying.precision); in TEST_F() 1314 EXPECT_GLENUM_EQ(GL_HIGH_INT, varying.precision); in TEST_F() 1346 EXPECT_GLENUM_EQ(GL_HIGH_INT, varying->precision); in TEST_F() 1378 EXPECT_GLENUM_EQ(GL_HIGH_INT, varying->precision); in TEST_F()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
H A D | util.cpp | 414 return GL_HIGH_INT;
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fShaderStateQueryTests.cpp | 2219 if (m_shaderType == GL_FRAGMENT_SHADER && (m_precisionType == GL_HIGH_FLOAT || m_precisionType == GL_HIGH_INT)) in test() 2330 addChild(new PrecisionFormatCase (m_context, "precision_vertex_highp_int", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_INT)); 2336 addChild(new PrecisionFormatCase (m_context, "precision_fragment_highp_int", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_INT));
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/third_party/openGLES/api/GLSC2/ |
H A D | glsc2.h | 283 #define GL_HIGH_INT 0x8DF5 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLSC2/ |
H A D | glsc2.h | 304 #define GL_HIGH_INT 0x8DF5 macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
H A D | ProgramExecutableVk.cpp | 1151 ASSERT(frontPrecision >= GL_LOW_FLOAT && frontPrecision <= GL_HIGH_INT); in resolvePrecisionMismatch() 1152 ASSERT(backPrecision >= GL_LOW_FLOAT && backPrecision <= GL_HIGH_INT); in resolvePrecisionMismatch()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | renderergl_utils.cpp | 839 caps->vertexHighpInt = QueryTypePrecision(functions, GL_VERTEX_SHADER, GL_HIGH_INT); in GenerateCaps() 842 caps->fragmentHighpInt = QueryTypePrecision(functions, GL_FRAGMENT_SHADER, GL_HIGH_INT); in GenerateCaps()
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H A D | functionsgl_enums.h | 926 #define GL_HIGH_INT 0x8DF5 macro
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderStateQueryTests.cpp | 3735 addChild(new PrecisionFormatCase (m_context, "precision_vertex_highp_int", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_INT)); 3741 addChild(new PrecisionFormatCase (m_context, "precision_fragment_highp_int", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_INT));
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/third_party/glfw/deps/glad/ |
H A D | gles2.h | 269 #define GL_HIGH_INT 0x8DF5 macro
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/third_party/mesa3d/include/GLES2/ |
H A D | gl2.h | 349 #define GL_HIGH_INT 0x8DF5 macro
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/third_party/openGLES/api/GLES2/ |
H A D | gl2.h | 330 #define GL_HIGH_INT 0x8DF5 macro
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/third_party/skia/third_party/externals/swiftshader/include/GLES2/ |
H A D | gl2.h | 349 #define GL_HIGH_INT 0x8DF5 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES2/ |
H A D | gl2.h | 349 #define GL_HIGH_INT 0x8DF5 macro
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/third_party/skia/third_party/externals/angle2/include/GLES2/ |
H A D | gl2.h | 330 #define GL_HIGH_INT 0x8DF5 macro
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/third_party/mesa3d/src/mesa/main/ |
H A D | shaderapi.c | 2320 case GL_HIGH_INT: in _mesa_GetShaderPrecisionFormat()
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/third_party/mesa3d/include/GLES3/ |
H A D | gl31.h | 349 #define GL_HIGH_INT 0x8DF5 macro
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H A D | gl3.h | 349 #define GL_HIGH_INT 0x8DF5 macro
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/third_party/openGLES/api/GLES3/ |
H A D | gl3.h | 330 #define GL_HIGH_INT 0x8DF5 macro
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H A D | gl31.h | 330 #define GL_HIGH_INT 0x8DF5 macro
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/third_party/skia/third_party/externals/swiftshader/include/GLES3/ |
H A D | gl3.h | 349 #define GL_HIGH_INT 0x8DF5 macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | validationES2.cpp | 4486 case GL_HIGH_INT: in ValidateGetShaderPrecisionFormat()
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/third_party/skia/third_party/externals/opengl-registry/api/GLES3/ |
H A D | gl3.h | 349 #define GL_HIGH_INT 0x8DF5 macro
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H A D | gl31.h | 351 #define GL_HIGH_INT 0x8DF5 macro
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/third_party/skia/third_party/externals/angle2/include/GLES3/ |
H A D | gl3.h | 330 #define GL_HIGH_INT 0x8DF5 macro
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