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Searched refs:GL_HIGH_INT (Results 1 - 25 of 42) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/
H A DCollectVariables_test.cpp1147 EXPECT_GLENUM_EQ(GL_HIGH_INT, varying.precision); in TEST_F()
1179 EXPECT_GLENUM_EQ(GL_HIGH_INT, varying.precision); in TEST_F()
1283 EXPECT_GLENUM_EQ(GL_HIGH_INT, varying.precision); in TEST_F()
1314 EXPECT_GLENUM_EQ(GL_HIGH_INT, varying.precision); in TEST_F()
1346 EXPECT_GLENUM_EQ(GL_HIGH_INT, varying->precision); in TEST_F()
1378 EXPECT_GLENUM_EQ(GL_HIGH_INT, varying->precision); in TEST_F()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A Dutil.cpp414 return GL_HIGH_INT;
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderStateQueryTests.cpp2219 if (m_shaderType == GL_FRAGMENT_SHADER && (m_precisionType == GL_HIGH_FLOAT || m_precisionType == GL_HIGH_INT)) in test()
2330 addChild(new PrecisionFormatCase (m_context, "precision_vertex_highp_int", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_INT));
2336 addChild(new PrecisionFormatCase (m_context, "precision_fragment_highp_int", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_INT));
/third_party/openGLES/api/GLSC2/
H A Dglsc2.h283 #define GL_HIGH_INT 0x8DF5 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLSC2/
H A Dglsc2.h304 #define GL_HIGH_INT 0x8DF5 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
H A DProgramExecutableVk.cpp1151 ASSERT(frontPrecision >= GL_LOW_FLOAT && frontPrecision <= GL_HIGH_INT); in resolvePrecisionMismatch()
1152 ASSERT(backPrecision >= GL_LOW_FLOAT && backPrecision <= GL_HIGH_INT); in resolvePrecisionMismatch()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Drenderergl_utils.cpp839 caps->vertexHighpInt = QueryTypePrecision(functions, GL_VERTEX_SHADER, GL_HIGH_INT); in GenerateCaps()
842 caps->fragmentHighpInt = QueryTypePrecision(functions, GL_FRAGMENT_SHADER, GL_HIGH_INT); in GenerateCaps()
H A Dfunctionsgl_enums.h926 #define GL_HIGH_INT 0x8DF5 macro
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderStateQueryTests.cpp3735 addChild(new PrecisionFormatCase (m_context, "precision_vertex_highp_int", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_INT));
3741 addChild(new PrecisionFormatCase (m_context, "precision_fragment_highp_int", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_INT));
/third_party/glfw/deps/glad/
H A Dgles2.h269 #define GL_HIGH_INT 0x8DF5 macro
/third_party/mesa3d/include/GLES2/
H A Dgl2.h349 #define GL_HIGH_INT 0x8DF5 macro
/third_party/openGLES/api/GLES2/
H A Dgl2.h330 #define GL_HIGH_INT 0x8DF5 macro
/third_party/skia/third_party/externals/swiftshader/include/GLES2/
H A Dgl2.h349 #define GL_HIGH_INT 0x8DF5 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES2/
H A Dgl2.h349 #define GL_HIGH_INT 0x8DF5 macro
/third_party/skia/third_party/externals/angle2/include/GLES2/
H A Dgl2.h330 #define GL_HIGH_INT 0x8DF5 macro
/third_party/mesa3d/src/mesa/main/
H A Dshaderapi.c2320 case GL_HIGH_INT: in _mesa_GetShaderPrecisionFormat()
/third_party/mesa3d/include/GLES3/
H A Dgl31.h349 #define GL_HIGH_INT 0x8DF5 macro
H A Dgl3.h349 #define GL_HIGH_INT 0x8DF5 macro
/third_party/openGLES/api/GLES3/
H A Dgl3.h330 #define GL_HIGH_INT 0x8DF5 macro
H A Dgl31.h330 #define GL_HIGH_INT 0x8DF5 macro
/third_party/skia/third_party/externals/swiftshader/include/GLES3/
H A Dgl3.h349 #define GL_HIGH_INT 0x8DF5 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DvalidationES2.cpp4486 case GL_HIGH_INT: in ValidateGetShaderPrecisionFormat()
/third_party/skia/third_party/externals/opengl-registry/api/GLES3/
H A Dgl3.h349 #define GL_HIGH_INT 0x8DF5 macro
H A Dgl31.h351 #define GL_HIGH_INT 0x8DF5 macro
/third_party/skia/third_party/externals/angle2/include/GLES3/
H A Dgl3.h330 #define GL_HIGH_INT 0x8DF5 macro

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