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Searched refs:GL_HIGH_FLOAT (Results 1 - 25 of 41) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/
H A DCollectVariables_test.cpp95 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, field.precision); in validateDepthRangeShader()
310 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, attribute.precision); in TEST_F()
345 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, field.precision); in TEST_F()
383 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, field.precision); in TEST_F()
436 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, structField.precision); in TEST_F()
484 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, structField.precision); in TEST_F()
531 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, structField.precision); in TEST_F()
706 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, outputVariable->precision); in TEST_F()
729 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, outputVariable->precision); in TEST_F()
856 EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, fiel in TEST_F()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A DCollectVariables.cpp465 nearInfo.precision = GL_HIGH_FLOAT; in visitSymbol()
473 farInfo.precision = GL_HIGH_FLOAT; in visitSymbol()
481 diffInfo.precision = GL_HIGH_FLOAT; in visitSymbol()
H A Dutil.cpp397 return GL_HIGH_FLOAT;
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderStateQueryTests.cpp2219 if (m_shaderType == GL_FRAGMENT_SHADER && (m_precisionType == GL_HIGH_FLOAT || m_precisionType == GL_HIGH_INT)) in test()
2327 addChild(new PrecisionFormatCase (m_context, "precision_vertex_highp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_FLOAT));
2333 addChild(new PrecisionFormatCase (m_context, "precision_fragment_highp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_FLOAT));
/third_party/openGLES/api/GLSC2/
H A Dglsc2.h280 #define GL_HIGH_FLOAT 0x8DF2 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLSC2/
H A Dglsc2.h301 #define GL_HIGH_FLOAT 0x8DF2 macro
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderStateQueryTests.cpp3602 if (m_precisionType == GL_HIGH_FLOAT) in test()
3732 addChild(new PrecisionFormatCase (m_context, "precision_vertex_highp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_FLOAT));
3738 addChild(new PrecisionFormatCase (m_context, "precision_fragment_highp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_FLOAT));
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Drenderergl_utils.cpp832 caps->vertexHighpFloat = QueryTypePrecision(functions, GL_VERTEX_SHADER, GL_HIGH_FLOAT); in GenerateCaps()
835 caps->fragmentHighpFloat = QueryTypePrecision(functions, GL_FRAGMENT_SHADER, GL_HIGH_FLOAT); in GenerateCaps()
H A Dfunctionsgl_enums.h925 #define GL_HIGH_FLOAT 0x8DF2 macro
/third_party/glfw/deps/glad/
H A Dgles2.h268 #define GL_HIGH_FLOAT 0x8DF2 macro
/third_party/mesa3d/include/GLES2/
H A Dgl2.h346 #define GL_HIGH_FLOAT 0x8DF2 macro
/third_party/openGLES/api/GLES2/
H A Dgl2.h327 #define GL_HIGH_FLOAT 0x8DF2 macro
/third_party/skia/third_party/externals/swiftshader/include/GLES2/
H A Dgl2.h346 #define GL_HIGH_FLOAT 0x8DF2 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES2/
H A Dgl2.h346 #define GL_HIGH_FLOAT 0x8DF2 macro
/third_party/skia/third_party/externals/angle2/include/GLES2/
H A Dgl2.h327 #define GL_HIGH_FLOAT 0x8DF2 macro
/third_party/mesa3d/src/mesa/main/
H A Dshaderapi.c2311 case GL_HIGH_FLOAT: in _mesa_GetShaderPrecisionFormat()
/third_party/mesa3d/include/GLES3/
H A Dgl31.h346 #define GL_HIGH_FLOAT 0x8DF2 macro
H A Dgl3.h346 #define GL_HIGH_FLOAT 0x8DF2 macro
/third_party/openGLES/api/GLES3/
H A Dgl3.h327 #define GL_HIGH_FLOAT 0x8DF2 macro
H A Dgl31.h327 #define GL_HIGH_FLOAT 0x8DF2 macro
/third_party/skia/third_party/externals/swiftshader/include/GLES3/
H A Dgl3.h346 #define GL_HIGH_FLOAT 0x8DF2 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DvalidationES2.cpp4483 case GL_HIGH_FLOAT: in ValidateGetShaderPrecisionFormat()
/third_party/skia/third_party/externals/opengl-registry/api/GLES3/
H A Dgl3.h346 #define GL_HIGH_FLOAT 0x8DF2 macro
H A Dgl31.h348 #define GL_HIGH_FLOAT 0x8DF2 macro
/third_party/skia/third_party/externals/angle2/include/GLES3/
H A Dgl3.h327 #define GL_HIGH_FLOAT 0x8DF2 macro

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