/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | FramebufferMultiviewTest.cpp | 106 glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); in initializeFBOs() 107 AttachMultiviewTextures(GL_FRAMEBUFFER, width, numViews, baseViewIndex, mColorTex, in initializeFBOs() 119 glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); in initializeFBOs() 122 glFramebufferTextureLayer(GL_FRAMEBUFFER, in initializeFBOs() 128 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in initializeFBOs() 133 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, mDepthTex, 0, i); in initializeFBOs() 144 glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[layer]); in getLayerColor() 170 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 175 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); in TEST_P() 178 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT in TEST_P() [all...] |
H A D | FramebufferTest.cpp | 43 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in checkBitCount() 92 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0); in testTextureFormat() 138 glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachmentType, GL_RENDERBUFFER, mRenderbuffer); in testRenderbufferMultisampleFormat() 147 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in testZeroHeightRenderbuffer() 155 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); 295 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, in TEST_P() 299 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P() 307 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 335 glBindFramebuffer(GL_FRAMEBUFFER, incompleteFBO); in TEST_P() 336 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT in TEST_P() [all...] |
H A D | BlitFramebufferANGLETest.cpp | 89 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO); 93 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 100 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 102 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 105 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); 109 glBindFramebuffer(GL_FRAMEBUFFER, mSmallFBO); 115 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 120 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 122 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 125 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); [all...] |
H A D | WebGLFramebufferTest.cpp | 50 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in checkFramebufferForAllowedStatuses() 61 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in checkBufferBits() 109 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 122 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in TEST_P() 132 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbuffer); in TEST_P() 136 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); in TEST_P() 143 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P() 159 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in testAttachment() 160 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuffer); in testAttachment() 161 glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachmen in testAttachment() [all...] |
H A D | DiscardFramebufferEXTTest.cpp | 37 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards1); in TEST_P() 41 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards2); in TEST_P() 45 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards3); in TEST_P() 49 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 3, discards4); in TEST_P() 54 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards5); in TEST_P() 58 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards6); in TEST_P() 62 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards7); in TEST_P() 78 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in TEST_P() 83 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0); in TEST_P() 84 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() [all...] |
H A D | MultisampledRenderToTextureTest.cpp | 100 glBindFramebuffer(GL_FRAMEBUFFER, 0); in verifyResults() 276 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 278 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in TEST_P() 281 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P() 286 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, in TEST_P() 294 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, in TEST_P() 298 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, in TEST_P() 302 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in TEST_P() 306 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, in TEST_P() 322 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT in TEST_P() [all...] |
H A D | SRGBFramebufferTest.cpp | 98 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); in TEST_P() 99 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0); in TEST_P() 139 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer1.get()); in TEST_P() 140 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0); in TEST_P() 150 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer2.get()); in TEST_P() 151 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0); in TEST_P() 156 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer1.get()); in TEST_P() 160 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer2.get()); in TEST_P() 183 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); in TEST_P() 184 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT in TEST_P() [all...] |
H A D | ClearTest.cpp | 245 glBindFramebuffer(GL_FRAMEBUFFER, mColorStencilFBO); 247 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mColorTexture, 252 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 261 glBindFramebuffer(GL_FRAMEBUFFER, mColorDepthFBO); 263 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 268 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 277 glBindFramebuffer(GL_FRAMEBUFFER, mColorStencilFBO); in bindColorStencilFBO() 283 glBindFramebuffer(GL_FRAMEBUFFER, mColorDepthFBO); in bindColorDepthFBO() 376 glInvalidateFramebuffer(GL_FRAMEBUFFER, 1, discards); in TEST_P() 419 glBindFramebuffer(GL_FRAMEBUFFER, mFBO in TEST_P() [all...] |
H A D | DepthStencilTest.cpp | 43 glBindFramebuffer(GL_FRAMEBUFFER, mColorStencilFBO); 45 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mColorTexture, 50 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 59 glBindFramebuffer(GL_FRAMEBUFFER, mColorDepthFBO); 61 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 66 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 75 glBindFramebuffer(GL_FRAMEBUFFER, mColorStencilFBO); in bindColorStencilFBO() 81 glBindFramebuffer(GL_FRAMEBUFFER, mColorDepthFBO); in bindColorDepthFBO() 267 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in TEST_P() 282 glBindFramebuffer(GL_FRAMEBUFFER, fb in TEST_P() [all...] |
H A D | DepthStencilFormatsTest.cpp | 90 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in verifyDepthRenderBuffer() 91 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); in verifyDepthRenderBuffer() 92 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbDepth); in verifyDepthRenderBuffer() 94 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in verifyDepthRenderBuffer() 274 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in depthStencilReadbackCase() 277 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, tex, 0); in depthStencilReadbackCase() 279 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, tex, 0); in depthStencilReadbackCase() 284 glFramebufferTexture2D(GL_FRAMEBUFFER, type.attachment, GL_TEXTURE_2D, tex, 0); in depthStencilReadbackCase() 301 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in depthStencilReadbackCase() 312 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT in depthStencilReadbackCase() [all...] |
H A D | DrawBuffersTest.cpp | 273 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, mTextures[0], 0); in TEST_P() 305 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, mTextures[0], 0); in TEST_P() 350 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0); in TEST_P() 353 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, GL_TEXTURE_2D, mTextures[1], 0); in TEST_P() 387 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0); in TEST_P() 390 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, GL_TEXTURE_2D, mTextures[1], 0); in TEST_P() 429 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + halfMaxDrawBuffers + texIndex, in TEST_P() 456 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P() 492 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + texIndex, GL_TEXTURE_2D, in TEST_P() 584 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT in TEST_P() [all...] |
H A D | RobustResourceInitTest.cpp | 477 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P() 551 glBindFramebuffer(GL_FRAMEBUFFER, fb); in checkNonZeroPixels() 552 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->get(), 0); in checkNonZeroPixels() 553 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in checkNonZeroPixels() 568 glBindFramebuffer(GL_FRAMEBUFFER, fb); in checkNonZeroPixels3D() 569 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture->get(), 0, in checkNonZeroPixels3D() 571 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in checkNonZeroPixels3D() 715 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 716 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture2D, 0); in TEST_P() 717 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() [all...] |
H A D | CopyTexImageTest.cpp | 55 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[i]); in initializeResources() 56 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in initializeResources() 76 glBindFramebuffer(GL_FRAMEBUFFER, 0); in verifyResults() 110 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[i]); in runCopyTexImageTest() 129 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[0]); in runCopyTexSubImageTest() 136 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[1]); in runCopyTexSubImageTest() 166 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[2]); in runCopyTexSubImageTest() 381 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P() 388 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, face, fboTex, 0); in TEST_P() 391 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() [all...] |
H A D | ReadOnlyFeedbackLoopTest.cpp | 77 glBindFramebuffer(GL_FRAMEBUFFER, gbufferFbo); in TEST_P() 81 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorTex, 0); in TEST_P() 83 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTex, 0); in TEST_P() 86 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 112 glBindFramebuffer(GL_FRAMEBUFFER, finalFbo); in TEST_P() 120 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, finalTex, 0); in TEST_P() 122 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTex, 0); in TEST_P() 124 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 138 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fFboStateQueryTests.cpp | 225 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in test() 230 checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_NONE); in test() 231 checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 0); in test() 243 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); in test() 246 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); in test() 247 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); in test() 249 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); in test() 261 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); in test() 264 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); in test() 265 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAM in test() [all...] |
H A D | es3fFboApiTests.cpp | 130 ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, attachment, pname, &value); in checkFboAttachmentParam() 159 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); in textureLevelsTest() 165 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]); in textureLevelsTest() 172 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTex2DAttachmentsTest() 185 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0); in validTex2DAttachmentsTest() 208 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTexCubeAttachmentsTest() 217 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0); in validTexCubeAttachmentsTest() 232 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validRboAttachmentsTest() 239 context.framebufferRenderbuffer(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_RENDERBUFFER, rbo); in validRboAttachmentsTest() 250 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT in attachToDefaultFramebufferTest() [all...] |
H A D | es3fNegativeBufferApiTests.cpp | 191 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 192 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 242 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in init() 243 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in init() 249 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in init() 250 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 256 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in init() 257 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 263 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in init() 264 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() [all...] |
H A D | es3fFboInvalidateTests.cpp | 138 InvalidateDefaultFramebufferRenderCase (Context& context, const char* name, const char* description, deUint32 buffers, deUint32 fboTarget = GL_FRAMEBUFFER) in InvalidateDefaultFramebufferRenderCase() argument 234 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in render() 235 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); in render() 237 checkFramebufferStatus (GL_FRAMEBUFFER); in render() 239 glBindFramebuffer (GL_FRAMEBUFFER, 0); in render() 249 glInvalidateFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), attachments.empty() ? DE_NULL : &attachments[0]); in render() 254 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in render() 260 glBindFramebuffer (GL_FRAMEBUFFER, 0); in render() 328 glInvalidateSubFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), &attachments[0], invalidateX, invalidateY, invalidateW, invalidateH); in render() 392 glBindFramebuffer (GL_FRAMEBUFFER, fb in render() [all...] |
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fFboApiTest.cpp | 135 ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, attachment, pname, &value); in checkFboAttachmentParam() 164 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); in textureLevelsTest() 170 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]); in textureLevelsTest() 184 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); in textureLevelsWithRenderToMipmapTest() 190 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]); in textureLevelsWithRenderToMipmapTest() 197 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTex2DAttachmentsTest() 210 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0); in validTex2DAttachmentsTest() 233 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTexCubeAttachmentsTest() 242 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0); in validTexCubeAttachmentsTest() 257 context.bindFramebuffer(GL_FRAMEBUFFER, in validRboAttachmentsTest() [all...] |
H A D | es2fFboStateQueryTests.cpp | 84 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in test() 95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); in test() 98 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); in test() 99 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); in test() 101 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); in test() 113 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); in test() 116 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); in test() 117 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, renderbufferID); in test() 119 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in test() 140 glBindFramebuffer(GL_FRAMEBUFFER, framebufferI in test() [all...] |
H A D | es2fNegativeVertexArrayApiTests.cpp | 144 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 145 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 148 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 171 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 172 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 175 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 197 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init() 198 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 201 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init() 231 glBindFramebuffer(GL_FRAMEBUFFER, fb in init() [all...] |
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fNegativeBufferApiTests.cpp | 188 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in read_pixels() 189 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels() 234 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in readn_pixels() 235 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in readn_pixels() 291 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in read_pixels_fbo_format_mismatch() 292 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in read_pixels_fbo_format_mismatch() 298 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in read_pixels_fbo_format_mismatch() 299 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch() 305 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in read_pixels_fbo_format_mismatch() 306 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch() [all...] |
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/ |
H A D | FramebufferObjectTest.cpp | 50 glBindFramebufferOES(GL_FRAMEBUFFER, fboId); in TEST_P() 53 glCheckFramebufferStatusOES(GL_FRAMEBUFFER); in TEST_P() 55 glGetFramebufferAttachmentParameterivOES(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in TEST_P() 59 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P() 70 glBindFramebuffer(GL_FRAMEBUFFER, fboId); in TEST_P() 71 glFramebufferTexture2DOES(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture->get(), in TEST_P() 75 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P() 122 glBindFramebuffer(GL_FRAMEBUFFER, fboId); in TEST_P() 133 glFramebufferRenderbufferOES(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rboId); in TEST_P() 138 glBindFramebuffer(GL_FRAMEBUFFER, in TEST_P() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcFramebufferCompleteness.cpp | 290 context.bindFramebuffer(GL_FRAMEBUFFER, context.fboIds[0]); 308 context.bindFramebuffer(GL_FRAMEBUFFER, context.fboIds[0]); 317 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, context.texIds[0], 0); 335 context.bindFramebuffer(GL_FRAMEBUFFER, context.fboIds[0]); 344 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, context.texIds[0], 0); 362 context.bindFramebuffer(GL_FRAMEBUFFER, context.fboIds[0]); 371 context.framebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, context.texIds[0], 0, 390 context.bindFramebuffer(GL_FRAMEBUFFER, context.fboIds[0]); 399 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, context.texIds[0], 1); 422 context.bindFramebuffer(GL_FRAMEBUFFER, contex [all...] |
H A D | glcPackedDepthStencilTests.cpp | 501 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexImage]); in createTextures() 508 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexImage], 0); in createTextures() 509 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexImage], 0); in createTextures() 512 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRender]); in createTextures() 517 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexRender], 0); in createTextures() 518 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexRender], 0); in createTextures() 521 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRenderInitStencil]); in createTextures() 527 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexRenderInitStencil], in createTextures() 529 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, in createTextures() 533 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer in createTextures() [all...] |