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Searched refs:GL_FRAMEBUFFER (Results 1 - 25 of 317) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DFramebufferMultiviewTest.cpp106 glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); in initializeFBOs()
107 AttachMultiviewTextures(GL_FRAMEBUFFER, width, numViews, baseViewIndex, mColorTex, in initializeFBOs()
119 glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); in initializeFBOs()
122 glFramebufferTextureLayer(GL_FRAMEBUFFER, in initializeFBOs()
128 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in initializeFBOs()
133 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, mDepthTex, 0, i); in initializeFBOs()
144 glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[layer]); in getLayerColor()
170 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
175 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); in TEST_P()
178 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT in TEST_P()
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H A DFramebufferTest.cpp43 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in checkBitCount()
92 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0); in testTextureFormat()
138 glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachmentType, GL_RENDERBUFFER, mRenderbuffer); in testRenderbufferMultisampleFormat()
147 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, in testZeroHeightRenderbuffer()
155 glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
295 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, in TEST_P()
299 ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
307 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
335 glBindFramebuffer(GL_FRAMEBUFFER, incompleteFBO); in TEST_P()
336 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT in TEST_P()
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H A DBlitFramebufferANGLETest.cpp89 glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
93 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
100 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
102 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
105 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
109 glBindFramebuffer(GL_FRAMEBUFFER, mSmallFBO);
115 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
120 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
122 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
125 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
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H A DWebGLFramebufferTest.cpp50 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in checkFramebufferForAllowedStatuses()
61 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in checkBufferBits()
109 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
122 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in TEST_P()
132 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbuffer); in TEST_P()
136 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); in TEST_P()
143 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, in TEST_P()
159 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in testAttachment()
160 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorBuffer); in testAttachment()
161 glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachmen in testAttachment()
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H A DDiscardFramebufferEXTTest.cpp37 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards1); in TEST_P()
41 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards2); in TEST_P()
45 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards3); in TEST_P()
49 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 3, discards4); in TEST_P()
54 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards5); in TEST_P()
58 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards6); in TEST_P()
62 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards7); in TEST_P()
78 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); in TEST_P()
83 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0); in TEST_P()
84 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
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H A DMultisampledRenderToTextureTest.cpp100 glBindFramebuffer(GL_FRAMEBUFFER, 0); in verifyResults()
276 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
278 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in TEST_P()
281 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in TEST_P()
286 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, in TEST_P()
294 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, in TEST_P()
298 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, in TEST_P()
302 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in TEST_P()
306 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, in TEST_P()
322 glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT in TEST_P()
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H A DSRGBFramebufferTest.cpp98 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); in TEST_P()
99 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0); in TEST_P()
139 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer1.get()); in TEST_P()
140 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0); in TEST_P()
150 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer2.get()); in TEST_P()
151 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0); in TEST_P()
156 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer1.get()); in TEST_P()
160 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer2.get()); in TEST_P()
183 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); in TEST_P()
184 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT in TEST_P()
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H A DClearTest.cpp245 glBindFramebuffer(GL_FRAMEBUFFER, mColorStencilFBO);
247 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mColorTexture,
252 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
261 glBindFramebuffer(GL_FRAMEBUFFER, mColorDepthFBO);
263 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
268 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
277 glBindFramebuffer(GL_FRAMEBUFFER, mColorStencilFBO); in bindColorStencilFBO()
283 glBindFramebuffer(GL_FRAMEBUFFER, mColorDepthFBO); in bindColorDepthFBO()
376 glInvalidateFramebuffer(GL_FRAMEBUFFER, 1, discards); in TEST_P()
419 glBindFramebuffer(GL_FRAMEBUFFER, mFBO in TEST_P()
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H A DDepthStencilTest.cpp43 glBindFramebuffer(GL_FRAMEBUFFER, mColorStencilFBO);
45 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mColorTexture,
50 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
59 glBindFramebuffer(GL_FRAMEBUFFER, mColorDepthFBO);
61 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
66 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
75 glBindFramebuffer(GL_FRAMEBUFFER, mColorStencilFBO); in bindColorStencilFBO()
81 glBindFramebuffer(GL_FRAMEBUFFER, mColorDepthFBO); in bindColorDepthFBO()
267 glBindFramebuffer(GL_FRAMEBUFFER, FBO); in TEST_P()
282 glBindFramebuffer(GL_FRAMEBUFFER, fb in TEST_P()
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H A DDepthStencilFormatsTest.cpp90 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in verifyDepthRenderBuffer()
91 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); in verifyDepthRenderBuffer()
92 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbDepth); in verifyDepthRenderBuffer()
94 EXPECT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER); in verifyDepthRenderBuffer()
274 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in depthStencilReadbackCase()
277 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, tex, 0); in depthStencilReadbackCase()
279 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, tex, 0); in depthStencilReadbackCase()
284 glFramebufferTexture2D(GL_FRAMEBUFFER, type.attachment, GL_TEXTURE_2D, tex, 0); in depthStencilReadbackCase()
301 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in depthStencilReadbackCase()
312 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT in depthStencilReadbackCase()
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H A DDrawBuffersTest.cpp273 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, mTextures[0], 0); in TEST_P()
305 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, mTextures[0], 0); in TEST_P()
350 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0); in TEST_P()
353 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, GL_TEXTURE_2D, mTextures[1], 0); in TEST_P()
387 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0); in TEST_P()
390 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, GL_TEXTURE_2D, mTextures[1], 0); in TEST_P()
429 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + halfMaxDrawBuffers + texIndex, in TEST_P()
456 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
492 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + texIndex, GL_TEXTURE_2D, in TEST_P()
584 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT in TEST_P()
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H A DRobustResourceInitTest.cpp477 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
551 glBindFramebuffer(GL_FRAMEBUFFER, fb); in checkNonZeroPixels()
552 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->get(), 0); in checkNonZeroPixels()
553 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in checkNonZeroPixels()
568 glBindFramebuffer(GL_FRAMEBUFFER, fb); in checkNonZeroPixels3D()
569 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture->get(), 0, in checkNonZeroPixels3D()
571 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in checkNonZeroPixels3D()
715 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
716 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture2D, 0); in TEST_P()
717 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
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H A DCopyTexImageTest.cpp55 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[i]); in initializeResources()
56 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, in initializeResources()
76 glBindFramebuffer(GL_FRAMEBUFFER, 0); in verifyResults()
110 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[i]); in runCopyTexImageTest()
129 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[0]); in runCopyTexSubImageTest()
136 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[1]); in runCopyTexSubImageTest()
166 glBindFramebuffer(GL_FRAMEBUFFER, mFbos[2]); in runCopyTexSubImageTest()
381 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in TEST_P()
388 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, face, fboTex, 0); in TEST_P()
391 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
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H A DReadOnlyFeedbackLoopTest.cpp77 glBindFramebuffer(GL_FRAMEBUFFER, gbufferFbo); in TEST_P()
81 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorTex, 0); in TEST_P()
83 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTex, 0); in TEST_P()
86 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
112 glBindFramebuffer(GL_FRAMEBUFFER, finalFbo); in TEST_P()
120 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, finalTex, 0); in TEST_P()
122 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTex, 0); in TEST_P()
124 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
138 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFboStateQueryTests.cpp225 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in test()
230 checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_NONE); in test()
231 checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 0); in test()
243 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); in test()
246 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); in test()
247 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); in test()
249 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); in test()
261 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); in test()
264 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); in test()
265 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAM in test()
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H A Des3fFboApiTests.cpp130 ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, attachment, pname, &value); in checkFboAttachmentParam()
159 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); in textureLevelsTest()
165 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]); in textureLevelsTest()
172 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTex2DAttachmentsTest()
185 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0); in validTex2DAttachmentsTest()
208 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTexCubeAttachmentsTest()
217 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0); in validTexCubeAttachmentsTest()
232 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validRboAttachmentsTest()
239 context.framebufferRenderbuffer(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_RENDERBUFFER, rbo); in validRboAttachmentsTest()
250 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT in attachToDefaultFramebufferTest()
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H A Des3fNegativeBufferApiTests.cpp191 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
192 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
242 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in init()
243 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in init()
249 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in init()
250 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
256 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in init()
257 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
263 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in init()
264 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
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H A Des3fFboInvalidateTests.cpp138 InvalidateDefaultFramebufferRenderCase (Context& context, const char* name, const char* description, deUint32 buffers, deUint32 fboTarget = GL_FRAMEBUFFER) in InvalidateDefaultFramebufferRenderCase() argument
234 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in render()
235 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); in render()
237 checkFramebufferStatus (GL_FRAMEBUFFER); in render()
239 glBindFramebuffer (GL_FRAMEBUFFER, 0); in render()
249 glInvalidateFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), attachments.empty() ? DE_NULL : &attachments[0]); in render()
254 glBindFramebuffer (GL_FRAMEBUFFER, fbo); in render()
260 glBindFramebuffer (GL_FRAMEBUFFER, 0); in render()
328 glInvalidateSubFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), &attachments[0], invalidateX, invalidateY, invalidateW, invalidateH); in render()
392 glBindFramebuffer (GL_FRAMEBUFFER, fb in render()
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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fFboApiTest.cpp135 ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, attachment, pname, &value); in checkFboAttachmentParam()
164 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); in textureLevelsTest()
170 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]); in textureLevelsTest()
184 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); in textureLevelsWithRenderToMipmapTest()
190 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]); in textureLevelsWithRenderToMipmapTest()
197 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTex2DAttachmentsTest()
210 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0); in validTex2DAttachmentsTest()
233 context.bindFramebuffer(GL_FRAMEBUFFER, 1); in validTexCubeAttachmentsTest()
242 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0); in validTexCubeAttachmentsTest()
257 context.bindFramebuffer(GL_FRAMEBUFFER, in validRboAttachmentsTest()
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H A Des2fFboStateQueryTests.cpp84 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in test()
95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); in test()
98 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); in test()
99 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); in test()
101 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); in test()
113 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); in test()
116 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); in test()
117 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, renderbufferID); in test()
119 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in test()
140 glBindFramebuffer(GL_FRAMEBUFFER, framebufferI in test()
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H A Des2fNegativeVertexArrayApiTests.cpp144 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
145 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
148 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
171 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
172 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
175 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
197 glBindFramebuffer(GL_FRAMEBUFFER, fbo); in init()
198 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
201 glBindFramebuffer(GL_FRAMEBUFFER, 0); in init()
231 glBindFramebuffer(GL_FRAMEBUFFER, fb in init()
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/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fNegativeBufferApiTests.cpp188 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in read_pixels()
189 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels()
234 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in readn_pixels()
235 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in readn_pixels()
291 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in read_pixels_fbo_format_mismatch()
292 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in read_pixels_fbo_format_mismatch()
298 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in read_pixels_fbo_format_mismatch()
299 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
305 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); in read_pixels_fbo_format_mismatch()
306 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/
H A DFramebufferObjectTest.cpp50 glBindFramebufferOES(GL_FRAMEBUFFER, fboId); in TEST_P()
53 glCheckFramebufferStatusOES(GL_FRAMEBUFFER); in TEST_P()
55 glGetFramebufferAttachmentParameterivOES(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, in TEST_P()
59 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
70 glBindFramebuffer(GL_FRAMEBUFFER, fboId); in TEST_P()
71 glFramebufferTexture2DOES(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture->get(), in TEST_P()
75 glBindFramebuffer(GL_FRAMEBUFFER, 0); in TEST_P()
122 glBindFramebuffer(GL_FRAMEBUFFER, fboId); in TEST_P()
133 glFramebufferRenderbufferOES(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rboId); in TEST_P()
138 glBindFramebuffer(GL_FRAMEBUFFER, in TEST_P()
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/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcFramebufferCompleteness.cpp290 context.bindFramebuffer(GL_FRAMEBUFFER, context.fboIds[0]);
308 context.bindFramebuffer(GL_FRAMEBUFFER, context.fboIds[0]);
317 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, context.texIds[0], 0);
335 context.bindFramebuffer(GL_FRAMEBUFFER, context.fboIds[0]);
344 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, context.texIds[0], 0);
362 context.bindFramebuffer(GL_FRAMEBUFFER, context.fboIds[0]);
371 context.framebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, context.texIds[0], 0,
390 context.bindFramebuffer(GL_FRAMEBUFFER, context.fboIds[0]);
399 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, context.texIds[0], 1);
422 context.bindFramebuffer(GL_FRAMEBUFFER, contex
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H A DglcPackedDepthStencilTests.cpp501 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexImage]); in createTextures()
508 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexImage], 0); in createTextures()
509 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexImage], 0); in createTextures()
512 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRender]); in createTextures()
517 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexRender], 0); in createTextures()
518 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexRender], 0); in createTextures()
521 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffers[packedTexRenderInitStencil]); in createTextures()
527 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_textures[packedTexRenderInitStencil], in createTextures()
529 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, in createTextures()
533 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer in createTextures()
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