/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/ |
H A D | VariablePacker_test.cpp | 27 GL_FLOAT_VEC2, // 9 126 vars.push_back(sh::ShaderVariable(GL_FLOAT_VEC2, 6)); in TEST() 127 vars.push_back(sh::ShaderVariable(GL_FLOAT_VEC2, 4)); in TEST() 128 vars.push_back(sh::ShaderVariable(GL_FLOAT_VEC2)); in TEST() 219 vars.push_back(sh::ShaderVariable(GL_FLOAT_VEC2, num_elements_per_array)); in TEST() 243 innerStruct.fields.push_back(sh::ShaderVariable(GL_FLOAT_VEC2, 6)); in TEST() 244 innerStruct.fields.push_back(sh::ShaderVariable(GL_FLOAT_VEC2, 4)); in TEST() 246 parentStruct.fields.push_back(sh::ShaderVariable(GL_FLOAT_VEC2)); in TEST()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Shader.cpp | 328 case GL_FLOAT_VEC2: return true; in compareVarying() 341 case GL_FLOAT_VEC2: return true; in compareVarying() 354 case GL_FLOAT_VEC2: return true; in compareVarying() 367 case GL_FLOAT_VEC2: return true; in compareVarying() 372 case GL_FLOAT_VEC2: in compareVarying() 380 case GL_FLOAT_VEC2: return true; in compareVarying()
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H A D | utilities.cpp | 60 case GL_FLOAT_VEC2: in UniformComponentCount() 105 case GL_FLOAT_VEC2: in UniformComponentType() 203 case GL_FLOAT_VEC2: in VariableRowCount() 263 case GL_FLOAT_VEC2: in VariableColumnCount()
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H A D | Program.cpp | 499 static GLenum floatType[] = { GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 }; 1116 case GL_FLOAT_VEC2: applyUniform2fv(device, location, size, f); break; in applyUniforms()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | VaryingPacking_unittest.cpp | 127 AddVaryings(&varyings, GL_FLOAT_VEC2, 1, 0); in TEST_P() 134 ASSERT_TRUE(packVaryings(kMaxVaryings, MakeVaryings(GL_FLOAT_VEC2, kMaxVaryings + 1, 0))); in TEST_P() 140 ASSERT_TRUE(packVaryings(kMaxVaryings, MakeVaryings(GL_FLOAT_VEC2, kMaxVaryings * 2, 0))); in TEST_P() 146 ASSERT_FALSE(packVaryings(kMaxVaryings, MakeVaryings(GL_FLOAT_VEC2, kMaxVaryings * 2 + 1, 0))); in TEST_P()
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H A D | validationES2.h | 33 return ValidateUniform(context, entryPoint, GL_FLOAT_VEC2, location, 1); in ValidateUniform2f()
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/third_party/skia/third_party/externals/angle2/src/common/ |
H A D | utilities.cpp | 114 case GL_FLOAT_VEC2: in VariableComponentType() 246 case GL_FLOAT_VEC2: in GetGLSLTypeString() 278 case GL_FLOAT_VEC2: in VariableBoolVectorType() 308 case GL_FLOAT_VEC2: in VariableRowCount() 453 case GL_FLOAT_VEC2: in VariableColumnCount() 836 case GL_FLOAT_VEC2: in VariableSortOrder()
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H A D | uniform_type_info_autogen.cpp | 52 {GL_FLOAT_VEC2, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL_VEC2, SamplerFormat::InvalidEnum, 1, 2, 2, 241 case GL_FLOAT_VEC2: in GetTypeInfoIndex()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fAttribLocationTests.cpp | 45 AttribType("vec2", 1, GL_FLOAT_VEC2), in createAttributeLocationTests() 79 AttribType("vec2", 1, GL_FLOAT_VEC2), in createAttributeLocationTests()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fAttribLocationTests.cpp | 52 AttribType("vec2", 1, GL_FLOAT_VEC2), in createAttributeLocationTests()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
H A D | util.cpp | 40 GL_FLOAT_VEC2, 633 case GL_FLOAT_VEC2:
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H A D | VariablePacker.cpp | 362 case GL_FLOAT_VEC2: in GetTypePackingComponentsPerRow()
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/third_party/glslang/glslang/MachineIndependent/ |
H A D | gl_types.h | 27 #define GL_FLOAT_VEC2 0x8B50 macro
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H A D | reflection.cpp | 903 case EbtFloat: return GL_FLOAT_VEC2 + offset; in mapToGlType()
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/third_party/skia/third_party/externals/angle2/samples/shader_translator/ |
H A D | shader_translator.cpp | 500 case GL_FLOAT_VEC2: in PrintVariable() 501 typeName = "GL_FLOAT_VEC2"; in PrintVariable()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsAttributeLocationTests.cpp | 155 case GL_FLOAT_VEC2: in generateToVec4Expression() 1402 const AttribType vec2("vec2", 1, GL_FLOAT_VEC2); in iterate() 1492 const AttribType vec2("vec2", 1, GL_FLOAT_VEC2); in iterate()
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/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluShaderUtil.cpp | 1187 case GL_FLOAT_VEC2: return TYPE_FLOAT_VEC2; in getDataTypeFromGLType()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
H A D | ProgramVk.cpp | 522 setUniformImpl(location, count, v, GL_FLOAT_VEC2); in setUniform2fv()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | ProgramInterfaceTest.cpp | 1285 EXPECT_EQ(GL_FLOAT_VEC2, params[0]); // type
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cExplicitUniformLocationTest.cpp | 411 case GL_FLOAT_VEC2: in fill() 1450 case GL_FLOAT_VEC2:
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/third_party/glfw/deps/glad/ |
H A D | gles2.h | 243 #define GL_FLOAT_VEC2 0x8B50 macro
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/third_party/mesa3d/include/GLES2/ |
H A D | gl2.h | 314 #define GL_FLOAT_VEC2 0x8B50 macro
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/third_party/openGLES/api/GLES2/ |
H A D | gl2.h | 295 #define GL_FLOAT_VEC2 0x8B50 macro
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/third_party/mesa3d/src/mesa/main/ |
H A D | shader_query.cpp | 73 return GL_FLOAT_VEC2; in mediump_to_highp_type()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | functionsgl_enums.h | 413 #define GL_FLOAT_VEC2 0x8B50 macro
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