/third_party/skia/third_party/externals/angle2/src/common/ |
H A D | utilities.cpp | 123 case GL_FLOAT_MAT4x2: in VariableComponentType() 373 case GL_FLOAT_MAT4x2: in VariableRowCount() 473 case GL_FLOAT_MAT4x2: in VariableColumnCount() 641 return GL_FLOAT_MAT4x2; in TransposeMatrixType() 642 case GL_FLOAT_MAT4x2: in TransposeMatrixType() 807 case GL_FLOAT_MAT4x2: in VariableSortOrder()
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H A D | uniform_type_info_autogen.cpp | 38 {GL_FLOAT_MAT2x4, GL_FLOAT, GL_NONE, GL_FLOAT_MAT4x2, GL_NONE, SamplerFormat::InvalidEnum, 4, 48 {GL_FLOAT_MAT4x2, GL_FLOAT, GL_NONE, GL_FLOAT_MAT2x4, GL_NONE, SamplerFormat::InvalidEnum, 2, 237 case GL_FLOAT_MAT4x2: in GetTypeInfoIndex()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
H A D | util.cpp | 55 GL_FLOAT_MAT4x2, 524 case GL_FLOAT_MAT4x2: 653 case GL_FLOAT_MAT4x2:
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H A D | VariablePacker.cpp | 347 case GL_FLOAT_MAT4x2: in GetTypePackingComponentsPerRow() 381 case GL_FLOAT_MAT4x2: in GetTypePackingRows()
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/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/ |
H A D | VariablePacker_test.cpp | 45 GL_FLOAT_MAT4x2, // 27 63 GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3};
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/third_party/glslang/glslang/MachineIndependent/ |
H A D | gl_types.h | 76 #define GL_FLOAT_MAT4x2 0x8B69 macro
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H A D | reflection.cpp | 935 case 2: return GL_FLOAT_MAT4x2; in mapToGlType()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fAttribLocationTests.cpp | 71 AttribType("mat4x2", 4, GL_FLOAT_MAT4x2), in createAttributeLocationTests()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | utilities.cpp | 79 case GL_FLOAT_MAT4x2: in UniformComponentCount() 115 case GL_FLOAT_MAT4x2: in UniformComponentType() 234 case GL_FLOAT_MAT4x2: in VariableRowCount() 283 case GL_FLOAT_MAT4x2: in VariableColumnCount()
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H A D | Program.cpp | 575 case GL_FLOAT_MAT4x2: 679 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT4x2); in setUniformMatrix4x2fv() 1125 case GL_FLOAT_MAT4x2: applyUniformMatrix4x2fv(device, location, size, f); break; in applyUniforms()
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/third_party/skia/third_party/externals/angle2/samples/shader_translator/ |
H A D | shader_translator.cpp | 560 case GL_FLOAT_MAT4x2: in PrintVariable() 561 typeName = "GL_FLOAT_MAT4x2"; in PrintVariable()
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/third_party/mesa3d/src/compiler/ |
H A D | builtin_type_macros.h | 64 DECL_TYPE(mat4x2, GL_FLOAT_MAT4x2, GLSL_TYPE_FLOAT, 2, 4)
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/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluShaderUtil.cpp | 1199 case GL_FLOAT_MAT4x2: return TYPE_FLOAT_MAT4X2; in getDataTypeFromGLType()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
H A D | DynamicHLSL.cpp | 74 case GL_FLOAT_MAT4x2: in HLSLMatrixTypeString()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cExplicitUniformLocationTest.cpp | 479 case GL_FLOAT_MAT4x2: in fill() 1483 case GL_FLOAT_MAT4x2:
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/third_party/mesa3d/src/mesa/main/ |
H A D | shader_query.cpp | 93 return GL_FLOAT_MAT4x2; in mediump_to_highp_type()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | functionsgl_enums.h | 468 #define GL_FLOAT_MAT4x2 0x8B69 macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | validationES31.cpp | 948 return ValidateProgramUniformMatrixBase(context, entryPoint, GL_FLOAT_MAT4x2, program, location, in ValidateProgramUniformMatrix4x2fvBase()
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/third_party/mesa3d/include/GLES3/ |
H A D | gl31.h | 748 #define GL_FLOAT_MAT4x2 0x8B69 macro
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H A D | gl3.h | 748 #define GL_FLOAT_MAT4x2 0x8B69 macro
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/third_party/openGLES/api/GLES3/ |
H A D | gl3.h | 729 #define GL_FLOAT_MAT4x2 0x8B69 macro
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H A D | gl31.h | 729 #define GL_FLOAT_MAT4x2 0x8B69 macro
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/third_party/skia/third_party/externals/swiftshader/include/GLES3/ |
H A D | gl3.h | 748 #define GL_FLOAT_MAT4x2 0x8B69 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES3/ |
H A D | gl3.h | 748 #define GL_FLOAT_MAT4x2 0x8B69 macro
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H A D | gl31.h | 750 #define GL_FLOAT_MAT4x2 0x8B69 macro
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